Rhen Var: Temple 2.0 RELEASED!

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SBF_Dann_Boeing
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Rhen Var: Temple 2.0 RELEASED!

Post by SBF_Dann_Boeing »

Rhen Var: Temple
Version 2.0

by [SBF]DannBoeing

Map Description:
On the cold, icy world of Rhen Var, there is a large temple complex that used to belong to an ancient sith cult (as well as a jedi sanctuary ironically). Placed on a mountainside, the temple is surrounded by precarious cliffs and drops. This is an expansion and enhancement of the classic SWBF1 map, Rhen Var: CItadel.

Many additions have been made to the map, including a mountain side with a landing area, and a lower plateau with vehicle battle. There are a total of 14 CPs. There are two modes: conquest mode and bonus mode. Conquest mode is typical battle no enhancements made on the units, this is mode mainly intended for online play. The Bonus Mode is a mode where enhancements have been made on all the units, vehicles, weapons, and skins (textures). There are also a few new units (such as Darth Bandon) and weapons (such as the Boeing Bomb 2.0) and new vehicles such as flyable Millenium Falcon and Ebon Hawk.

Mode Description:

Conquest
This is sort of a "Classic" mode with no special units or weapons, but you can still play on the same layout.

Giant Hunt
This is a new mode that's positioned slightly off the main area of the map in a mountainous area. Here you get to hunt the huge Giant Wampas and Rock Golems that have been summoned by the spirits ancient and dead sith. And what do you use to take down these titans? Bubbles. Explosive Plasma Bubbles. Lots of Explosive Plasma Bubbles.

Chaos Assault
This mode has my Chaos units in it, however the AI count is at a normal level. This is intended mainly for Multiplayer (purely for stability purposes).

Chaos XL
This is the same as Chaos Assault, except with a 10x boosted AI count. XL is the most chaotic of all the modes and is mainly intended for Singleplayer.

Updates from previous version:
Lots of updates. Lots. I'll do a quick run through, I've made the map even a little larger and have made a new imp/cis base with both tanks and base. This allows for real dogfights between the teams. I've fixed the balance issues that were prominant in the previous versions, and i think all sides are about of equal power. To do that I have removed Super wampa from CW and replaced him with the Super Gungan to match the Geo. I've added 1 new tank (the cis' HAG) 3 new flyers (Tie Defender, ZAM Brand Airspeeder, and the famous Ebon Hawk). I've made lots of improvements to the weapons, fixing bugs and such, as well as superbuffing the Award weapons. I have also added "Tumble Control" to some of the units, allowing for you to control how you go flying when you are hit (but not killed) by particular explosives. I've also (yes yet again with Phazon_Elite's help) added custom background music with songs by Oasis, Led Zeppelin, and an excerpt of a song by The Nice.

Bugs/Issues: As always, there are few glitches with the ground textures since the game is easily overloaded with them. Many effects (the ones in hunt mode and XL in particular) may disappear depending on your computer's visual memory. There are a couple weaps that have floating icons. Stability in multiplayer may vary.

Screens:
Image
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>DOWNLOAD LINK<
(212.65MB download, 432MB once installed)

Install Instructions:
If you have any previous versions of this map remove the old RVT from addon *before install*

Then Simply run the installer and install the map to the *\Star Wars Battlefront II\GameData\addon\RVT" directory. Installation should take a few minutes. The default directory is C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\addon\RVT.

Make sure you know where your Star Wars Battlefront II Folder is and that you have enough space (432MB) on your computer before you install. Once Installed, the map should appear on the instant action and multiplayer game menus.

To uninstall the map, simply remove the RVT folder from addon.


Credits:
LucasArts of course for making the original Rhen Var: Citadel map.

Psych0fred for a couple vehicle models, including the Tie Defender, ZAM speeder, and HAG.

[GT]Gogie for the Ebon Hawk model.

MetalcoreRancor/Snake for helping get the Giants up to size with his scaled skeleton/anims.

Phazon_Elite for making me the sound lvl for my custom background music, for like the umpteenth time.

Anyone on Gametoast who was able to help me with the map.

