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Posted: Fri Sep 01, 2006 9:05 am
by kajong
i tried putting in the capes, it didn't work :( they didn't appear, and the game didn't crash... :?

Posted: Fri Sep 01, 2006 7:05 pm
by sawyerdk9
They work trust me. What you have to do is put this in the soldier's odf.

AnimatedAddon = "CAPE"

GeometryAddon = "imp_inf_vader_cape"
AnimationAddon = "imp_inf_vader_cape"
AddonAttachJoint = "bone_ribcage"

Posted: Fri Sep 01, 2006 7:37 pm
by PvtParts
Wait can someone briefly explain how one would go about adding BF1 capes?

Posted: Fri Sep 01, 2006 8:24 pm
by Penguin
just put this in your person .ODF


AnimatedAddon = "CAPE"

GeometryAddon = "imp_inf_vader_cape"
AnimationAddon = "imp_inf_vader_cape"
AddonAttachJoint = "bone_ribcage"

Posted: Sat Sep 02, 2006 12:08 am
by PvtParts
Thats it? You dont need to move any files from BF1 assets or anything?

Not that I dont trust you..but everything usually takes an arm and a leg to get working.

Posted: Sat Sep 02, 2006 8:53 am
by sawyerdk9
I think that you might need some .msh files or so. You might be able to find them in the assests somewhere but I took them from the swbf1 tools.

Posted: Sat Sep 02, 2006 12:29 pm
by PvtParts
Oh alright. Well I think I know what to get. Thanks for the assistance.

Posted: Thu Sep 14, 2006 2:37 pm
by jango232
w8 could you do the same thing for the pauldrens wot i mean is get the bf1 mod tools then find the ep2 clone arc repalce the model and the neccasery files to make the ep2 model turn into bf2 ep3 clone model then you could attach the pauldresns on cos to to the odf the pauldrenn can still go on all it is just overwriting some files in thiery it should work

Posted: Thu Sep 14, 2006 3:41 pm
by Teancum
English would be nice. Or any other language in a discernable format. And....what you're saying won't work.

Posted: Thu Sep 14, 2006 8:50 pm
by crazytieguy
kajong wrote:i tried putting in the capes, it didn't work :( they didn't appear, and the game didn't crash... :?
I'm not sure, but I think you might need to call them in your LUA.

Posted: Wed Sep 20, 2006 5:19 pm
by trainmaster611
Yeah but I heard they looked like plastic because of the lack of animation. :|