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Re: Ryloth : Canyon
Posted: Fri Sep 11, 2009 2:44 am
by MandeRek
DarthRogueKnight wrote:Nova Hawk wrote:Ooh, random skydomes on a Ryloth map? Ownage! Btw, I think you should change the Mace Windu to the one that was released in the BF0 mod. If MandeRek let's you that is.
Uh...why?
This Mace Windu model is by far the most accurate that GT has....

My model is more standard, only with small 'TCW' modifications. I'm totally cool with opinions though
@Cookie - Got the blurrg ingame already?
Re: Ryloth : Canyon
Posted: Fri Sep 11, 2009 8:33 am
by RogueKnight
MandeRek wrote:DarthRogueKnight wrote:Nova Hawk wrote:Ooh, random skydomes on a Ryloth map? Ownage! Btw, I think you should change the Mace Windu to the one that was released in the BF0 mod. If MandeRek let's you that is.
Uh...why?
This Mace Windu model is by far the most accurate that GT has....

My model is more standard, only with small 'TCW' modifications. I'm totally cool with opinions though
@Cookie - Got the blurrg ingame already?
Sorry Mande, I wasn't trying to put yours down, especially since I haven't seen it yet, I was just trying to say that the JKA model makes him look less cartoonish than the stock model, and a bit more menacing.
Re: Ryloth : Canyon
Posted: Fri Sep 11, 2009 11:22 am
by [Skirata]Darman[M]
Models and skins are nice, the map looks ok.
I would change the texture of the Rhen Var buildings.
Do you have the model for the blurb ( I don't knoe how to write this but I mean the creatures of the Twi'leks) or the tactical droid? I think they could be useful. I've seen them in the 2.1 version of bf0.
:greeny:
Re: Ryloth : Canyon
Posted: Fri Sep 11, 2009 1:09 pm
by Darth_Spiderpig
I think Cookie willa dd them both(?)
Looking forward to it, keep it on

:clone:
Re: Ryloth : Canyon
Posted: Fri Sep 11, 2009 2:31 pm
by Labj
i cant wait this, i havent DLed many mods lastly...
Re: Ryloth : Canyon
Posted: Tue Sep 29, 2009 3:12 pm
by B.I.G_Cookie
thanks guys.
Skipper 24 wrote:Nice new screens. Will you be able to get up onto the higher levels where some of those houses are?
no
Nova Hawk wrote: Btw, I think you should change the Mace Windu to the one that was released in the BF0 mod.
im going to keep Toonce's Windu.
DarthSlim wrote:Hmm, a little heavy on the grass if you ask me. I would put more in the canyon areas and less in the town areas so you have some varied terrain. The streets weren't all grassy in the clone wars episodes.
i want to keep some foliage, because without it the canyon just looks so empty..
MandeRek wrote:@Cookie - Got the blurrg ingame already?
not yet, i sent a pm to you.
__________________________________________
Ok small update:
i have all units for the republic and cis ingame.
i just need to change their weapons etc. and fix all those floating weapon icons.
I still need a hero for the cis. im thinking about adding a bx droid commano / OOM-9 commander droid / count dooku or asajj ventress.
please post suggestions.
pics of the last cis units:
deltas magna guard
cis elite droid
i coulnt take better screenies, because the pc that im using at the moment doesnt have the free cam installed.
i also have some bad news:
my modding pc overheats because its cooler or processor is damaged.
i cant munge that much or my pc shuts down.
i hope to get it repaired or to get a new pc soon.
thats why i cant work on the map that often.
still to do:
- changing some weapons of the custom units
- small map improvements
- adding twileks
its mostly done i think.

Re: Ryloth : Canyon
Posted: Tue Sep 29, 2009 4:02 pm
by MandeRek
Add a blurrg?

Re: Ryloth : Canyon
Posted: Tue Sep 29, 2009 4:09 pm
by mswf
Well, may I suggest to use a BX-commando droid model for the CIS elite droid? (they are almost the same namely)
As a hero, well, you could ad an OOM droid.
Re: Ryloth : Canyon
Posted: Tue Sep 29, 2009 6:33 pm
by Nihillo
I rather like the current Elite.
Re: Ryloth : Canyon
Posted: Wed Sep 30, 2009 2:53 am
by B.I.G_Cookie
MandeRek wrote:Add a blurrg?

im going to add him, it still doesnt spawn somehow.
im also going to replace the rep engineer with commander cody. the republic sniper is going to be a tech/sniper specialist.
for the hero: i plan to include the BX-commando, since he wasnt used in many maps.
Re: Ryloth : Canyon
Posted: Wed Sep 30, 2009 8:27 pm
by Deviss
B.I.G_Cookie wrote:MandeRek wrote:Add a blurrg?

im going to add him, it still doesnt spawn somehow.

add it the same add in Hoth map, check Hoth script mission

Re: Ryloth : Canyon
Posted: Tue Oct 06, 2009 2:12 am
by B.I.G_Cookie
i cant really make any progress on the map because of the problems with my pc.
so i have decided to stop working on it for now.
could someone lock this thread? thanks.
