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Re: Star Wars Battlefront 3 Assets

Posted: Tue Feb 23, 2016 9:05 pm
by Teancum
ggctuk wrote:You shouldn't need to lower the triangle count. I've already shown how much SWBFII can tolerate triangles-wise.
Careful, though. One 50k poly model is one thing, even if it's one unit. When you're talking 30k for each unit and at least 10k for each weapon that adds up quickly. I'm not saying it wouldn't be awesome, but I really worry about stability when you're talking about everything being that high poly. Engine stability that is -- crashing, not framerate.

I totally agree with the "spirit of" thing though. I just want to play a few of the maps.

Re: Star Wars Battlefront 3 Assets

Posted: Wed Feb 24, 2016 3:33 am
by Luke
clonetrooper163 wrote:
ggctuk wrote:You shouldn't need to lower the triangle count. I've already shown how much SWBFII can tolerate triangles-wise.
What i released was the first person models which are much higher than the third person models, now the first person textures work on the third person so if you guys want i can release them after i'm done with the last of the weapons and all the vehicles i can get out.
The 2 weapons I worked on had around 3500 and 4500 tris. But there are some for 3rd person really unnecessary details, for example tiny screws which you actually can't see ingame as they are to small.
So I think it would be good to have the 3rd person models.

Re: Star Wars Battlefront 3 Assets

Posted: Wed Feb 24, 2016 3:36 am
by giftheck
I actually had 16 units running round at one point, one which was 51,000 triangles (I also tested the attachments for both Sand and Magma Troopers). The engine can take that without even so much as slowdown and zero crashes but that was for units and I have not tested weapons. Logically it should work though. I'm assuming the triangles in these weapons are somewhere in the 2000-3000 range. I will say wait for the third person models though. We'll be able to see how detailed they are.

Re: Star Wars Battlefront 3 Assets

Posted: Wed Feb 24, 2016 6:36 am
by Anakin
not sure what map you tested, but if it's the stock yavin test map, remember that the map itself will have polys, too.

I'd say make a side mod and just test the high polyed weapons. If it is not stable you can still lower them.

Re: Star Wars Battlefront 3 Assets

Posted: Thu Feb 25, 2016 3:08 am
by Venator
So is there any phase 1 clones from Free Radicals SWBF3 ? I don't recall seeing Corra_Ashu releasing any, but I may have overlooked it.

Re: Star Wars Battlefront 3 Assets

Posted: Thu Feb 25, 2016 3:33 am
by giftheck
I don't think they had Phase 1 clones in SWBFIII.

Re: Star Wars Battlefront 3 Assets

Posted: Fri Feb 26, 2016 1:25 am
by clonetrooper163
ggctuk wrote:I don't think they had Phase 1 clones in SWBFIII.
The only phase 1 clone in the game is a phase 1 clone pilot. but the plugin atm can't import it.

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 2:10 am
by skleidar
[quote="clonetrooper163"] do you have the pc build for battlefront 3 free radical ?

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 3:44 am
by giftheck
clonetrooper163 wrote:
ggctuk wrote:I don't think they had Phase 1 clones in SWBFIII.
The only phase 1 clone in the game is a phase 1 clone pilot. but the plugin atm can't import it.
I wonder if that's because they hadn't finished with the models at the time this was ported to XBox360? After all, I'd assume it's of lower priority to make unit models that will most likely be used in just one map over the ones that will be used in all of them.

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 9:19 am
by TheMastermindOfMaom
skleidar wrote:
clonetrooper163 wrote: do you have the pc build for battlefront 3 free radical ?
Yes,but he won't release it or the person he got it from may lose his job.

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 10:49 am
by skleidar
[quote="TheMastermindOfMaom"] so why did he get the build and how did he get the pc build ?

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 1:59 pm
by Teancum
Doesn't matter. Don't get your hopes up about a PC build leak. Just assume it will never happen. If it does it'll be a wonderful surprise.

But it won't happen.

That being said, let's stay on topic here. This is about assets for the game itself and not PC builds, leaks of any other kind, nor anything but just individual assets being converted.

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 9:02 pm
by clonetrooper163
Alright here is another update.
Hidden/Spoiler:

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 10:37 pm
by commanderawesome
The green highlights are an interesting touch for the Imperial weapons.

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 11:08 pm
by Teancum
Yeah, the green is sorta weird, but the character models are pretty awesome this time around.

Re: Star Wars Battlefront 3 Assets

Posted: Tue Mar 01, 2016 11:32 pm
by commanderawesome
That Sullustan, though....

Re: Star Wars Battlefront 3 Assets

Posted: Wed Mar 02, 2016 1:24 am
by clonetrooper163
commanderawesome wrote:That Sullustan, though....
Yeah they look weird when they aren't wearing their little cloth hat.

Re: Star Wars Battlefront 3 Assets

Posted: Wed Mar 02, 2016 6:08 am
by Anakin
Teancum wrote:Yeah, the green is sorta weird, but the character models are pretty awesome this time around.
yes you are right. maybe it'll look better if the green light was a bit darker.

Re: Star Wars Battlefront 3 Assets

Posted: Wed Mar 02, 2016 8:22 am
by TheMastermindOfMaom
skleidar wrote:
TheMastermindOfMaom wrote: so why did he get the build and how did he get the pc build ?
He asked one of his friends who worked at LucasArts,I believe. He thought he would lose his job and gave it. He can't share it now,don't even think it.

Re: Star Wars Battlefront 3 Assets

Posted: Wed Mar 02, 2016 12:41 pm
by skleidar
[quote="TheMastermindOfMaom"] dosent matter corra s pc version crashes. but maybe someone else have the pc version and leak it some day maybe