Page 4 of 6

Re: Coruscant: Freighterport

Posted: Fri Oct 30, 2009 4:18 pm
by Eggman
DarthD.U.C.K. wrote:do you want to fight in a freighterport thats crowded like a center of a big city?
And as a civilian, would you want to wander around the middle of a battle zone?

Re: Coruscant: Freighterport

Posted: Fri Oct 30, 2009 4:41 pm
by kinetosimpetus
Eggman wrote:
DarthD.U.C.K. wrote:do you want to fight in a freighterport thats crowded like a center of a big city?
And as a civilian, would you want to wander around the middle of a battle zone?
yes!

ok, not really,
Hidden/Spoiler:
but maybe, in a separate mode? :runaway:

Re: Coruscant: Freighterport

Posted: Fri Oct 30, 2009 4:44 pm
by Nihillo
Yeah, I can picture the citizens of Mos Eilsey being caught in the middle of a crossfire, but in an organized and relatively secure place such as Coruscant? Nah. I'm sure there would be a division of Shock Troopers somewhere, moving the citizens away from the danger zone and preventing the entrance of any unauthorized personell.

Re: Coruscant: Freighterport

Posted: Fri Oct 30, 2009 7:56 pm
by DarthD.U.C.K.
what an elegant way of argumenting that it simply wouldnt make sense :P

Re: Coruscant: Freighterport

Posted: Sat Oct 31, 2009 6:00 pm
by Rends
My newest toy:

AIRBUS
Image

Re: Coruscant: Freighterport

Posted: Sat Oct 31, 2009 6:08 pm
by Null_1138
Beast. :thumbs:

Re: Coruscant: Freighterport

Posted: Sat Oct 31, 2009 6:08 pm
by biohazard
That's awesome. I commend you. :thumbs:

Re: Coruscant: Freighterport

Posted: Sat Oct 31, 2009 6:11 pm
by B.I.G_Cookie
looks great. :o

Re: Coruscant: Freighterport

Posted: Sat Oct 31, 2009 6:13 pm
by Nihillo
Awesomesauce, as they say it.

Re: Coruscant: Freighterport

Posted: Sun Nov 01, 2009 5:27 am
by Lephenix
It is awsome :D

Re: Coruscant: Freighterport

Posted: Sun Nov 01, 2009 5:40 am
by Recon Trooper
Rends, one thing I can say.
Hidden/Spoiler:
genius

Re: Coruscant: Freighterport

Posted: Sun Nov 01, 2009 5:07 pm
by RC-1207_Sev
It would be cool if you could add in a campaign mode where you had to rescue hostages from terrorists.

Re: Coruscant: Freighterport

Posted: Sun Nov 01, 2009 6:14 pm
by Rends
Thought i need something bigger than the Airbus so here it is the AA9 Freighter.

Image

To answer some of your questions and ideas:
-Yes i will create a partly open AA9 Freighter(where you can walk in) version too.
-Dexters Bar won´t be part of the map
-I don´t think there will be bathrooms
-No Womprats
- The idea of having two platforms and travelling between them sounds nice but it´s not going to happen on this map
- havn´t done all those crates yet. They are so difficult todo ;) But be sure i will add them later
- there will be animated props (ships)
- No civillians except few droids (need to create them)
- Need to think about adding a campaign mode. No decission made yet

Re: Coruscant: Freighterport

Posted: Sun Nov 01, 2009 9:26 pm
by Darth_Squoobus
Rends wrote:Thought i need something bigger than the Airbus so here it is the AA9 Freighter.
Hidden/Spoiler:
Image
To answer some of your questions and ideas:
-Yes i will create a partly open AA9 Freighter(where you can walk in) version too.
-Dexters Bar won´t be part of the map
-I don´t think there will be bathrooms
-No Womprats
- The idea of having two platforms and travelling between them sounds nice but it´s not going to happen on this map
- havn´t done all those crates yet. They are so difficult todo ;) But be sure i will add them later
- there will be animated props (ships)
- No civillians except few droids (need to create them)
- Need to think about adding a campaign mode. No decission made yet
Is it still going to have ledges from which you can fall off and die?

Re: Coruscant: Freighterport

Posted: Mon Nov 02, 2009 2:52 am
by Darth_Spiderpig
Darth_Squoobus wrote:Is it still going to have ledges from which you can fall off and die?
I am pretty sure.

@Rends: I don't like this ship models.
Hidden/Spoiler:
Ätsch, just a joke, they are awesome :P

Re: Coruscant: Freighterport

Posted: Mon Nov 02, 2009 4:28 am
by mswf
About that campaign; Some sort of random campaign could make a great gameplay extra. They could be simple missions, like; Get thing A from there and bring to B and then destroy C. If you could make those locations random, you have one fun mode to play (it'd be like CTF+)

Re: Coruscant: Freighterport

Posted: Tue Nov 03, 2009 3:26 pm
by Diststripe
Thats intence you need to finish those up and create an incredable conuscant conversion

Re: Coruscant: Freighterport

Posted: Thu Nov 26, 2009 3:06 pm
by [Skirata]Darman[M]
Nice Models. You are one of the best model maker I think. This will become fantastic :thumbs:

Re: Coruscant: Freighterport

Posted: Mon Dec 07, 2009 9:48 pm
by The Nasal Abyss
Any progress updates Rends? I really don't want to see this map fall by the wayside, it shows so much promise.

Re: Coruscant: Freighterport

Posted: Mon Dec 07, 2009 10:10 pm
by Jodandotson
Wow! You are really good at making realistic maps. This one will probably be just as great as the last if not better.