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New kama not showing up ingame?

Posted: Sat Aug 14, 2010 9:21 am
by skelltor
so i wanted to recolor a clones kama so i hex edited the texture than made a new cape odf and referenced it in my units odf.But ingame he has no kama whatsoever. Did i do something wrong or what? any help would be great :)

Re: new kamas?

Posted: Sat Aug 14, 2010 9:47 am
by AQT
Did you forget to change the name of the kama itself? The new cape ODF should have the same name as the kama as well.

Re: new kamas?

Posted: Sat Aug 14, 2010 10:03 am
by skelltor
where does it say the kamas name at?

Re: new kamas?

Posted: Sat Aug 14, 2010 10:08 am
by Deviss
example:
soldier.odf
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"

[Properties]
GeometryName = "model_name"
GeometryLowRes = "model_name_lowrez"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothODF = "kama_name(ODF name is the same than kama name in model)"
kama_name.odf
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "cloth"

[Properties]
attachedmesh = "model_name"

Re: new kamas?

Posted: Sat Aug 14, 2010 10:10 am
by skelltor
oh yea i did that do i need to use hex editor on anything else on the model besides the new texture?

Re: new kamas?

Posted: Sat Aug 14, 2010 10:16 am
by Deviss
skelltor wrote:oh yea i did that do i need to use hex editor on anything else on the model besides the new texture?
for kamas (cloth) you dont need hex edit material, because the MODL chunk of cloth always have hisself material section :) maybe is that??

Re: new kamas?

Posted: Sat Aug 14, 2010 10:18 am
by skelltor
hmm maby would it help if i posted my odfs?

Re: new kamas?

Posted: Sat Aug 14, 2010 10:22 am
by Deviss
skelltor wrote:hmm maby would it help if i posted my odfs?
yeah :) , i dont remember if in bf2log appear lines about it if kama dont appear