Flyer sound problem

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Redline
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Posts: 396
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Flyer sound problem

Post by Redline »

Hello guys I got a weird problem. The problem is that I can't add the missing flyer sounds.
Everytime when I try to munge it I get this error message:
Hidden/Spoiler:
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\veh_generic_accel_01.wav - while munging E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx
soundflmunge.exe : Error : Unable to open file ..\..\global\effects\veh_generic_accel_01.wav, format may be invalid - while munging E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx
soundflmunge.exe : Error : Unable to read file list E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx - while munging E:\Programme\BF2_ModTools\data_HOE\Sound\worlds\hoe\hoegcw.sfx
However the easiest way to find my problem is that I post my custom sound folder and the contens:
Image

In addition here comes the contens:

hoe.req
Hidden/Spoiler:
ucft
{
REQN
{
"str"
"align=2048"


}
REQN
{
"lvl"
"hoegcw"
}
}
hoegcw.req
Hidden/Spoiler:
ucft
{
REQN
{
"bnk"
"align=2048"



}

REQN
{
"config"
"hothcanon"
"hoegcw"
"all_fly_xwing"
"imp_fly_tiefighter"
"imp_fly_tiebomber"
"imp_fly_tieinterceptor"
"imp_fly_trooptrans"



}
}
hoegcw.sfx
Hidden/Spoiler:
// Global Engines------------------------------------------------------------------------


// Generic Shift Up
..\..\global\effects\veh_generic_accel_01.wav shift_up -resample ps2 16000 xbox 22050 pc 22050
// Generic Damage Chop
..\..\global\effects\eng_chop_a_loop.wav -resample ps2 16000 xbox 22050 pc 22050

// Soft Startup
..\..\global\effects\eng_genericStartup_01.wav startup_soft -resample ps2 16000 xbox 22050 pc 22050

// Hard Startup
..\..\global\effects\eng_genericStartup_02.wav startup_hard -alias ps2 startup_soft -resample xbox 22050 pc 22050

// Soft Shutdown
..\..\global\effects\eng_genericShutdown_01.wav shutdown_soft -resample ps2 16000 xbox 22050 pc 22050
// Hard Shutdown
..\..\global\effects\eng_genericShutdown_02.wav shutdown_hard -alias ps2 shutdown_soft -resample xbox 22050 pc 22050
// Airbrakes
..\..\global\effects\sfx_pod_airbrakes_off.wav -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\sfx_pod_airbrakes_on.wav -resample ps2 11025 xbox 22050 pc 22050

// R2 Common to Xwing Ywing Vwing AnakinFighter Jedifighter Naboostarfighter -------------------------------------------------------------
..\..\global\effects\droid_r2_chatter_01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\droid_r2_chatter_02.wav -alias ps2 droid_r2_chatter_01 -resample xbox 22050 pc 22050
..\..\global\effects\Ifc_LowShield03.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\Ifc_LowHealth02.wav -alias ps2 Ifc_LowShield03 -resample xbox 22050 pc 22050
..\..\global\effects\droid_r2_damage.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\droid_r2_death.wav -alias ps2 droid_r2_damage -resample xbox 22050 pc 22050

#ifplatform xbox pc
//Heavy Shiftup
..\..\global\effects\sfx_pod_ani_shift1.wav -resample ps2 16000 xbox 22050 pc 22050
// Race Car Shift Down
//..\..\global\effects\sfx_pod_ani_shift5.wav -resample ps2 16000 xbox 22050 pc 22050
// Ignition Start
..\..\global\effects\sfx_pod_ani_thrusters_a.wav thrusters_boost -resample ps2 16000 xbox 22050 pc 22050
// Clunk Ignition Start
//..\..\global\effects\sfx_pod_ani_thrusters_b.wav loop_boost -resample ps2 16000 xbox 22050 pc 22050

// Soft Shiftup
//..\..\global\effects\sfx_pod_slide_up.wav -resample ps2 16000 xbox 22050 pc 22050
// Soft Shiftdown
//..\..\global\effects\sfx_pod_slide_down.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_pod_ani_shift3.wav race_roll01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_pod_ani_shift4.wav race_roll02 -resample ps2 16000 xbox 22050 pc 22050
// Start
//..\..\global\effects\sfx_start_beep.wav -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\sfx_start_game.wav -resample ps2 16000 xbox 22050 pc 22050
#endifplatform xbox pc

