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Modding Project
Posted: Sun Apr 05, 2009 1:49 am
by MasterFang1
Ok so me and YodaTheFroggy,(known as YTF here), were talking and we both agree that the modders of BF1 should come together and make a map or a series of maps together. I have tons of ideas, but I want some input. Part of the reason we talked about this is because of the relatively new modders such as Ty294, ggctuk, and milehighguy. So if any of you swbf1 modders have any ideas for a map series please post. I'm sorta thinking that a non-star wars related theme would be the most fun. I think a team of atleast 5 modders and no more than 15-ish would be good. YTF is a good mapper, so I think he can be one of the main mappers. I'm good at side modding and ODF's. I'm sure everyone could contribute to this. Start Posting Ideas!
Some ideas of mine:
1. A Basketball (or maybe we can name it something new) type of map. A basketball model which can be thrown with the grenade animation and a hoop object would be pretty fun. You couldn't really have a real game with basketball rules. But you could make a charge-up for the basketball if you want to shoot from farther away, etc.
2. A big vehicle plains map. I was messing around with ODF's a few months ago and I figured out how to dispense vehicles like you would dispense a health canister and the vehicles are totally functional. It's really cool and makes for new gameplay, ( dispensing a speederbike on cloudcity= alot of fun). Each soldier could dispense a different type of vehicle. Not much mapping work would have to be done since the vehicles would be the main focus, and you don't need vehicle spawn points.
3. An urban map, it doesn't have to be modern just any type of urban enviroment. People haven't made alot of really good urban maps in swbf1 mapping history, and in my opinion urban maps are the most fun and have the best battles.
4. Destructable walls/buildings and they are rebuildable.This could go with the urban map. I saw Ty294 use this in his Dullan: Canyon Village map, where he set destructable gates on some of the city walls. This is a good example. But i was more thinking about a map with those all around, that can be destroyed and repaired.
Post yours and when we get some good concepts we could set up a poll and decide what we want. I want to keep this project very organized, because I've seen alot of projects fail because of not enough organization. I hope you guys are up for it.
Re: Modding Project
Posted: Sun Apr 05, 2009 5:22 am
by ANDEWEGET
in a creative phase sometimes i had a idea of mos eisly(bigger, not only the shipped map) where all buildings are destructable. the units would be gcw(skinned with senseless things on their armor, but the most of them have small rifles like stormies :troop: e-11(or was it e-7?) which shoot faster and do more damage(to vehicles and buildings too), have nearly no spread and much ammo. so you could run over the map and just click all the time and everywhere are buildings and things exploding. maybe a few tanks(atst, maybe an atat[millenium falcon]). a few more things on the street, many jawas :jawa: and other guys running on the street. and night with some lights to make atmo.
i could make the dead building geometries and chunks....but it would need much time.
Re: Modding Project
Posted: Sun Apr 05, 2009 9:32 am
by Ty294
4. Destructable walls/buildings and they are rebuildable.This could go with the urban map. I saw Ty294 use this in his Dullan: Canyon Village map, where he set destructable gates on some of the city walls. This is a good example. But i was more thinking about a map with those all around, that can be destroyed and repaired.
Ya, I was planning on making more maps with destroyable props. Does anyone remembers Europa: Ground Assault? Well I was planning on remaking the map but with new vehicles and bridges that could be destroyed. I thought that would be fun to blow up bridges out from under people! Also I've made some improvements on Snowball Fight. (Should have fixed your problem Masterfang.) And lastly I was planning on making version 2 of BF Special.
I've always loved creative ideas and I'd love to help anyway I can.
Re: Modding Project
Posted: Sun Apr 05, 2009 11:03 am
by UNIT33
Has no one tried a Land to space map on SWBF1? It sort of works with Darth Daddy's maps, I'm pretty sure it works the same way for SWBF1.
Re: Modding Project
Posted: Sun Apr 05, 2009 11:23 am
by Ty294
Here's the flyable capital ship I made:
Re: Modding Project
Posted: Sun Apr 05, 2009 11:37 am
by UNIT33
Very nice, I like the concept of piloting the capital ship, but why not port the SWBF 2 ship?
Re: Modding Project
Posted: Sun Apr 05, 2009 11:50 am
by breakdown
Sounds cool, if you want me to be included, I'd be happy to contribute, just note I can be very unreliable to get something done at times.
Re: Modding Project
Posted: Sun Apr 05, 2009 12:27 pm
by giftheck
UNIT33 wrote:Very nice, I like the concept of piloting the capital ship, but why not port the SWBF 2 ship?
It's a bit more difficult, you would need to merge the ship pieces together, then make a new skeleton for turrets etc... and, how many limits are there on seats.
