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Space: Angruya v1.2 (Final I think...) - CLICK ME XD
Posted: Fri Aug 31, 2007 1:39 pm
by Aman/Pinguin
Hey Ho,
well, after working, and searching all glitches (I hope) a long time at this map it's finally finished, it's my first map which i release.
Story? There is no Story.
Desciption:
Like the title says it's a space map, which includes the modes: Assault, and Conquest (!

)
Assault:
Republic: 2 Mainships and 2 Frigates
Flyers
4x ARC-170 Starfighter
1x RTT
- deleted, added LAAT instead!
1x Vwing
1x Jedi-Starfighter
1x Republic Starfighter (Anakinstarfighter)
CIS: 1 Mainship 2 Frigates
Flyers
4x Scarab Starfighter
4x Droid Starfighter
Conquest:
CIS trys to capture one of the Republic Mainships
3 CP's for each team, custom sides and a Secret room, who will find it? Without freecam please
Heros:
REP:
Commander Oddball
CIS: General Grievous (default)
If you setup 32 Bots, it will become a great massacre, seriously. ^_^
Credits:
>ARC_Commander - Assassin Skin (which i just used as an example)
>[GT]Caleb1117 - Released Modelpack
>Falco / Invisible_Hand - Modding Help, Betatest, Clonemodels, Vibroblades
>OOM-9 - DC-15 Carbine
>[GT]Qdin - Magnaguard Chunks
>-_- / [GT]Skyhawk - Released Models
>Teancum - Scarab Starfighter
>liquid|TheDarkMask - Betatest
>wazmol69 - Magnastaff
It's important that you read the Readme file, otherwise the 1st persons for the battledroids won't work
DOWNLOAD: SPACE: ANGRUYA VERSION 1.2
Packed Filesize: 76.62 MB
Unpacked Filesize: 268 MB
DOWNLOAD: Magnaguard Chunks Source Files (credit goes to Qdin)
Packed Filesize: 35.54 KB
Unpacked Filesize: 72,2 KB
DOWNLOAD: Clone Assassin Source Files (inclusive XSI Files!)
Packed Filesize: 738.22 KB
Unpacked Filesize: 2,32 MB
__________________________________________________________________________
__________________________________________________________________________
Space: Angruya - v1.2 updates
- Removed Jettrooper
- Clone Assassin added for a better gameplay, CIS was to strong cause of the Magnaguards and SBD's
- RTT deleted
- LAAT added instead
- CIS 1st person textures corrected
- Floating turrets corrected
- Corrected the teams of some autoturrets in conquest mode
- Many little fixes
The Readme:
Re: Space: Angruya v1.1
Posted: Fri Aug 31, 2007 2:36 pm
by =AOX=Durge
Looks and sounds good, Dling.
PS-A ground version of the map? As in a ground Angruya?
Re: Space: Angruya v1.1
Posted: Fri Aug 31, 2007 2:40 pm
by EGG_GUTS
Looks Nice.

Re: Space: Angruya v1.1
Posted: Fri Aug 31, 2007 3:16 pm
by Darth_Z13
Downloading now. I will find that secret room!

Re: Space: Angruya v1.1
Posted: Fri Aug 31, 2007 3:36 pm
by Aman/Pinguin
Good luck =D
@Durge: yep ^^
EDIT: Going to sleep now... (its night in germany

) good night...please leave comments and show a screen when you find the secret room

:atat:
Re: Space: Angruya v1.1
Posted: Fri Aug 31, 2007 4:12 pm
by Teancum
No credit for the CIS Scarab (me) or the Republic Troop Transport (psych0fred)?
Re: Space: Angruya v1.1
Posted: Fri Aug 31, 2007 4:14 pm
by {501st}Commander_Appo
Wow,this is a pretty cool space map,great job
CC-11119/Commander Appo :troop:
Re: Space: Angruya v1.1
Posted: Fri Aug 31, 2007 4:41 pm
by Rekubot
Not many glitches to speak of...
1) The turrets on the bridge of the CIS ship float in mid-air once the bridge is destroyed. Either make sure that they are destroyed when the bridge is, or remove them completely.
2) Make sure that the turrets stop firing when the Auto-Defense Mainframe is destroyed.
And a quick suggestion which I tend to ask of every space map -- could you stop the turrets from regenerating once they've been destroyed? It's a waste of effort otherwise because they have so much health.
Overall this is a really nice map. I have to say that Conquest is action-packed enough without 32 units on there; it's crazy!
Also, to make the first-person droid skins work you need to hex-edit the MSH's to allow a differently named TGA file, otherwise it just doesn't work. Open the MSH file with XVI32 or something, rename the TGA to something different - make sure the name has the same number of characters as the original TGA file - then save and make a TGA file with that name. If you want more information, there's a thread somewhere in the SWBF Modding forum, called One Model, Several Textures or something. Hope that helps.
Edit: What the?! Um, I think I might've found the secret room

. Time to explore...
Edit2: "This is madness!" -- Y'know, you really should've put a death region under the capital ship, don't you think?