// Imperial Troop Transport -------------------------------------------------------------------------------
//..\..\gcw\effects\eng_shuttle_mid_lp.wav shuttle_mid -resample ps2 16000 xbox 22050 pc 22050
//..\..\gcw\effects\eng_shuttle_low_lp.wav shuttle_low -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\veh_impShttl_accel_01.wav shuttle_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050

#ifplatform xbox pc
..\..\global\effects\veh_impShttl_deccel_01.wav shuttle_shift_down -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_impShttl_shpRll_01.wav shuttle_roll -resample ps2 16000 xbox 22050 pc 22050
#endifplatform xbox pc
// ---------------------------------------------------------------------------------------------------------------



// TIE -----------------------------------------------------------------------------------------------------------
// ----- TIE Common -----
..\..\global\effects\veh_tie_accel_01.wav tie_shift_up -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieFightr_shipRll_01.wav tie_fighter_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_tieIntr_shpRll_01.wav tie_int_roll -alias ps2 tie_fighter_roll -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_tie_deccel_01.wav tie_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_tie_blaster_long.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_tieFighter_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieBomber_mid_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_tieFighter_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_blaster_long.wav wpn_tie_blaster_long -resample ps2 16000
//..\..\gcw\effects\eP2_tieFtrAndBomber_low_lp.wav eng_tieFtrAndBomber_low_lp -resample ps2 3000
//..\..\gcw\effects\eP2_tieBomber_hi_lp.wav eng_tieBomber_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieFighter_hi_lp.wav eng_tieFighter_hi_lp -resample ps2 16000
..\..\gcw\effects\eP2_tieBomber_mid_lp.wav eng_tieBomber_mid_lp -resample ps2 20000
..\..\gcw\effects\ep2_tieFighter_mid_lp.wav eng_tieFighter_mid_lp -resample ps2 20000
#endifplatform ps2

// ---------------------------------------------------------------------------------------------------------------
// ----- TIE Bomber -----
..\..\global\effects\veh_tieBmbr_shipRll_01.wav tie_bomber_roll -alias ps2 tie_fighter_roll -resample xbox 22050 pc 22050
// ---------------------------------------------------------------------------------------------------------------


// Alliance Gunship -------------------------------------------------------------------------------------------------
..\..\cw\effects\eng_takeoff_gunship01.wav -resample ps2 16000 xbox 16000 pc 44100
..\..\cw\effects\eng_takeoff_gunship02.wav -alias ps2 eng_takeoff_gunship01 -resample xbox 16000 pc 44100
..\..\cw\effects\R_LAAT_land01.WAV -resample ps2 16000 xbox 16000 pc 44100
#ifplatform xbox pc
//..\..\cw\effects\wpn_gunship_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wp2_gunship_laser_lp.wav -resample xbox 22050 pc 44100
//..\..\cw\effects\wpn_gunship_rocket_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\eng_repGunship_hi_lp.wav -resample xbox 22050 pc 22050
..\..\cw\effects\eng_repGunship_low_lp.wav -resample xbox 16000 pc 22050
..\..\cw\effects\eng_repGunship_mid_lp.wav -resample xbox 16000 pc 22050
#endifplatform xbox pc
#ifplatform ps2
//..\..\cw\effects\wp2_gunship_blaster_fire.wav wpn_gunship_blaster_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
//..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
//..\..\cw\effects\wp2_gunship_rocket_fire.wav wpn_gunship_rocket_fire -resample ps2 16000
..\..\cw\effects\eP2_repGunship_hi_lp.wav eng_repGunship_hi_lp -resample ps2 16000
..\..\cw\effects\eP2_repGunship_low_lp.wav eng_repGunship_low_lp -resample ps2 3000
..\..\cw\effects\eP2_repGunship_mid_lp.wav eng_repGunship_mid_lp -resample ps2 6000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------



