Windu *SOLVED*Hoth Hangar Entrance *SOLVED*
Posted: Sun Mar 11, 2007 4:05 pm
So I create my side. Copy all the .msh's, .tga's and odf's. Plus Windu's .COMBO file. I want to use Mace Windu's animation and combo. So I make the changes to the odf's.
And I do the LUA and munge stuff.
I play my map and what do I get?

Kai Hudorra with Luke's animation and combo.
Help?
Code: Select all
//Luke
[GameObjectClass]
ClassParent = "com_jedi_default"
GeometryName = "all_inf_bothanspy.msh"
[Properties]
AISizeType = "HOVER"
GeometryName = "all_inf_bothanspy"
GeometryLowRes = "all_inf_bothanspy_low1"
AnimationName = "mace"
HealthType = "person"
MaxHealth = 500.0
MaxSpeed = 8.0
MaxStrafeSpeed = 6.0
MaxTurnSpeed = 5.0
JumpHeight = 3.5
RecoverFromTumble = "1"
//Jet Jump
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 40.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
//Jet Jump End
WEAPONSECTION = 1
WeaponName1 = "jed_weap_lightsaber_green"
WeaponAmmo1 = 0
//SOUND
VOUnitType = 0181
//SoldierMusic = "all_hero_Luke_lp"
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
//LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "rep_inf_soldier"
//SndHeroSelectable = ""
//SndHeroSpawned = "hero_luke_spawn"
//SndHeroDefeated = "hero_luke_exhausted"
//SndHeroKiller = "hero_luke_exhausted"
//VOSound = "hero_luke_AcquiredTarget AcquiredTarget"
//VOSound = "hero_luke_KillingSpree4 KillingSpree4"
Code: Select all
[WeaponClass]
ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"
[Properties]
ExplosionName = "rep_mace_groundcrack_exp"
//SmashEffect = "com_sfx_groundcrack"
GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_macewindu"
FirePointName = "hp_fire"
LightSaberLength = "1.0"
LightSaberWidth = "0.08"
LightSaberTexture = "greenlightsabre"
LightSaberTrailColor = "82 255 7 128"I play my map and what do I get?

Kai Hudorra with Luke's animation and combo.
Help?


