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Cloth on objects
Posted: Mon Feb 09, 2009 5:36 pm
by Fiodis
Is it possible to put cloth on object/props? I'm thinking of the CTF flag, which is that black pole but then the yellow flag part seems to be made of cloth. Is that possible?
Re: Cloth on objects
Posted: Sat Feb 14, 2009 3:40 pm
by FragMe!
In a word "yes"
In a thousand words
In a million words
Re: Cloth on objects
Posted: Sat Feb 14, 2009 7:48 pm
by Fiodis
That's....I mean....wow....
Is it possible with XSI Modtool 6? And if so, is the process more or less the same as it is described in the tutorial here at GT?
Re: Cloth on objects
Posted: Sat Feb 14, 2009 7:53 pm
by DarthD.U.C.K.
It's not possible with the Mod Tool since it can't export stuff via the Pandemic Tool.
Re: Cloth on objects
Posted: Sun Feb 15, 2009 6:19 pm
by Fiodis
Oh, wait, is it possible to make it in Modtool and then ask if someone with the full version could export it?
Re: Cloth on objects
Posted: Sun Feb 15, 2009 7:52 pm
by FragMe!
That is totally possible, all they have to do is in the create cloth part is assign the fixed points
they don't need to provide collision geometry or envelope it to anything, like they do for cloth on a unit.
Re: Cloth on objects
Posted: Tue Mar 10, 2009 6:53 pm
by Fiodis
Ah, ok, but another question regarding cloth: how do you make it fly in the wind like that? I thought BF2 has no wind. I'd assume a straight cloth on objects would hang limp.
Re: Cloth on objects
Posted: Tue Mar 10, 2009 8:05 pm
by FragMe!
From a cloth document that was posted here or Fred's site, can't remember.
Re: Cloth on objects
Posted: Tue Mar 10, 2009 9:42 pm
by Fiodis
And those go in the ODF?
Re: Cloth on objects
Posted: Tue Mar 10, 2009 10:52 pm
by FragMe!
yup

Re: Cloth on objects
Posted: Wed Mar 11, 2009 2:02 am
by DarthD.U.C.K.
particle mass doenst seem to work for me