// Awing --------------------------------------------------------------------------------------------
//..\..\gcw\effects\wpn_awing_fire01.wav -resample ps2 16000 xbox 22050 pc 44100
//..\..\gcw\effects\wpn_awing_fire02.wav -resample ps2 16000 xbox 22050 pc 44100
//..\..\gcw\effects\wpn_awing_torpedo.wav -resample ps2 16000 xbox 22050 pc 44100
..\..\gcw\effects\eng_awing_hi_lp.wav awing_hi -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\eng_awing_mid_lp.wav awing_mid -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\eng_awing_low_lp.wav awing_low -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\veh_awing_shpRll_01.wav awing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_awing_accel_01.wav awing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_awing_deccel_01.wav awing_shift_down -resample xbox 22050 pc 22050
#endifplatform xbox pc

// --------------------------------------------------------------------------------------------------





// Xwing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_xwing_shpRll_01.wav xwing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_xwing_accel_01.wav xwing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_xwing_deccel_01.wav xwing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_xwing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_xwing_torpedo_fire.wav -resample pc 44100
..\..\gcw\effects\eng_xwing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_xwing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_xwing_med_lp.wav -resample xbox 11025 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_xwing_blaster_fire.wav wpn_xwing_blaster_fire -resample ps2 16000
//..\..\gcw\effects\wp2_xwing_torpedo_fire.wav wpn_xwing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_xwing_hi_lp.wav eng_xwing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_xwing_low_lp.wav eng_xwing_low_lp -resample ps2 2000
..\..\gcw\effects\eP2_xwing_med_lp.wav eng_xwing_med_lp -resample ps2 5000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------


// Ywing ----------------------------------------------------------------------------------------------
..\..\global\effects\veh_ywing_shpRll_01.wav ywing_roll -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_ywing_accel_01.wav ywing_shift_up -alias ps2 shift_up -resample xbox 22050 pc 22050
#ifplatform xbox pc
..\..\global\effects\veh_ywing_deccel_01.wav ywing_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\gcw\effects\wpn_ywing_blaster_fire.wav -resample xbox 22050 pc 44100
//..\..\gcw\effects\wpn_ywing_ionCannon_fire.wav -resample pc 22050
//..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
..\..\gcw\effects\eng_ywing_hi_lp.wav -resample xbox 22050 pc 22050
..\..\gcw\effects\eng_ywing_low_lp.wav -resample xbox 11025 pc 22050
..\..\gcw\effects\eng_ywing_mid_lp.wav -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_blaster_fire.wav wpn_ywing_blaster_fire -resample ps2 18000
//..\..\gcw\effects\wp2_ywing_ionCannon_fire.wav wpn_ywing_ionCannon_fire -resample ps2 20000
//..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
..\..\gcw\effects\eP2_ywing_hi_lp.wav eng_ywing_hi_lp -resample ps2 20000
..\..\gcw\effects\eP2_ywing_low_lp.wav eng_ywing_low_lp -resample ps2 3000
..\..\gcw\effects\eP2_ywing_mid_lp.wav eng_ywing_mid_lp -resample ps2 3000
#endifplatform ps2
// ---------------------------------------------------------------------------------------------------------------

#ifplatform pc
..\..\global\effects\veh_TriFighter_by_01.wav tri_flyby -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_01.wav nsf_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_light_02.wav cis_startup -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_01.wav startup_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_startup_hvy_02.wav arc170_startup -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_shutdown_light_01.wav
..\..\global\effects\veh_shutdown_light_02.wav cw_powerdown -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_01.wav heavy_shift_down -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_shutdown_hvy_02.wav shutdown_heavy -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_01.wav droidfighter_by_light -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_droidFighter_by_02.wav droidfighter_by -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\veh_arc170_by_01.wav cw_flyby -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\veh_arc170_by_02.wav
#endifplatform pc

// Blue Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_drdFghtr_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_drdFghtr_missile_fire.wav wpn_drdFghtr_missile_fire -resample ps2 16000
#endifplatform ps2

// Yellow Stinger Missiles
#ifplatform xbox pc
..\..\cw\effects\wpn_hailfire_missile_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_hailfire_missile_fire.wav wpn_hailfire_missile_fire -resample ps2 16000
#endifplatform ps2

// Proton Torpedo
#ifplatform xbox pc
..\..\gcw\effects\wpn_ywing_torpedo_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_ywing_torpedo_fire.wav wpn_ywing_torpedo_fire -resample ps2 16000
#endifplatform ps2

