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Posted: Mon Apr 11, 2005 8:14 pm
by COKE2
i got pics
Posted: Tue Apr 12, 2005 12:44 pm
by imp_strikeforce
k rebel_scum kindly sent me some pics, thanx reb
more pics and news coming as things progress
also ppl, feel free to offer any advice about what else you think i should do with the level or what i should put in and stuff
Posted: Tue Apr 12, 2005 12:46 pm
by rebel_scum
no problem imp

Posted: Tue Apr 12, 2005 1:13 pm
by imp_strikeforce
screenies are now up in my first post

Posted: Tue Apr 12, 2005 5:03 pm
by dipstick555
maybe u could add a couch tank. 2 ppl. 1 person fires lasers and 2 person fires rockets.
Posted: Tue Apr 12, 2005 5:09 pm
by Venom
couch bomaber

Posted: Wed Apr 13, 2005 2:01 pm
by imp_strikeforce
a couch tank would not do much good as this is a platforms level, but i am gonna put the couch in there, and prob tweak it as a bomber or a heavy assault fighter

Posted: Wed Apr 13, 2005 2:12 pm
by imp_strikeforce
im also going to make the chair and couch so that you will be able to take off and land almost instantly, eliminating that annoying couple seconds that it "hovers" when it lands and takes off, and you are unable to control it.
also, and iv though about this before, is to try to tweak the ODF's so that the flying is more like BF1942/Vietnam where you have WAY more control over the vehicle and it's alot harder.
Posted: Wed Apr 13, 2005 2:51 pm
by Qdin
Posted: Thu Apr 14, 2005 1:29 am
by imp_strikeforce
Posted: Thu Apr 14, 2005 6:50 am
by ShadowMarth03
Hehehe. Rather than a couch tank, howabout a couch catapult utilizing the footrest...
Posted: Fri Apr 15, 2005 10:59 am
by imp_strikeforce
lol
iv actually suceeded in giving the anti-air turrets homing missles as wel as the normal blaster fire. its pretty cool but im not sure if i'll keep it in there for the final

Posted: Sat Apr 16, 2005 11:54 am
by Raynre_Valence
Great Beta map, lots of fun, especially with the armchair of death.

I know this is merely a beta, and your map might change drastically by the time the final is released, but I found a few problems you might want to address. (Aside from the stupider-than-normal troops, its mostly just graphical errors.)
Graphics:
http://i4.photobucket.com/albums/y134/R ... t_0031.png
Looks like you just pasted two walkways together. Isnt there a way to stretch it or something?
http://i4.photobucket.com/albums/y134/R ... t_0030.png
Hard to see here, but it doesnt look like that walkway has very much support.

Youve got to look at the map from all sides.
http://i4.photobucket.com/albums/y134/R ... t_0038.png
http://i4.photobucket.com/albums/y134/R ... t_0037.png
The platforms are constantly flickering. I know that happens when you stick two models together, but theres got to be a way around it...
Glitches:
http://i4.photobucket.com/albums/y134/R ... t_0035.png
http://i4.photobucket.com/albums/y134/R ... t_0033.png
It seems some of your walkway's roofs are hollow.

Had no problem flying my armchair right through them.
Couch in action:
http://i4.photobucket.com/albums/y134/R ... t_0032.png
Watching the sunset.
http://i4.photobucket.com/albums/y134/R ... t_0040.png
http://i4.photobucket.com/albums/y134/R ... t_0048.png
http://i4.photobucket.com/albums/y134/R ... t_0047.png
http://i4.photobucket.com/albums/y134/R ... t_0043.png
Couch companion.
~~~~~~~~~~~~~
I probably shouldnt be telling you how to make your maps since I cant mod worth ****, but I thought Id just point out some of the things you could fix.

Thanks for the opportunity to have my own flying Lay-Z-Boy of Death.
Posted: Sat Apr 16, 2005 11:59 am
by BlackHawk549
Man ur picky, lots of those thinks cant be fized period!
Posted: Sat Apr 16, 2005 12:10 pm
by Raynre_Valence
Like I said, I probably shoudlnt be telling anyone how to make their maps, but these were just a few things I noticed while playing that I couldnt normally do/see in a normal level. I personally think it's going to be a great level when it is finished.
BTW, great idea for the two-person couch/bomber. Instead of bombs, maybe you could have them dropping bowls of doritos. Keep up the good work.
Posted: Sat Apr 16, 2005 12:22 pm
by Qdin
doritos? lol - almost as cool as throwing some Burritos

lol - I CANT believe I'm saying that
C ya
Posted: Sat Apr 16, 2005 9:35 pm
by Nimlot
Yea, don't listen to them Raynre, this is exactly the kind of feedback mappers want, or should be wanting. Good work, keep it up.
Posted: Sun Apr 17, 2005 7:55 pm
by imp_strikeforce
exactly nimlot, this is exactly the kind of feedback i want
most of these i already knew about and am trying to fix.
the graphical glitches are caused by the fact that i hav 2 overlapping objects at exactly the same height, but i can fix that by ofsetting one of them slightly(it shouldnt even be noticeable)
the ramps are annoying cuz they are like too short or too long, and its hard to put em together cuz the twist and rotate kinda screwy in the editor, but i'll try to get em as good as i can
as far as the geometry, the bridges i have never had issues with, and they're the exact bridges from bespin platforms so i dont know why theyd be messed. the ramps i guess i could try to get em into milkshape or xsi with the help of bconstructor(thanx nimlot

) and see if i can get geometry for their undersides. i might need help with that though cuz im pretty much a n00b at modeling but i might be able to fix it.
glad to see ppl are enjoying it though, and all yur feedback will help to make it an even better level

Posted: Sun Apr 24, 2005 1:14 pm
by Chamboozer
this map rocks I laughed so hard at the upside down CP