<The Battlefront Project> (BETA Out)
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RevanSithLord
- Sith Master

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XxDepredationxX
- High General

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Syth
- General

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hmmm... I might change the Jet Troopers weapon, right now its an ARC caster but sense theres no sounds loaded for it on many of the CW maps its sorta of a distraction, unless I figure out how to edit the original sound files.
http://starwars.wikia.com/wiki/Reverse- ... se_grenade
Ive made a Reverse polarity pulse detonator, for the republic recons unit demolition weapon. It basically crushs (kills) anything in the radius, and has an edited ground-crack explosion (from mace). Pretty cool.
I did some editing on the mission death star map, there now will be some enemy storm troopers (rebels disguised as stormies).
I dled Fraps, add got some good clips, but the files are to huge for me to bother uploading any clips right now.
http://starwars.wikia.com/wiki/Reverse- ... se_grenade
Ive made a Reverse polarity pulse detonator, for the republic recons unit demolition weapon. It basically crushs (kills) anything in the radius, and has an edited ground-crack explosion (from mace). Pretty cool.
I did some editing on the mission death star map, there now will be some enemy storm troopers (rebels disguised as stormies).
I dled Fraps, add got some good clips, but the files are to huge for me to bother uploading any clips right now.
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Syth
- General

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YES!! I got the share ammo code working. There will now be two variations of the carbine the soldiers/medics/marines carry, semi-auto which is more powerfull and full auto, which has weaker ammo. And of course they share the same clip. OH, and the semi version will consume more ammo per shot sense its more powerfull.
REALISM!!
I got rid of that GCW indoor map crashing thing, I had to replace a the jedi heroes on those levels
Death star heroes are now (ep4 style) Vader and stormy-luke. Luke has the disguise kit so too, so he can be disguised as a stormy.
I thought that worked so well I made a alternate recon unit for the rebels on some maps that uses the han-stormy model with the disguise kit.
Made some new explosions for starfighters that look alot cooler.
Finally, started editing the GAM side. It now has weequays, and trandos. So now in jabbas palace, there will be a bunch of jabbas goons running all over. And dont worry, they can't take cps any more.

REALISM!!
I got rid of that GCW indoor map crashing thing, I had to replace a the jedi heroes on those levels
Death star heroes are now (ep4 style) Vader and stormy-luke. Luke has the disguise kit so too, so he can be disguised as a stormy.
I thought that worked so well I made a alternate recon unit for the rebels on some maps that uses the han-stormy model with the disguise kit.
Made some new explosions for starfighters that look alot cooler.
Finally, started editing the GAM side. It now has weequays, and trandos. So now in jabbas palace, there will be a bunch of jabbas goons running all over. And dont worry, they can't take cps any more.
Last edited by Syth on Sun Jul 15, 2007 9:01 pm, edited 1 time in total.
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Rekubot
- Jedi

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DarthMan
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Ace_Azzameen_5
- Jedi

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Ahem. How the [WNA] did you do that?Syth wrote:YES!! I got the share ammo code working. There will now be two variations of the carbine the soldiers/medics/marines carry, semi-auto which is more powerfull and full auto, which has weaker ammo. And of course they share the same clip. OH, and the semi version will consume more ammo per shot sense its more powerfull.
REALISM!!
You've gotta at least tell me the function....or is it odf stuff?
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Syth
- General

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Delinquent
This reads very promising.
Battlefront how it should have been.
I was thinking about stuff like ammo sharing different fire modes aswell to implement into my Imperial Base map. So thanks a lot for the tutorial.
From what I have read about your mod I can see that we have quite similar ideas about what Battlefront 2 should have been like: "Realistic" weapons (as far as you can talk about realism for star wars weapons of course), powerful blasters, jetpacks for the non-jetpacked factions and so on...
Don´t know if you have played my Imperial Base map, but it featured more "realistic" sides aswell, and if you´re interested I could send you some odf stuff like grenades that can be thrown over different distances depending on how long you hold the button ... probably not too hard to figure out that kind of stuff yourself but pm me if you want/need anything out of my side changes.
Greetings Del
Battlefront how it should have been.
I was thinking about stuff like ammo sharing different fire modes aswell to implement into my Imperial Base map. So thanks a lot for the tutorial.
From what I have read about your mod I can see that we have quite similar ideas about what Battlefront 2 should have been like: "Realistic" weapons (as far as you can talk about realism for star wars weapons of course), powerful blasters, jetpacks for the non-jetpacked factions and so on...
Don´t know if you have played my Imperial Base map, but it featured more "realistic" sides aswell, and if you´re interested I could send you some odf stuff like grenades that can be thrown over different distances depending on how long you hold the button ... probably not too hard to figure out that kind of stuff yourself but pm me if you want/need anything out of my side changes.
Greetings Del
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ARC_Trooper_phi658
- Rebel Warrant Officer

