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Re: Battlefront Zero Mod Information

Posted: Tue Jul 15, 2008 4:49 pm
by Super_Clone
does anyone ever pay attention to any of my posts? :runaway:

Re: Battlefront Zero Mod Information

Posted: Tue Jul 15, 2008 5:01 pm
by JPI Dictator4life
Ive looked at the other stuff in the BF0 forum, and what about the other clone legions in the maps? I saw a pcture of a purple trooper. What legion is that?

Re: Battlefront Zero Mod Information

Posted: Tue Jul 15, 2008 5:16 pm
by ARC_Trooper_phi658
@ MandeRek

if I may be so bold as to make a suggestion for Durge. I always liked the current conversion pack model for Durge with one exception, it looked too much like the cartoon, which exaggerated his height and shoulder bredth compared to that of humans. In the model you plan to make od Durge, would you consider having him look like in these pictures?

http://www.paralada.org/Estonia_self/Es ... rge23.html

http://www.flickr.com/photos/i_said_boo/525415370/

that way, he would not tower over all the other heroes and would not be the biggest unit on the battlefield. Also, his current model makes it a little awkward when going in close up, over the shoulder view during gameplay. Making a model like in the pics would eliminate this problem.

Re: Battlefront Zero Mod Information

Posted: Tue Jul 15, 2008 5:19 pm
by Super_Clone
i guesse no one does pay attention to me or my posts "crys in a corner very lonly and upset"







can someone please give me the link to the Cyber Maul assets couse i cant find the JKA Thread?

Re: Battlefront Zero Mod Information

Posted: Tue Jul 15, 2008 5:29 pm
by AQT
Wazmol's Assets Pack 2 Release Thread <-CLICK
Cyber Maul is in it. I'm not sure why it would be in the JKA Thread.

Re: Battlefront Zero Mod Information

Posted: Wed Jul 16, 2008 2:33 am
by redgroupclan
AQT wrote:Wazmol's Assets Pack 2 Release Thread <-CLICK
Cyber Maul is in it. I'm not sure why it would be in the JKA Thread.

Thanks for that :thumbs:

Re: Battlefront Zero Mod Information

Posted: Wed Jul 16, 2008 7:23 am
by MandeRek
ARC_Trooper_phi658 wrote:@ MandeRek

if I may be so bold as to make a suggestion for Durge. I always liked the current conversion pack model for Durge with one exception, it looked too much like the cartoon, which exaggerated his height and shoulder bredth compared to that of humans. In the model you plan to make od Durge, would you consider having him look like in these pictures?

http://www.paralada.org/Estonia_self/Es ... rge23.html

http://www.flickr.com/photos/i_said_boo/525415370/

that way, he would not tower over all the other heroes and would not be the biggest unit on the battlefield. Also, his current model makes it a little awkward when going in close up, over the shoulder view during gameplay. Making a model like in the pics would eliminate this problem.
I agree. I saw that Durge was ported from JKA as well, and was basicly made to look like the cartoon.. I'll make one like your pics, but also so he's a bit BF2 like ;)

About the cyber maul, good luck! He has weighting problems, and misses the perfect side, new weapon, new anims etc.. You've got yourself an old outdated model ;) :lol:

As for all things we make.. We won't release the assets until we stop with this.. It might be that we release a .lvl file of a certain hero or vehicle one day, to make a bit of advertisement.. We don't see why we would release it, if all special is available to all, it isn't special anymore :)

Re: Battlefront Zero Mod Information

Posted: Wed Jul 16, 2008 4:29 pm
by Jabbabob
Darn. I hoped once I got SWBF2, I could try this. :( Darn. Oh, well, good luck!

Re: Battlefront Zero Mod Information

Posted: Wed Jul 16, 2008 6:26 pm
by Caleb1117
I kinda like durge's exaggerated shoulders and size, he isn't Human after all.

Re: Battlefront Zero Mod Information

Posted: Wed Jul 16, 2008 8:15 pm
by ARC_Trooper_phi658
still, I guess it might be nice to have 2 durge models, 1 thats faithful to the cartoons, and 1 that is a little easier to picture in live action.

Re: Battlefront Zero Mod Information

Posted: Wed Jul 16, 2008 11:47 pm
by redgroupclan
Who is Durge? I mostly only know characters that were in the movie...and noticed alot...

Keep rocking this mod, guys! Image

Re: Battlefront Zero Mod Information

Posted: Thu Jul 17, 2008 4:02 am
by tylerman29
you people need to watch the clone wars series.. cuz your missing a lot of info :yes:

Durge is a bounty hunter who lived thousands of years and is non human .. has an arsenal of weapons and cant really die.. alien that reforms himself if injured.. obi defeated him twice in the series but still wasnt dead and carried on his bounty hunting career. :jango: thats just basic info just go on wookie for a complete life story :google:

Re: Battlefront Zero Mod Information

Posted: Thu Jul 17, 2008 4:20 am
by wazmol
tylerman29 wrote:you people need to watch the clone wars series.. cuz your missing a lot of info
Says the person who spelt "Muunilinst" wrong in hes location. Lol.


Battle over Muunilinst is coming along nicely, i will post a few more pics of it later...

Re: Battlefront Zero

Posted: Thu Jul 17, 2008 4:24 am
by Bantha55
wazmol wrote:Yep, its animated.

Model= Me
Skin= Me and MandeRek
Animation= MandeRek

Yeah, i do agree about the gun platforms, they do seem too green but i cant really get a better shade. What do you suggest?
I would suggest to make it grey. Grey would look more authentic i think.

Re: Battlefront Zero

Posted: Thu Jul 17, 2008 4:30 am
by DarthD.U.C.K.
Bantha55 wrote: I would suggest to make it grey. Grey would look more authentic i think.
Image

:lol:

Re: Battlefront Zero Mod Information

Posted: Thu Jul 17, 2008 7:29 am
by MandeRek
Fwew.. With the 3 maps, also the Galactic Marines, 187th, Confederate and HEROES are done..

I'm going to improve the Magna's collision for his cloak, and then I'll complete Geonosis Arena.. Wazzie, we've got a cursed combination: perfect working odfs+perfect working weapon model+perfect working unitmodel+perfect working animations = perfect unit that makes the screen freeze after 10 seconds..

Okay! :|

Re: Battlefront Zero Mod Information

Posted: Thu Jul 17, 2008 7:33 am
by wazmol
As i said, scratch the base pose, its messing things up.

Re: Battlefront Zero Mod Information

Posted: Thu Jul 17, 2008 10:18 am
by MandeRek
Dude, i did!! I think the shooting anim is messing something up, maybe because i've got a messy computer but that shouldn't be a reason.. I'll make new ones and see if they work.. For all my heroes they work fine! Updated Confederate thread: the Magnaguard has a 100% working cloak with cloth props! :lol:

Re: Battlefront Zero Mod Information

Posted: Sat Jul 19, 2008 12:47 pm
by Caleb1117
ARC_Trooper_phi658 wrote:still, I guess it might be nice to have 2 durge models, 1 thats faithful to the cartoons, and 1 that is a little easier to picture in live action.
Oh well I'll definitely agree, the texture could use realizing to make it non-CartoonNetwork.

Re: Battlefront Zero

Posted: Sat Jul 19, 2008 12:49 pm
by Xavious
DarthD.U.C.K. wrote:
Bantha55 wrote: I would suggest to make it grey. Grey would look more authentic i think.
Image

:lol:
Yeah, that's what it looks like in the cartoon, but this isn't a cartoon mod. I agree with the grey. (And maybe some CIS blue as well)