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Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 3:28 pm
by Delta-1035
Niceee, good job!

Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 3:33 pm
by Deviss
Delta-1035 wrote:Niceee, good job!

thanks my friend

Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 4:03 pm
by impspy
DEVISS-REX wrote:impspy wrote:Are you going to do one with out the pauldron, ammo packs and backpack?
DOWNLOAD
Thanks, great job (as always

)
Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 4:25 pm
by giftheck
Hey, could you do a version of the TFU trooper with the Sandtrooper gear?
Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 4:27 pm
by Deviss
impspy wrote:Thanks, great job (as always

)
ggctuk wrote:Hey, could you do a version of the TFU trooper with the Sandtrooper gear?
no problem making

Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 4:29 pm
by Executer94
Great job

Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 4:42 pm
by Deviss
Executer94 wrote:Great job

thanks

Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 5:45 pm
by impspy
Hey DEVISS, how about putting Darth Maul's head on the Rebel Vanguard for a Zabrek Mercenary model

Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 6:50 pm
by Deviss
CLOSED
Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Sun Jan 17, 2010 7:01 pm
by giftheck
DEVISS-REX wrote:ggctuk wrote:Hey, could you do a version of the TFU trooper with the Sandtrooper gear?
DOWNLOAD
Hey, thanks

Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Mon Jan 18, 2010 8:08 am
by Battlefiler
nice com
Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Mon Jan 18, 2010 11:09 am
by Deviss
ggctuk wrote:Hey, thanks

Battlefiler wrote:nice com

Re: DEVISS-REX's Released Assets UPDATED 10 Jan 2010
Posted: Mon Jan 18, 2010 2:38 pm
by Deviss
CLOSED
Re: DEVISS-REX's Released Assets UPDATED 18 Jan 2010
Posted: Mon Jan 18, 2010 3:20 pm
by Battlefiler
nice cody
Re: DEVISS-REX's Released Assets UPDATED 18 Jan 2010
Posted: Mon Jan 18, 2010 3:21 pm
by Deviss
Battlefiler wrote:nice cody
thanks
Re: DEVISS-REX's Released Assets UPDATED 18 Jan 2010
Posted: Tue Jan 19, 2010 5:22 am
by giftheck
I know I asked this before, but I think I worded it the wrong way.
There's an addon mesh for the Wookie, called "wok_inf_wookiedreads.msh", I was wondering if you would add it on to the back of the Wookie's head?
I don't know why (perhaps they didn't flow freely), but the Wookie Breads were intended to be cloth but they changed it into an addon mesh

Re: DEVISS-REX's Released Assets UPDATED 18 Jan 2010
Posted: Tue Jan 19, 2010 9:45 am
by Darth_Spiderpig
@DEV: Great, the second time I need to replace my Cody...

Re: DEVISS-REX's Released Assets UPDATED 18 Jan 2010
Posted: Tue Jan 19, 2010 10:47 am
by Deviss
ggctuk wrote:I know I asked this before, but I think I worded it the wrong way.
There's an addon mesh for the Wookie, called "wok_inf_wookiedreads.msh", I was wondering if you would add it on to the back of the Wookie's head?
I don't know why (perhaps they didn't flow freely), but the Wookie Breads were intended to be cloth but they changed it into an addon mesh

well already i don't know make it XD, because is one addon mesh tentacle animation as Aayla or Twileks i tried many time for B.I.G_Cookie, but i fail maybe for export them need special envelope as with cloth :S
Darth_Spiderpig wrote:@DEV: Great, the second time I need to replace my Cody...

thanks and sorry xD, i like always i am advancing on practice/experience improve models also and fix until the most little bug

Re: DEVISS-REX's Released Assets UPDATED 18 Jan 2010
Posted: Tue Jan 19, 2010 12:50 pm
by MandeRek
ggctuk wrote:I don't know why (perhaps they didn't flow freely), but the Wookie Breads were intended to be cloth but they changed it into an addon mesh

I doubt this is true. There are indeed cloth odfs for them, but I actually think they tried that first, but did the tentacles later. Tentacles support 3d meshes (without making it look weird), while cloth does not (although there are a very few exceptions)
Re: DEVISS-REX's Released Assets UPDATED 18 Jan 2010
Posted: Wed Jan 20, 2010 5:06 pm
by giftheck
Could I make a different kind of request?
http://www.megaupload.com/?d=0EYLUVGK
This here is the TFU heavy Trooper I've been working on. As you can see, I used your Clone Stormie as a base, but I didn't need the Stormie head. So I made it transparent, but now the head I used (TIE Pilot) doesn't quite fit. I was wondering if you would put the TIE Pilot's head properly on the neck?