Another Crash...

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Fingerfood
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Another Crash...

Post by Fingerfood »

*tisk*tisk* We seriously need a topic for posting BFront2.logs and MungeLogs...

Anyhoo...
Hidden/Spoiler:
[code]Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\tat.lvl;tat2gcw

Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found[/code]
It might be the lightsaber... I'll have to check.....

Edit:
No, wasn't the lightsaber... must be the sound. I haven't messed with the sound at all though....
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Teancum
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Re: Another Crash...

Post by Teancum »

Put com_weap_inf_lightsaber.odf in your custom side.
Fingerfood
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Re: Another Crash...

Post by Fingerfood »

I have the Common side in my Sides folder, but could a death region not properly set up cause a crash?
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Teancum
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Re: Another Crash...

Post by Teancum »

Nah, the sounds get ignored (won't cause a crash).
Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found
That's your crashing problem.
Fingerfood
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Re: Another Crash...

Post by Fingerfood »

Okay well, I put the com_inf_weap_lightsaber in my Common, all, and imp, and it still crashes. There was no MungeLog.
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