// Bomb
#ifplatform xbox pc
..\..\gcw\effects\wpn_tie_bombLauncher_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\gcw\effects\wp2_tie_bombLauncher_fire.wav wpn_tie_bombLauncher_fire -resample ps2 16000
#endifplatform ps2

// Beam Weapon Turrets
#ifplatform xbox pc
..\..\cw\effects\wpn_gunship_laser_fire.wav -resample xbox 22050 pc 44100
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_gunship_laser_fire.wav wpn_gunship_laser_fire -resample ps2 16000
..\..\cw\effects\wp2_gunship_laser_lp.wav wpn_gunship_laser_lp -resample ps2 8000
#endifplatform ps2

// Scout Lasers
#ifplatform xbox pc
..\..\cw\effects\wpn_jediStrftr_blaster_fire.wav -resample xbox 22050 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\cw\effects\wp2_jediStrftr_blaster_fire.wav wpn_jediStrftr_blaster_fire -resample ps2 16000
#endifplatform ps2

// Turret and Vehicle Chaingun
..\..\cw\effects\shipGun2a-01.wav vehicle_chaingun_fire -resample ps2 14000 xbox 22050 pc 22050
..\..\global\effects\chain_wind_lp.WAV wpn_chaingun_spin -resample ps2 16000 xbox 22050 pc 22050

// Shock Gun
..\..\global\effects\rcflak.wav -resample ps2 14000 xbox 22050 pc 22050

//-----------------------------------------------------------------------------------------






// Metal Debris -------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\..\global\effects\exp_debris_metal_large01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med03.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_med02.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small01.wav -resample xbox 32000 pc 44100
..\..\global\effects\exp_debris_metal_small03.wav -resample xbox 32000 pc 44100
#endifplatform xbox pc
#ifplatform ps2
..\..\global\effects\ex2_debris_metal_med03.wav exp_debris_metal_med03 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_med02.wav exp_debris_metal_med02 -resample ps2 16000
..\..\global\effects\ex2_debris_metal_small01.wav exp_debris_metal_small01 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_small03.wav exp_debris_metal_small03 -alias ps2 exp_debris_metal_med03
..\..\global\effects\ex2_debris_metal_large01.wav exp_debris_metal_large01 -alias ps2 exp_debris_metal_med02
#endifplatform ps2
// --------------------------------------------------------------------------------------------------------------

// Turret Fire-----------------------------------------------------------------------------------
// All, Imp, Rep Huge Turret Fire
..\..\global\effects\wpn_cap_turret_01.wav huge_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_cap_turret_02.wav huge_turret02 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_Tant_turret_01.wav huge_turret03 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\C_IonCannon_fire01.WAV huge_turret04 -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_hailfire_missile_fire.wav huge_turret05 -resample ps2 16000 xbox 22050 pc 22050
// CIS Huge Turret Fire
//..\..\global\effects\wpn_CIS_turret_01.wav huge_cis_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_CIS_turret_02.wav huge_cis_turret02 -resample ps2 16000 xbox 22050 pc 22050

// Big Turret Fire
// Anti Air Turrets
//..\..\global\effects\wpn_AAF_turret_01.wav AA_turret01 -resample ps2 16000 xbox 22050 pc 22050
//..\..\global\effects\wpn_AAF_turret_02.wav AA_turret02 -resample ps2 16000 xbox 22050 pc 22050




// Big Turrets
//..\..\cw\effects\wpn_AAT_mainBlaster_fire.wav big_cis_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_ATTE_trtBlaster_fire.wav big_rep_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\gcw\effects\wpn_ATAT_chinBlaster_fire.wav big_imp_turret -resample ps2 16000 xbox 22050 pc 22050
//..\..\cw\effects\wpn_rep_laserCannon_fire.wav big_turret02 -resample ps2 16000 xbox 22050 pc 22050


//Orbital Bombardment -----------------------------------------------------------------------------------------------------
#ifplatform xbox pc
..\hot\effects\emt_orbitalBombardment_02.wav rumble1 -resample xbox 22050 pc 22050
..\hot\effects\emt_orbitalBombardment_01.wav rumble2 -resample xbox 22050 pc 22050
#endifplatform xbox pc
#ifplatform ps2
..\hot\effects\em2_orbitalBombardment_02.wav rumble1 -resample ps2 8000
..\hot\effects\em2_orbitalBombardment_01.wav rumble2 -resample ps2 8000
#endifplatform ps2



