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world#'s
Posted: Mon May 08, 2017 1:20 am
by Psyringe
I've finally built an appropriate asset collection and intend to begin producing some custom maps with them.
Before committing further; what are the purpose of world numbers? I see in the Shipped Maps tutorial it's referenced to change a world number, although I'm struggling to find data on the topic.
Should I be attempting a mass bundle; or is the approach of munging each map independently a "go"?
Re: world#'s
Posted: Mon May 08, 2017 10:10 am
by AnthonyBF2
Psyringe wrote:I've finally built an appropriate asset collection and intend to begin producing some custom maps with them.
Before committing further; what are the purpose of world numbers? I see in the Shipped Maps tutorial it's referenced to change a world number, although I'm struggling to find data on the topic.
Should I be attempting a mass bundle; or is the approach of munging each map independently a "go"?
The world folders really only need numbers if there are several map assets being put in one place. An example would be space maps. The space assets have world1, world2, etc.. all the way to world9. The MSH, ODF, Munged, and effect folders have common items used by all space maps but the world folders have specific items that make the worlds different and help maintain a level of cleanliness. Can you imagine having one world folder with hundreds of files used to make several maps?
If you're just making one single mod, then you world folder could just be called world. When the mod is munged, it automatically searches inside all folders within the 3 letter map folder for the maps's .req file which is essentially the "spine" of the map. Once the .req is found, the mod is built. You could in theory take all msh,odf,munged,effects, and world files and put them into one single folder and the mod should still munge. Overall, things have their own folders for simplicity and cleanliness.
Re: world#'s
Posted: Mon May 08, 2017 12:26 pm
by Psyringe
Got it. Very helpful. Since I've built an asset collection intended for usage across multiple maps it's in my interest to put all my worlds in that Munge.
Multiple world folders that will Auto-Munge.
I'll do some learning.