Also, I apologize ahead of time to anyone I forgot to mention in the credits, which is possible and even likely as I have an absolutely terrible memory for these things.

Enjoy!!!
Last edited by SBF_Dann_Boeing on Thu Jan 17, 2008 7:31 pm, edited 1 time in total.
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by Fingerfood »

YAY! D/Ling no.
GREAT JOB! :thumbs:
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by tsurugi13 »

:music: Alright! d/ling now! :bowdown:

Just played...
This map=AWESOME. Almost the best I've ever played!
Last edited by tsurugi13 on Thu Jan 17, 2008 7:18 pm, edited 1 time in total.
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by (Edwinator) »

Bubbles? :P I need to play this. Thanks!
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by SBF_Dann_Boeing »

added screens
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by TheRocket »

Wow the one time i didnt want to go the the libary i see this....
i hope my computer starts workign right intime for me to play online tonight
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by Guest »

downloading right now
it seems to be the first map where you can fly the ebon hawk, isnt it?
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by TheDarkMask »

Wow I download it later :thumbs:
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by Commander_Cody771 »

W00T! Sweet Dling.
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by theITfactor »

Yet another great map from "The King". :wink: Can't wait for you to release the assets :P
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by White_Bear »

The best are the wampas, bigger than the rancor.Great work! :thumbs:
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by SBF_Dann_Boeing »

For the gametoasters who are on the SWBFFiles team, did you guys get my submittion of this? If so, is someone taking care of it? It's been almost two weeks now :P

No rush tho, i know a lot of youz (including myself) are busy with stuff, so get it checked out and reviewed when you can :thumbs:
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by Maveritchell »

SBF_Dann_Boeing wrote:For the gametoasters who are on the SWBFFiles team, did you guys get my submittion of this? If so, is someone taking care of it? It's been almost two weeks now :P

No rush tho, i know a lot of youz (including myself) are busy with stuff, so get it checked out and reviewed when you can :thumbs:
We got it, but I've been letting it sit in the box along with about 7 other files. I've uploaded the past 5 in a row (most of which were large files), and I figure the other 4 staff members can do some uploading. (Although I think EGG_GUTS knocked out the two oldest files today).
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by ILUVMANGOS »

This map is my new favorite you have totally tricked it out!
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by EGG_GUTS »

Got your map up on FF Dann. Sorry for the wait.

http://starwarsbattlefront.filefront.co ... mple;86274
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by FOOLIS »

Nice map.
I made a "more bloody" Wampa skin (its the one which bantha is using for his hoth map), I could give it to you for the final version.
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by EGG_GUTS »

After you get to the "Secret room" with the Falcon/Ebon Hawk is that the end of the secret?
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by SBF_Dann_Boeing »

Of that one yes. But there's a secret path that connects the imp base, to the hunt area, to a trail that crosses one of the big canyons to the tunnels. Just something I put in for fun.
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by Molokai »

OK, I'm thinking that I just achieved a result on your map in the Chaos XL mode that was very unexpected on your part, and why do I think this? Just look at the pics:
Rhen Var Temple 1.jpg
Rhen Var Temple 2.jpg
Rhen Var Temple 3.jpg
Yeah, that's right. Chaos XL. Fully captured. And I have 51 points left to go to win (in the last pic), and there's no way to get them (seeing as how all the CPs are mine, so there's no way for the enemy to spawn). And you'll also notice that there is no countdown (which is why I think that all modes should have countdown, or that it should have been Uber mode instead of XL). What a bummer. I finally did it, and this is my reward: I have to start over. Oh well, maybe you could fix that in a new release, but it's not like it's a game killer. I know now simply to not do that anymore. Just a little disappointing.
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Re: Rhen Var: Temple 2.0 RELEASED!

Post by SBF_Dann_Boeing »

Oh yes, i remember this issue from 1.0. If i make a new version, ill try and fix it. The problem is is that this map works best as assault, rather than conquest. So you can't win from capping all cps. However, if i made the each teams main base uncapturable, that would solve the problem. But that raises other issues with balance. My only advise is to go for kills, and cps less so.

OFF-TOPIC: Is there any reason why it says i dont have permission to see attachments?
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