Re: Space: Angruya v1.1
Posted: Fri Aug 31, 2007 5:22 pm
by phazon_elite
Magnaguard chunks!? Where'd you get those? Is there a download somewhere, or did you just PM Qdin for them?
DLing now this map looks awesome.
- EP-782
Re: Space: Angruya v1.1
Posted: Sat Sep 01, 2007 2:29 am
by Aman/Pinguin
Teancum wrote:No credit for the CIS Scarab (me) or the Republic Troop Transport (psych0fred)?
Oh...Im so sorry

Forgot that... i will add you and psycho in 1.2... sorry
phazon_elite wrote: Magnaguard chunks!? Where'd you get those? Is there a download somewhere, or did you just PM Qdin for them?
I just asked Qdin at Xfire, he made them in 10 minutes.

I think i could release them later...
Now to the glitches:
Rekubot wrote:The turrets on the bridge of the CIS ship float in mid-air once the bridge is destroyed. Either make sure that they are destroyed when the bridge is, or remove them completely.
I already wanted to do that, but dont know how.

Maybe someone can tell me how to config that?
Rekubot wrote:Make sure that the turrets stop firing when the Auto-Defense Mainframe is destroyed.
I was wondering that they still fire then, but i added them to the list in the lua and they still do firing

Dont know how to fix that.
Rekubot wrote:could you stop the turrets from regenerating once they've been destroyed?
I could, yes. But i already did that and it was boring after 10 minutes, cause the turrets get destroyed very fast

But if more people think I should remove the regenerating, i maybe will do that.
Rekubot wrote:Also, to make the first-person droid skins work you need to hex-edit the MSH's to allow a differently named TGA file
Oh, ok i know how to do that ^^ Just take a look at Commander Oddball and the Republic Pilot

Just didnt know that i have to do that

thanks
@Rekubots EDIT's:
1: Yes? cool xD
2: you mean if you fall out of the room you fall to long? hm.... right maybe i really should add one....
Show a Screenshot of the room

btw was it so easy to find the room or did you simply have luck?
EDIT: Could someone change my Login name to liquid|Pinguin ? would be nice
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 4:33 am
by lieutenantcoda
dude, jus for ur info, that Republic Shuttle(RTT) is meant to be a GROUND vehicle, not a shuttle, unless that is GCW era where it is a shuttle for the alliance
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 5:00 am
by VF501
Great looking space map. I'll give it a download soon and have a go at it.
I like the layout of the Frigrates (Acclamators and the Banking Clan Comms Ships). Its well structered, and fits the battle.
OFFTopic: @ Rekubot: Yay!!! The oft forgotten XV312 Hex Editor was mentioned. Is that the one you use?
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 5:06 am
by Penguin
Offtopic: I use that editor, only one I've tried and I like it.
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 5:52 am
by Aman/Pinguin
lieutenantcoda wrote:dude, jus for ur info, that Republic Shuttle(RTT) is meant to be a GROUND vehicle, not a shuttle, unless that is GCW era where it is a shuttle for the alliance
Well,
http://www.secretsociety.com/forum/down ... 5FShuttle/
I just looked at that name ^^ Nevermind...
Offtopic: I use "Next-Soft Hex Editor MX"... for those whos interest

( i dont think it interests someone lol)
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 6:18 am
by Penguin
Also, when it says shuttle, It doesn't mean space/flying shuttle, Its a hover vehicle but Fred has it set up as a flyer for some reason...
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 7:00 am
by Rekubot
-=]BFWE[=-Pinguin wrote:Show a Screenshot of the room

btw was it so easy to find the room or did you simply have luck?
Just call it me being plain bad at the game

. I'll say I slipped when trying to concentrate on aiming, because I don't want to spoil it for everyone else. But no, it's not easy to find, you just need a bit of un/luckiness if you know what I mean. As for a screenshot, well, maybe later. I want others to find it first!
VF501 wrote:OFFTopic: @ Rekubot: Yay!!! The oft forgotten XV312 Hex Editor was mentioned. Is that the one you use?
Hehe, yeah, but I only ever use hex editors for putting several skins on the same model, so it's no big deal.

Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 8:48 am
by lieutenantcoda
Penguin wrote:Also, when it says shuttle, It doesn't mean space/flying shuttle, Its a hover vehicle but Fred has it set up as a flyer for some reason...
that could be useful, jus give it to the Alliance. :3po:
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 1:49 pm
by Master Fionwë
Awesome map! Downloading right now!
About the shuttel, it was both. ALL had it as a flyer, but with wings, while the jedi used them to get to the arena on Geonosis. I successfully converted it from a flyer to a hover, though, with help.
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 2:11 pm
by Aman/Pinguin
Re: Space: Angruya v1.1 Release
Posted: Sat Sep 01, 2007 7:20 pm
by lieutenantcoda
Master Fionwë wrote:Awesome map! Downloading right now!
About the shuttel, it was both. ALL had it as a flyer, but with wings, while the jedi used them to get to the arena on Geonosis. I successfully converted it from a flyer to a hover, though, with help.
i jus checked that the ALL had it as a flyer, without wings. so the model of the ground REP one is the same as model of the flying ALL one.