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JKA to BF2
Posted: Tue Sep 21, 2010 2:16 pm
by CommanderBacara/CC-1138
Hi members!
I have one question: can convert a JKA map (with permission of autor) for work in BF2? it's posible? it's legal?
Thanks!
Re: JKA to BF2
Posted: Tue Sep 21, 2010 2:25 pm
by Teancum
You would have to convert the BSP map to some sort of proprietary 3D format. After that you'd need to chop it up into multiple MSH files and reassemble it in SWBF2. Theoretically it can be done, but nobody ever has.
Re: JKA to BF2
Posted: Tue Sep 21, 2010 3:55 pm
by RevanSithLord
Teancum wrote:You would have to convert the BSP map to some sort of proprietary 3D format. After that you'd need to chop it up into multiple MSH files and reassemble it in SWBF2. Theoretically it can be done, but nobody ever has.
Most likely because it'd be too much of a hassle to get every single thing converted, chopped up, and replaced exactly like what it was in Jedi Academy. That would also explain why most people just stick to making custom maps from scratch using existing assets or model new assets that are comparable to the models and props that JA maps use.
But I guess if someone is willing, it can of course be done. It all boils down to if someone wants to deal with all that stuff. Just my thoughts here.
Re: JKA to BF2
Posted: Tue Sep 21, 2010 6:09 pm
by MrCrayon
If you get this done, I will praise you. Unfortunately I don't know what JK is so a little help here so I can give input please?
I want to see where this idea of yours is going. I am interested.

Re: JKA to BF2
Posted: Tue Sep 21, 2010 6:19 pm
by CommanderBacara/CC-1138
Thanks for replys!!!
Teancum wrote:You would have to convert the BSP map to some sort of proprietary 3D format. After that you'd need to chop it up into multiple MSH files and reassemble it in SWBF2. Theoretically it can be done, but nobody ever has.
you know if there is a tutorial about this?
RevanSithLord wrote:Most likely because it'd be too much of a hassle to get every single thing converted, chopped up, and replaced exactly like what it was in Jedi Academy. That would also explain why most people just stick to making custom maps from scratch using existing assets or model new assets that are comparable to the models and props that JA maps use.
But I guess if someone is willing, it can of course be done. It all boils down to if someone wants to deal with all that stuff. Just my thoughts here.
mmm... yes, maybe can supose a problem
MrCrayon wrote:If you get this done, I will praise you. Unfortunately I don't know what JK is so a little help here so I can give input please?
I want to see where this idea of yours is going. I am interested.

JKA is Jedi Knight Academy
Re: JKA to BF2
Posted: Tue Sep 21, 2010 6:22 pm
by MrCrayon
ohhhh. Now I get it. Okay.
I think you should recreate the movie battles mode from JK as an alternate mode if you are going to do this. It would give your mod a chance to be different from other mods.
Re: JKA to BF2
Posted: Tue Sep 21, 2010 6:30 pm
by CommanderBacara/CC-1138

ok MrCrayon but is very hard, I've been all afternoon trying to extract the models of BSP archive but I haven't gotten

Re: JKA to BF2
Posted: Tue Sep 21, 2010 8:13 pm
by AceMastermind
CommanderBacara/CC-1138 wrote:Teancum wrote:You would have to convert the BSP map to some sort of proprietary 3D format. After that you'd need to chop it up into multiple MSH files and reassemble it in SWBF2...
you know if there is a tutorial about this?
http://www.gametoast.com/forums/viewtop ... =36&t=2087
^i'm surprised Teancum didn't link you to that already!
EDIT
In Teancum's topic there is a dead link to accode.com since that site is now offline but it is archived
HERE.
Here's something else that may interest you, though I have no idea if this works with JKA bsp files.
Re: JKA to BF2
Posted: Tue Sep 21, 2010 8:54 pm
by Press_Tilty
they have their own filefront site, that might be a good place to get models.
Re: JKA to BF2
Posted: Tue Sep 21, 2010 9:52 pm
by Lozza
I converted some imperial models. The map from dosuun. Is that the map your working on?
Re: JKA to BF2
Posted: Wed Sep 22, 2010 1:50 pm
by CommanderBacara/CC-1138
AceMastermind wrote:
http://www.gametoast.com/forums/viewtop ... =36&t=2087
^i'm surprised Teancum didn't link you to that already!
EDIT
In Teancum's topic there is a dead link to accode.com since that site is now offline but it is archived
HERE.
Here's something else that may interest you though I have no idea if this works with JKA bsp files.
many thanks for tutorial Ace and for the other links also; yesterday i was working with BSP Viewer but this program doesn't work with BSP's of JKA, only works with Half Life, i will try to work with Teancum tutorial
Lozza wrote:I converted some imperial models. The map from dosuun. Is that the map your working on?
no, i want to convert other map
Re: JKA to BF2
Posted: Wed Sep 22, 2010 9:52 pm
by AceMastermind
Ok here we go:
Step 1
Step 2
Step 3
Test result after minor cleanup:
Once you complete step 3 you can do whatever you need from there with ease.
Here's all the utilities you need bundled together for your downloading pleasure.
Torque Constructor can also import the .map file and then you can edit and convert to .lwo format.
3D Object Converter can also import and convert the .ase file to another format.
Update:
No need to convert *.bsp to *.map anymore.
Noesis by SeƱor Casaroja (aka MrAdults) can convert the bsp file to obj with UVs intact then simply import the obj into XSI and re-apply the textures.
Re: JKA to BF2
Posted: Sun Sep 26, 2010 5:59 pm
by CommanderBacara/CC-1138
hi AceMastermind! I followed the steps, the testmap.bsp have a size of 21MB, after conversion .bsp to testmap.map have a size 4,3MB; then i used map_to_ace_converter was created a archive .prt of 56,3MB but appears a message that saids ''error!'' here:
and these are my settings