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that would be awesome! Delinquent's style of weapons added to this mod would make it even more fun to play.
I know you posted that your Medic units would have a bacta gun. maybe you should have it function similarly to the way heal works in Delinquent's map.
anyway, its your decision, Syth, but I think it would be complement the mod.
I know you posted that your Medic units would have a bacta gun. maybe you should have it function similarly to the way heal works in Delinquent's map.
anyway, its your decision, Syth, but I think it would be complement the mod.
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Achronos-117
- Rebel Colonel

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Can you please add scorch marks made by phazon_ elite into the game? (When you shoot, there are scorch marks where you fired your weapon) That would be great
You should add more "sensible" collisions. Like on tantive you cant go in between the chairs in the bridge. And then on Coruscant, you cant seem to jump off any of the edges. I know its kinda of weird but its just bugging me alot.
Also, are you going to use the Snail Tank from ML Kashyyk which has battle droids standing on it?
You should add more "sensible" collisions. Like on tantive you cant go in between the chairs in the bridge. And then on Coruscant, you cant seem to jump off any of the edges. I know its kinda of weird but its just bugging me alot.
Also, are you going to use the Snail Tank from ML Kashyyk which has battle droids standing on it?
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Syth
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1. Im going to look into it, not right now, but sometime I will.Achronos-117 wrote:Can you please add scorch marks made by phazon_ elite into the game? (When you shoot, there are scorch marks where you fired your weapon) That would be great
You should add more "sensible" collisions. Like on tantive you cant go in between the chairs in the bridge. And then on Coruscant, you cant seem to jump off any of the edges. I know its kinda of weird but its just bugging me alot.
Also, are you going to use the Snail Tank from ML Kashyyk which has battle droids standing on it?
2. yah right... Thats pandemics model problems, not my problems
3. Im going to use it. The droids being part of the MSH is a little weird, but its better then the original.
And thanks to Delinquent, I have odfs for charge-upable grenades! So now, holding a thermal det wil not only make it go further, it increases the its grenade timer too (something I added).
Originally, when I got the ammoshare thing working I thought it would screw up the award rifle, but the game figured it out! Sense both carbine versions (auto and semi-auto) have the same award rifle the game just combined them both together when you unlock it (if that makes sense)
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Achronos-117
- Rebel Colonel

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Syth
- General

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So many questions-
The grenade doesnt have a charge-up effect, it appears in your hand before you throw it though.
Ive edited award weapons slightely, the rifle is still a triple burst rifle but fires the correct laser colors. The award pistol is like it was before but correct laser color and no zoom. Theres no award shotgun at the moment, im going to something different for that. The sniper fires in triple bursts, but I might change it back to the beam rifle. And the award rocket is the same thing.
Im not completely done with the award stuff, so ^that^ stuff might change.
The grenade doesnt have a charge-up effect, it appears in your hand before you throw it though.
Ive edited award weapons slightely, the rifle is still a triple burst rifle but fires the correct laser colors. The award pistol is like it was before but correct laser color and no zoom. Theres no award shotgun at the moment, im going to something different for that. The sniper fires in triple bursts, but I might change it back to the beam rifle. And the award rocket is the same thing.
Im not completely done with the award stuff, so ^that^ stuff might change.
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Alpha
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Syth
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Sure. Right now im away at editing heroes. Ive got assaj ventress, shaakti, luminara and vos and cin drallig (which will be in knightfall) edited to my likeing. I noticed Teancum has a has a female model (i thinkfrom the clone wars game), maybe ill find a use for that somewhere.
Anyways, can anyone that has the electro-staff in Wazmol69's assets send PM me it or just re-release it? I tried to download Wazmol69's assets a while ago but the filefront has gotten rid the link.
Anyways, can anyone that has the electro-staff in Wazmol69's assets send PM me it or just re-release it? I tried to download Wazmol69's assets a while ago but the filefront has gotten rid the link.
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ARC_Commander
- High General

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Achronos-117
- Rebel Colonel

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brokenshard_of_glass
- jangoisbaddest
- Lieutenant General

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