Lephenix_Dor Thread questions .

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Lephenix

Lephenix_Dor Thread questions .

Post by Lephenix »

Hello, I have to decide to create this topic because I installations always full with questions.
Thus here my questions:

1) How to make capital ship ?
2) How to create a medical droid and a droid of ammunition?
3) How to create an installation of a soldier to put in a vehicle or a turret?
4) How to create a ship , hover and flyer ?
5) How to create effects and how to put them ingame the play like being powers or effects?

They are my questions for the moment. Thank you in advance.


Lephenix_Dor
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: Lephenix_Dor Thread questions .

Post by Darth_Spiderpig »

Lephenix_dor wrote:How to make capital ship ?
Make a ship, a huge ship, with a hole at one side to fit in a hangar/a shield for it.
Lephenix_dor wrote:How to create a medical droid and a droid of ammunition?
mak a model you like and go to your Maps common/odfs folder and open the com_inf_weaponrecharge/healthrecharge and change the GeometryName to your new model's.
Lephenix_dor wrote: How to create an installation of a soldier to put in a vehicle or a turret?
Not sure what you mean with this.
Lephenix_dor wrote:How to create a ship , hover and flyer ?
Make a model you like and use a shipped ship's odf to set your new flyer up.
Remember to add hardpoints (for firing, smoke, whatever)
Lephenix_dor wrote:How to create effects and how to put them ingame the play like being powers or effects?

Effects like effects?
Can't say about that, sorry.
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: Lephenix_Dor Thread questions .

Post by sampip »

I expect all the answers to your questions can be found by searching (or in the FAQ thread). I would highly suggest trying none of these things until you grip the basics of XSI. Make a few simple objects; if you have no idea how to do any of these things then I'm guessing you don't have much experience. You need to start simple, as annoying as it is :(. Try exporting a few objects then you might get a better idea on how to do these things. Another idea is to use Reps mesh exporter to load some objects from SWBFII into XSI and see how they're done.

And for the answer to your last question, this has nothing to do with XSI, to create new effects you use Particle Editor. Search this for more information.
Lephenix

Re: Lephenix_Dor Thread questions .

Post by Lephenix »

Hello , new questions :
What can i make with 3ds max (weapons , vehicles , units ...) and how to put ingame ?
The same question for milkshape ?
And blender ?
And howto texture in these software ?

Thanks in advance ^^ .
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: Lephenix_Dor Thread questions .

Post by sampip »

The FAQ wrote:Blender tutorials and Info

* How to use Blender to make SWBF series models
* Blender_3D:_Noob_to_Pro
* wrl2export -Newer versions of Blender already have this plugin
* Modeling a Lowpoly Character
Found from the bottom of the FAQ thread. That's all to do with blender.

Click me!
My google search for 3DS Max Tutorials.
And how to put it ingame.

Click Me!
A google search for Milkshape tutorials for beginners.
And how to get them ingame.
Lephenix

Re: Lephenix_Dor Thread questions .

Post by Lephenix »

Thanks sampip , i can create all with these software ?
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: Lephenix_Dor Thread questions .

Post by sampip »

It is possible to create and export models for BFII in all of these programs; in my opinion, XSI is easiest to do this - but you can choose whichever one you think suits you best. They are all equally capable of creating high-quality models.
Lephenix

Re: Lephenix_Dor Thread questions .

Post by Lephenix »

Ok ,thanks , i am horrible at xsi .
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: Lephenix_Dor Thread questions .

Post by sampip »

I was; and still am learning now. It does take some getting to grips with.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Lephenix_Dor Thread questions .

Post by mswf »

All the modelling programs are even difficult to learn. No matter how you look at it, modelling in 3d takes some getting used to, since you'll be thinking in abstract ways to shape/mold your basic cube in what you want. Every program has it's pro's and con's. You can look at sites which compares them, but face it; You will need to indulge yourself into whichever tutorials there exist for that specific program.
I use Blender myself, but that's more because it's a free program that also has a portable edition, so I can use it from my USB-stick anywhere. (read; School)
Lephenix

Re: Lephenix_Dor Thread questions .

Post by Lephenix »

Cool , can you teach me ?
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Lephenix_Dor Thread questions .

Post by mswf »

http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
That's how I learned it. I only read Unit 1 and half of Unit 2 (and the last part of it), that's all you need for creating models in Blender that you'll only use as props in SWBFII. It can't hurt to read the other parts of course.
Lephenix

Re: Lephenix_Dor Thread questions .

Post by Lephenix »

Ok , thanks , i will read all , i can create all in blender ?
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Lephenix_Dor Thread questions .

Post by mswf »

Only props. If you want to make player models or turrets, you'll need someone else to rig them.
Lephenix

Re: Lephenix_Dor Thread questions .

Post by Lephenix »

I can t make unit , weapons , vehicles in blender ?
If not what software can do it , exept xsi , 3ds max ? Milkshape ?
User avatar
Knightfire2201
Private First Class
Posts: 85
Joined: Fri Dec 04, 2009 4:25 pm
Projects :: building a railgun
Games I'm Playing :: RUSE+HL2+Minecraft
xbox live or psn: TehJellyfish113
Location: See that tank over there? See that idiot trying to take it down with a pistol? Well, that's me...

Re: Lephenix_Dor Thread questions .

Post by Knightfire2201 »

You have to use XSI to do those, i'm pretty sure. But you could make weapons and such in Blender, but like mswf said, they'll have to be finished up in XSI.
i
@Mswf You read all of Unit 1? overachiver...... :lol: I only read the baisics, and then the part on texturing.
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: Lephenix_Dor Thread questions .

Post by mswf »

Not ALL of unit 1. I mean, I already knew about a lot about the things they discuss in "Know what you're doing" and "Thinking in 3d", but I really learned a lot as soon as I learned how to rotate the camera :P
Lephenix

Re: Lephenix_Dor Thread questions .

Post by Lephenix »

Ok so i need xsi ?
Can t do it in 3ds max and milkshape ?
User avatar
Knightfire2201
Private First Class
Posts: 85
Joined: Fri Dec 04, 2009 4:25 pm
Projects :: building a railgun
Games I'm Playing :: RUSE+HL2+Minecraft
xbox live or psn: TehJellyfish113
Location: See that tank over there? See that idiot trying to take it down with a pistol? Well, that's me...

Re: Lephenix_Dor Thread questions .

Post by Knightfire2201 »

you can make the models in 3DS, Milkshape, or any number of modeling programs, but if the models move in any way(i.e. turrets, veichles, people, ect.), or make some kind of effect(i.e. weapons, stuff like that) you need to finish the models in XSI. Basicly, you can only make basic props in programs out of XSI.

Heh. It took me 3 weeks to figure that out. I didn' even know the square in the center was a cube. (serves me right for jumping into it right after SketchUp.) :D
Lephenix

Re: Lephenix_Dor Thread questions .

Post by Lephenix »

Ok , thanks knightfire and mswf .
Post Reply