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XSI exporting question [Solved]

Posted: Fri Nov 04, 2011 5:14 pm
by Dakota
i recently (2 hours ago) downloaded XSI and made a thing that i want to use as a hover-platform-boat-vehecle-thingy. its not done yet, as no collision or basically anything other than the 6 cubes i placed to make it. i installed the pandemic addon to it but when ever i use it it doesn't work, and i see something saying error at the bottom that says

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ERROR: ActiveX component can't create object 'XSI2MSHExporter3.XSISceneExporter3'
Could someone help me with this, i have found tutorials but yet nothing really explains in depth how to get this thing to convert, they usually just say convert or use the addon to convert.

Re: XSI exporting question

Posted: Fri Nov 04, 2011 5:26 pm
by DarthD.U.C.K.
take a look at this stickie, there are also countless threads about the same issue. in short: you cannot use the pandemicaddon in combination with any versions of xsi higher than 5.x and free versions (xsi modtool). if you want to export with any xsi higher than 5 you have to use repsharpshooters meshex which utilizes the xsi conversion component crosswalk and therefore cannot export units or animations to msh. more information about these topics can be found in their respective releasethreads, the everythingyouneedthread or older threads that cna be found with the searchfunction.
alright, that wasnt really short...

Re: XSI exporting question

Posted: Fri Nov 04, 2011 5:50 pm
by Dakota
i forgot to put that i downloaded the version 4.2 of XSI foundation, i could have sworn i put it but i didn't :/

sorry about that.

Re: XSI exporting question

Posted: Fri Nov 04, 2011 7:45 pm
by minilogoguy18
^Yeah but there is a freeware version of that as well and if you have that you wont be able to export. If you somehow found an old download (yes they are out there, takes a long time of searching) then you probably need to use the one that comes with the mod tools for SWBF1.

Re: XSI exporting question

Posted: Fri Nov 04, 2011 8:21 pm
by AceMastermind
Dakota wrote:...

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ERROR: ActiveX component can't create object 'XS
...
The error provides the keywords for your search and the search function works throughout the forum so please use it.

http://www.gametoast.com/forums/viewtop ... +component

You must register the PandemicExporter.dll manually.

Re: XSI exporting question

Posted: Sat Nov 05, 2011 12:10 am
by Dakota
minilogoguy18 wrote:^Yeah but there is a freeware version of that as well and if you have that you wont be able to export. If you somehow found an old download (yes they are out there, takes a long time of searching) then you probably need to use the one that comes with the mod tools for SWBF1.
i used the one from this link http://www.gametoast.com/forums/viewtop ... 36&t=22345
AceMastermind wrote:
Dakota wrote:...

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ERROR: ActiveX component can't create object 'XS
...
The error provides the keywords for your search and the search function works throughout the forum so please use it.

http://www.gametoast.com/forums/viewtop ... +component

You must register the PandemicExporter.dll manually.
i never thought of searching for the keywords in the error, i just used the faq, sorry about that.

i still have a problem though, i don't have vista or windows 7 i use windows XP and the thread talks about a different version of XSI than the one i am using, also how would i register the PandemicExporter.dll, i am very, very new to anything involving XSI, or modeling.

Re: XSI exporting question

Posted: Sat Nov 05, 2011 12:32 am
by FragMe!
In the panemic addon folder that got put in the softimage (or users folder) find a file called RunMeOnce.bat (you can also just do a windows explorer search for it if you don't know where the addon folder is it might be easier).

Once you find it double click on it to well, Run it once, see if that helps.

Re: XSI exporting question

Posted: Sat Nov 05, 2011 12:34 am
by AceMastermind
Dakota wrote:i still have a problem though, i don't have vista or windows 7 i use windows XP and the thread talks about a different version of XSI than the one i am using...
This makes no difference because:
AceMastermind wrote:You must register the PandemicExporter.dll manually.

Dakota wrote:...also how would i register the PandemicExporter.dll, i am very, very new to anything involving XSI, or modeling.
This isn't about XSI or modeling, this is about registering a dll with your system.
There are many websites that discuss this simple procedure, and we also have topics in this forum that tell you how to as well. Did you read the thread and follow the links in the topic I linked you to?

Open a command prompt and copy/paste this:

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Regsvr32 c:\users\<your_user_name>\Softimage\<XSI_version>\Addons\PandemicBF2\Application\bin\nt-x86\PandemicExporter.dll
  • replace <your_user_name> with whatever yours is
    replace <XSI_version> with the version in your path
press Enter

The manual registering method should work on all operating systems both 32 and 64 bit though you will likely need to run the cmd.exe as administrator on Vista and Windows 7.

Re: XSI exporting question

Posted: Sat Nov 05, 2011 12:40 am
by FragMe!
Which is also what RunMeOnce.bat does without all that messy typing part :D

But if it doesn't work then what Ace said should.

Re: XSI exporting question

Posted: Sat Nov 05, 2011 1:29 pm
by Dakota
i found the runmeonce.bat and used it and it will now work, i just need to fix an error i have. (its not a technical one, i just forgot to put something to get it to work)

this is solved for now. thank you for your help.