Shiny Units
Posted: Thu Feb 21, 2008 10:33 am
hey i heard that using hex editer you mcan make Shiny units
How?
How?
modifying the MODLS chuncksThunder wrote:hey i heard that using hex editer you mcan make Shiny units
How?
Maveritchell wrote:If you want to enable transparency, open up your .msh file with a hexeditor and find the name of the texture to which you're going to give transparency (search for .tga), say it's rep_inf_sharpshooter_cape. Once your cursor is on the name of the .tga, move it back a few places to where it says HBATRB - place your cursor on the place immediately after the last "B." The next 8 places should be "04 00 00 00 00 00 00 00." Change that to "04 00 00 00 04 00 00 00." Then save the mesh file and give your actual texture an alpha channel.