How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
copyd every needed bat
pasted the needed .msh files (basepose and cube )
munged the anims
I also modified the munge_Animation.bat so its compatible with windows 8
here are my .bats
munge.bat
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[code]
@REM munge.bat
@REM Calls %1\munge.bat for all animation subdirectories
@REM props
@call munge_subdir.bat Prop\Cube
Pause[/code]
munge_animation.bat
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[code]
@REM called from $\Animations\type\subfolder\
@REM all params are passed to zenasset
@REM if there are more than 9 parameters to pass, you can enclose all params in double quotes
@setlocal
[code]
-- Processing directory C:\BF2_ModTools\data_DMI\Animations\Prop\Cube
Processing file basepose.msh, will save in .\\\Cube.zaf
*** WARNING: Skin model segment 0 has too many/few UVs?
*** WARNING: Skin model segment 0 has too many/few vert colors?
.
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