Deployable missile launcher
Posted: Sun Dec 23, 2007 11:36 am
I've been thinking of a new weapon, but haven't tried it out yet. What I came up with was this:
A deployable turret, it would have a 10 second delay before exploding, but when it explodes it creates an orbital strike. Here is where it is different from other orbital attacks, instead of calling down an orbital strike, it shoots one out in every direction. It would shoot around 15 lasers, and they would fire in a 360º area. Is this possible?
I thought that maybe changing the .msh for the orbital strike droid, removing all of the movement values and turning it into an auto-weapon, and then changing the angle values of the orbital strike ord, might work. I could do all that other stuff except for the angle values. And then even if I could get the angles to be horizontal, I think that they would probably just appear in the sky, and not near the ground. Any ideas on it?
A deployable turret, it would have a 10 second delay before exploding, but when it explodes it creates an orbital strike. Here is where it is different from other orbital attacks, instead of calling down an orbital strike, it shoots one out in every direction. It would shoot around 15 lasers, and they would fire in a 360º area. Is this possible?
I thought that maybe changing the .msh for the orbital strike droid, removing all of the movement values and turning it into an auto-weapon, and then changing the angle values of the orbital strike ord, might work. I could do all that other stuff except for the angle values. And then even if I could get the angles to be horizontal, I think that they would probably just appear in the sky, and not near the ground. Any ideas on it?