..\..\global\effects\emt_steam_lp.wav -resample ps2 16000 xbox 22050 pc 22050

..\..\global\effects\forcefieldhum.wav sd_shieldgen -resample ps2 10000

..\..\global\effects\bigfan01.wav

..\..\global\effects\imp_ord_shield01.wav -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield02.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield03.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050
..\..\global\effects\imp_ord_shield04.wav -alias ps2 imp_ord_shield01 -resample xbox 22050 pc 22050

..\..\cw\effects\eng_v-wing_low_lp.wav -resample ps2 2000 xbox 8000 pc 16000


effects/avalanc2.WAV -resample ps2 10000
..\..\global\effects\door1start.wav door_open -resample ps2 11025 xbox 22050 pc 22050
..\..\global\effects\door2start.wav door_close -resample ps2 11025 xbox 22050 pc 22050
//..\..\gcw\effects\eng_starDestroyer_lp.wav -resample pc 22050 xbox 22050 ps2 8000
//..\..\global\effects\sfx_amb_signal_horn_01.wav signal_horn -resample pc 22050 xbox 22050 ps2 16000
//..\..\global\effects\eng_allAssault_hum_lp.wav cap_amb -resample pc 22050 xbox 22050 ps2 10000
//..\..\global\effects\eng_allAssault_wash_lp.wav sd_engine_wash -resample pc 22050 xbox 22050 ps2 10000
..\..\global\effects\emt_dsEnergyCore_lp01.wav energy_loop -resample ps2 16000 xbox 22050 pc 22050
..\..\global\effects\emt_engCylinders_lp.wav engine_cylinders -resample ps2 16000 xbox 22050 pc 22050

// Ball SParks
..\..\global\effects\wpn_forceLightning_lp_Sml.wav lightning_small -resample ps2 16000 xbox 16000 pc 44100
..\..\global\effects\wpn_forceLightning_lp_med.wav lightning_med -alias ps2 lightning_small -resample xbox 16000 pc 44100
..\..\global\effects\wpn_forceLightning_lp_long.wav lightning_large -alias ps2 lightning_small -resample xbox 16000 pc 44100
Ignore the asfx file and the hothcanon.snd file, because there I only load a new effect sound for the ion cannon.
So can anybody see my problem? Please help and thx in advance.
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jangoisbaddest
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Re: Flyer sound problem

Post by jangoisbaddest »

Yeah, I'm actually having trouble getting my missing flyer sounds ingame as well. My map (Kashyyyk, so ground map) has what appears to be everything in place with no sounds overlapping. I'll be watching this thread with great interest, though I may not be able to help.
Redline
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Re: Flyer sound problem

Post by Redline »

Hmmm ... I see. Does really nobody know a solution? There is 100% no sound overlapping mistake and i think the sound system of sw-bf 2 is really weird.
FragMe!
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Re: Flyer sound problem

Post by FragMe! »

How big is the sound lvl file that is being created and are you manually copying it to the addon folder your map sound directory?
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Re: Flyer sound problem

Post by Redline »

The size is about 19 kbs and to me it's a bit too less. It has to be around 64 until 100kbs.
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Re: Flyer sound problem

Post by Dakota »

ummm i thought that the sound munge things in the bf2 modtools didn't work... or is that only music types because i read it somewhere...but i kinda lost the link but i think i saw some fixes people did when i was searching like this one

here it is sounds almost like this problem too
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Re: Flyer sound problem

Post by FragMe! »

19 kb might be okay the sound file for the ATAP was only 11k where is your sound statement in the luas, it has to be above the default one that is there
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Re: Flyer sound problem

Post by Redline »

But the ship sounds are for all tiefighters and x-wings and the shuttle. :? Maybe a sound overlapping problem? Hopefully not. I hate this bug.
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Re: Flyer sound problem

Post by FragMe! »

What default sound file are you using on your map? Try commenting it out so only your sound file is there. I know you will lose other sounds but at least you will know whether or not yours works.
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