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Custom modes in Galactic Conquest

Posted: Thu Nov 11, 2010 11:08 pm
by Havoc 526
Okay, let me rephrase my question. After trying to play in different eras, and failing to a certain degree, as well as lacking any knowledge of how to at least attempt to fix the situation I'm in, I am going to ask if it is at all possible to add eras for play in Galactic conquest.

Re: Custom modes in Galactic Conquest

Posted: Thu Nov 11, 2010 11:11 pm
by MrCrayon
Look here. Now look back here. Look there again. I'm on a horse.

forums/viewtopic.php?f=6&t=24548

Re: Custom modes in Galactic Conquest

Posted: Thu Nov 11, 2010 11:28 pm
by Havoc 526
First post edited.

Re: Custom modes in Galactic Conquest

Posted: Fri Nov 12, 2010 9:08 pm
by MrCrayon
Nice. Did you try asking Mav? He made one. Don't ask how to do it, but ask for the basic tools on how to do it. He might give you the tools, but he definitely won't tell you step by step and hold your hand.

Re: Custom modes in Galactic Conquest

Posted: Sat Nov 13, 2010 3:34 pm
by [Padawan]Helkaan

Re: Custom modes in Galactic Conquest

Posted: Sat Nov 13, 2010 10:20 pm
by Havoc 526
Honestly, I didn't even know that existed. I'll get back to you once I figure it out.

Re: Custom modes in Galactic Conquest

Posted: Mon Nov 15, 2010 1:22 pm
by Jaspo
The link above doesn't seem to work. I'd like to see what it links to, since the galactic conquest documentation provided with the conversion pack is rather limited. I have quite a number of things to figure out with the custom galactic conquest I'm working on--how to use/where to put (and link to) a new core.lvl for custom localization, how to change which bonuses the ai will pick on a per-planet basis, how to change or add planet models, how to relocalize and reallocate the voiceovers for existing planets (I've moved a number of them to be more galactically accurate), whether it's possible to fix the errors that exist with drawing movement lanes (some don't show up), and probably some other things too.

I asked Mav for some clues, and he didn't tell me much, except that the planet models are entities, and that he only modified the two files which Zerted says to edit (freeform_start and freeform_init)

Re: Custom modes in Galactic Conquest

Posted: Wed Nov 17, 2010 11:43 am
by [Padawan]Helkaan
:oops: The link I posted is the same in v1.3 patch doc.


I think you need to make, as Zerted said, new files, and other stuff aren't explained in the patch doc :cry:

But:

I know custol GCs use these:

Code: Select all

shell_interface
ifs_freeform_init.lua
ifs_freeform_start.lua
ifs_sp_campaign
To use

Code: Select all

GetGCButtonList
custom_PressedGCButton
You need to load them in custom_gc.lvl.

Re: Custom modes in Galactic Conquest

Posted: Wed Nov 17, 2010 11:29 pm
by Jaspo
Link works now, but I see that its the same as what's in the convo pack docs, which isn't much.