I *KNOW* this has been asked before, and I remember someone saying specifically how to do this, but nothing appears to come up in the search results.
Basically, what I'm trying to do is create a hangar. Now, the hole cannot be created conventionally (adding edges) because the surface I'm trying to cut a hole into is curved. It's all curved. But I have a hangar object (Fine, polygon mesh. I call them objects...) already made, and I'm trying to stick it into my ship. But first I need to be able to cut a hole into a ship to be able to put it in. I tried doing Boolean > Intersect, but it did not work at all the way I wanted. I tried doing Blend and Merge too. Is there any way to do this?
Cutting a hole in a mesh using another mesh [Solved]
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Re: Cutting a hole in a mesh using another mesh
Surface curvature or complexity is irrelevant, just stencil the opening out with the Add edge or knife tool, you could use the hangar object as a snap guide in an orthographic view. I would avoid booleans at all cost though unless I was trying to take a concave chunk out of a surface, if you don't isolate the ploygons that you're going to perform the boolean operation on then you'll run the risk of having to remove or clean up all kinds of stray edges.[TFA]Padawan_Fighter wrote:...what I'm trying to do is create a hangar...the hole cannot be created conventionally (adding edges) because the surface I'm trying to cut a hole into is curved. It's all curved...
- [TFA]Padawan_Fighter
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Re: Cutting a hole in a mesh using another mesh
I guess rephrasing your search parameters is everything...Thanks Cerfon, it worked perfectly!
