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Weird skeleton/animation set bug

Posted: Wed Apr 15, 2015 8:07 pm
by razac920
I've been trying to make an animation set for a fambaa, without much success. I overrode all the stock animations with an idle animation to get it to work, but now I see that the unit seems to be missing collision geometry (or whatever it's called): I can fly through the unit, any bullets I shoot go right through it without hitting it. Does anyone know where this collision information is stored? Is it in basepose.msh? Or in each of the animations?

Re: Weird skeleton/animation set bug

Posted: Wed Apr 15, 2015 8:28 pm
by Maveritchell

Re: Weird skeleton/animation set bug

Posted: Wed Apr 15, 2015 9:15 pm
by razac920
Huh, well I guess that works, but actually that's not what the problem was. I was already using IsAcklay = 1 in the unit odf and already had working collisions (somehow?) until I added SkeletonName to the odf.