Re: Modding Project
Posted: Sun Apr 05, 2009 2:24 pm
by ANDEWEGET
you could only set up one seat which shoots all turrets
Re: Modding Project
Posted: Sun Apr 05, 2009 3:12 pm
by Ty294
2. A big vehicle plains map. I was messing around with ODF's a few months ago and I figured out how to dispense vehicles like you would dispense a health canister and the vehicles are totally functional. It's really cool and makes for new gameplay, ( dispensing a speederbike on cloudcity= alot of fun). Each soldier could dispense a different type of vehicle. Not much mapping work would have to be done since the vehicles would be the main focus, and you don't need vehicle spawn points.
Just thought of something. How 'bout making a modified LAAT/i that dispenses AT-TEs like in the movies?
Re: Modding Project
Posted: Sun Apr 05, 2009 3:15 pm
by UNIT33
ggctuk wrote:UNIT33 wrote:Very nice, I like the concept of piloting the capital ship, but why not port the SWBF 2 ship?
It's a bit more difficult, you would need to merge the ship pieces together, then make a new skeleton for turrets etc... and, how many limits are there on seats.
Hey, it would look much better than the SWBF1 object, the skin is terrible ! At least the SWBF2 ship is the right size.
And,
Ty294 wrote:2. A big vehicle plains map. I was messing around with ODF's a few months ago and I figured out how to dispense vehicles like you would dispense a health canister and the vehicles are totally functional. It's really cool and makes for new gameplay, ( dispensing a speederbike on cloudcity= alot of fun). Each soldier could dispense a different type of vehicle. Not much mapping work would have to be done since the vehicles would be the main focus, and you don't need vehicle spawn points.
Just thought of something. How 'bout making a modified LAAT/i that dispenses AT-TEs like in the movies?
That's a great idea, if you could do the same with the capital ship... OMG great idea !
Re: Modding Project
Posted: Sun Apr 05, 2009 3:26 pm
by Ty294
Also maybe someone can make a AT-AT barge for droping off AT-ATs (Actually a resized and reskined MTT would work), and the Imp Landing craft that can drop off speederbikes.
Also, how 'bout a minelayer hovercraft? Just another thought.
Re: Modding Project
Posted: Sun Apr 05, 2009 3:33 pm
by breakdown
The AT-TE drop off gunship was going to be included, but it was cut, and no modder has been able to get it functioning, due to the games limits, I believe.
Re: Modding Project
Posted: Sun Apr 05, 2009 3:49 pm
by MasterFang1
I haven't really tried to dispense vehicles from vehicles, only vehicles from units. I'll look it into it. I know its possible i've seen it before. Start posting more ideas guys! So far i think Andewegets's idea seems pretty fun.
Re: Modding Project
Posted: Sun Apr 05, 2009 4:08 pm
by MileHighGuy
maybe a grenade made to look like a grav lift, no damage and high push with a long lasting explosion
Re: Modding Project
Posted: Sun Apr 05, 2009 7:18 pm
by Ty294
maybe a grenade made to look like a grav lift, no damage and high push with a long lasting explosion
I'm planning to make a force push that will blow units off the map. Kinda like my frag grenade in BF Special.
Speaking of my BF special map, for one of the eras I want to put my Imperial Gamma Force up against a GT side. I need 5 soldiers and a hero class. If anyone wants to have a unit in my map let me know!
I'll also contribute Snowball Fight 2.0 to the mappack. I added some cool new music and fixed the textures and other things.
Re: Modding Project
Posted: Mon Apr 06, 2009 6:33 am
by UNIT33
MileHighGuy wrote:maybe a grenade made to look like a grav lift, no damage and high push with a long lasting explosion
Actually the command post object kinda looks like the grav-lift, and could you do the same to make a grav-hammer, so it sends enemies flying but doesn't deal any damage?
Ty294 wrote:maybe a grenade made to look like a grav lift, no damage and high push with a long lasting explosion
I'm planning to make a force push that will blow units off the map. Kinda like my frag grenade in BF Special.
That would be great for a force unleashed mod!
I think someone should make a quick test map containing the ideas we have, just to see if they work, any volunteers?
It has also occurred to me that a 'zombie nazi' styled game mode from cod5 would be possible,
if destroy-able walls were perfected, perhaps deployable turrets as well, instead of zombie nazis, how about zombie droids or storm troopers, only equipped with melee attacks?
Whilst the 'defenders' have limited resources and few reinforcements?
How about that for an original game mode !

Re: Modding Project
Posted: Mon Apr 06, 2009 8:53 am
by Ty294
how about zombie droids or storm troopers, only equipped with melee attacks?
I got an old map I made with zombie clones. I'll post it when I can.
Re: Modding Project
Posted: Mon Apr 06, 2009 9:24 am
by UNIT33
That's great, how was the layout of the battle field?
Re: Modding Project
Posted: Mon Apr 06, 2009 9:58 am
by Ty294
Here's some pics of the zombies:
The map itself is kinda crappy and incomplete. (I gave up and deleted the project some time ago.) I've still got the map itself:
http://hosted.filefront.com/Ty294/ it's EuHR.