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Shiny Units

Posted: Thu Feb 21, 2008 10:33 am
by Thunder
hey i heard that using hex editer you mcan make Shiny units
How?

Re: Shiny Units

Posted: Thu Feb 21, 2008 10:42 am
by commanderalan
Thunder wrote:hey i heard that using hex editer you mcan make Shiny units
How?
modifying the MODLS chuncks


Li

Re: Shiny Units

Posted: Thu Feb 21, 2008 10:45 am
by The_Emperor
Maveritchell wrote:If you want to enable transparency, open up your .msh file with a hexeditor and find the name of the texture to which you're going to give transparency (search for .tga), say it's rep_inf_sharpshooter_cape. Once your cursor is on the name of the .tga, move it back a few places to where it says HBATRB - place your cursor on the place immediately after the last "B." The next 8 places should be "04 00 00 00 00 00 00 00." Change that to "04 00 00 00 04 00 00 00." Then save the mesh file and give your actual texture an alpha channel.

I'd think it would work the same with shinyness, but you'd need to change it into another value. (like maybe 04 00 00 04 00 00 04 00 or whatever. <-- that's just a random example.

To find it open a model that is shiny and look what numbers they are there



This is just a guess, meaning I'm not totally sure