A Few Vehicle Questions

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Cleb
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A Few Vehicle Questions

Post by Cleb »

Hi I have a few questions about the LAAT gunship.

1. How do you make the players appear in the bubble turrets when they're inside them like in Battlefront I?
2. Where is the part in the odf where you change the evasive maneuvers and how do you turn them off?
3. Where is the part that lets you change the "roll" of the ship (whatever its called that replaced flyer strafing in swbf2) because the AI looks really dumb when its flying in a gunship and then it rolls :?

thanks in advance! :wink:
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Re: A Few Vehicle Questions

Post by AQT »

For 1) use the following:

Code: Select all

IsPilotExposed = 1
Add it to the appropriate sections of your gunship's ODF. And I'm not sure whether 2) and 3) are possible.
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Cleb
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Re: A Few Vehicle Questions

Post by Cleb »

Ok thanks. :wink:
When I get my computer back I'll try it out.
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Fiodis
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Re: A Few Vehicle Questions

Post by Fiodis »

2. Up the stamina required to execute an dodge/innelmann (sp?) to something above the flyer's maximum stamina.
3. To prevent anyone from rolling, make the roll speed rediculously slow.
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Cleb
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Re: A Few Vehicle Questions

Post by Cleb »

Fiodis wrote:2. Up the stamina required to execute an dodge/innelmann (sp?) to something above the flyer's maximum stamina.
And how would I do that?
Fiodis wrote:3. To prevent anyone from rolling, make the roll speed rediculously slow.
What line in the odf controls the roll speed?
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Fiodis
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Re: A Few Vehicle Questions

Post by Fiodis »

2. EnergyTrickDrainSingleTap = "900"
EnergyTrickDrainDoubleTap = "900"

3. Flyers aren't my forte, but probably one of these:
TrickRollSpeed = "0"
TrickFlipSpeed = "0"
TrickSideRollStrafeSpeed = "0"
RollRate = 1
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Cleb
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Re: A Few Vehicle Questions

Post by Cleb »

Ok, thanks, I'll try that also as soon as possible.

EDIT:

I just had a thought:
TrickRollSpeed = "0"
TrickFlipSpeed = "0"
TrickSideRollStrafeSpeed = "0"
RollRate = 1
If I just commented these lines out, would it have the same effect or would it just crash the game?
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