Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
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Eggman
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by Eggman » Wed Mar 10, 2010 2:48 pm
mswf wrote: It's not that easy to rescale an entire ship you know.
Yes it is.
It's
possible that it could cause a few glitches, but I've only noticed them occurring when I scale a model up substantially, not down.
mswf
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by mswf » Wed Mar 10, 2010 2:53 pm
Eggman wrote: mswf wrote: It's not that easy to rescale an entire ship you know.
Yes it is.
No, it's not that easy. Not only because scaling through .msh.option can give very messy results, but also because of all the hardpoints and the way the main hangar will fit with the rest of the model.
Lagomorphia
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by Lagomorphia » Wed Mar 10, 2010 3:09 pm
Also, how do you keep being so sure that the ship should be scaled down exactly 3 times it's original size?
We were talking about measurements earlier, and if you watch the video the heavy turrets are three times too big.
We'll just wait and see what Spiderpig decides to do.
Darth_Spiderpig
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by Darth_Spiderpig » Thu Mar 11, 2010 2:35 am
Atm he decided to fix his crashing problem, then he will go on and try how a rescaled Venator looks like.
EDIT: Crashing problem solved, and I've already got an
Update
Made the stars twinkle around a bit, and placed 3 Venators (I don't know why there are 4 ingame, honestly)
Video of it is here
Lagomorphia
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by Lagomorphia » Thu Mar 11, 2010 4:08 pm
try how a rescaled Venator looks like.
*infinite smugness*
Blade117
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by Blade117 » Thu Mar 11, 2010 4:19 pm
On the Venators, are all the various hangers/stuff like them still usable?
Darth_Spiderpig
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by Darth_Spiderpig » Thu Mar 11, 2010 4:34 pm
Blade117 wrote: On the Venators, are all the various hangers/stuff like them still usable?
Lagomorphia wrote: try how a rescaled Venator looks like.
*infinite smugness*
Hehe, don't be too happy yet, I kinda like the size of them atm (bigger turbolasers)
What I am thinking of is make the fighters go faster, that would make the hangar deck of the venator feel rather short.
Lagomorphia
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by Lagomorphia » Thu Mar 11, 2010 4:37 pm
The idea is that they leave the deck quickly, that's why it is built like that. And the turbolasers would need MAJOR upscaling. Tiny turbolasers in a massive socket looks odd. That, and the size of the Munificents.
In the video the asteroids look a bit too neatly arranged. I'd either let them float around a bit (apart from the AT-TE ones), make the belt a bit thinner and more patchy or make it a bit less organized.
B-1Burt
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by B-1Burt » Sat Mar 13, 2010 9:06 pm
You could animate some asteroids in Zeroeditor, y'know have them aimlessly float around. And if they crash through some splines into flyers then that's just ambience.
Darth_Spiderpig
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by Darth_Spiderpig » Sun Mar 14, 2010 6:01 am
Actually, the stock asteroids floats themselfes, no need imo to animate them.
For a little update, venator have been resized, and some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.
And, for your information, I will be gone for a week, I will be in italy.
Visiting Rome with my Latin class.
Hold the perimeter.
Spidey out.
Lagomorphia
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by Lagomorphia » Sun Mar 14, 2010 9:35 am
venator have been resized
Victory.
some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.
So no Yularen hero? And can you actually get up to the bridge?
Blade117
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by Blade117 » Sun Mar 14, 2010 12:22 pm
Nice work. Enjoy Rome.
Captain Fordo
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by Captain Fordo » Sun Mar 14, 2010 4:49 pm
Darth_Spiderpig wrote:
some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.
will theybe AI or just standing still?
genaral_mitch
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by genaral_mitch » Sun Mar 14, 2010 5:05 pm
Spiderpig wrote: some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.
Lagomorphia
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by Lagomorphia » Sun Mar 14, 2010 5:46 pm
Animated as in they move limbs, not nessacarily walking around.
I imagine they'll be standing still, perhaps typing at a console or something similar.
Captain Fordo
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by Captain Fordo » Sun Mar 14, 2010 6:09 pm
genaral_mitch wrote: Spiderpig wrote: some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.
sorry didnt catch that
Nabopolasszar
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by Nabopolasszar » Sun Mar 28, 2010 2:15 pm
To tell the truth the map and the idea is awsome but the asteroid field looks like horrible(Isn't supposed to be around the planet? )
And why nobody makes Ahsoka?
OK I understand she did nothing interesting but Yularen didn't even appear in the episode
Darth_Spiderpig
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by Darth_Spiderpig » Mon Mar 29, 2010 6:59 am
Nabopolasszar wrote: To tell the truth the map and the idea is awsome but the asteroid field looks like horrible
Aha
Nabopolasszar wrote: (Isn't supposed to be around the planet? )
Indeed, but I haven't figured out yet how to change the position of the planet.
Nabopolasszar wrote: And why nobody makes Ahsoka?
I can't say.
Nabopolasszar wrote: OK I understand she did nothing interesting but Yularen didn't even appear in the episode
Well, but he was (pretty) easy to make, and he hasn't been done before.
genaral_mitch
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by genaral_mitch » Mon Mar 29, 2010 12:31 pm
Naboopolasszar wrote: And why nobody makes Ahsoka?
Spiderpig wrote: Can't say.
Nobody can get her tentacles working.
RogueKnight
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by RogueKnight » Mon Mar 29, 2010 12:37 pm
genaral_mitch wrote: Naboopolasszar wrote: And why nobody makes Ahsoka?
Spiderpig wrote: Can't say.
Nobody can get her tentacles working.
She doesn't have tentacles.