@Maveritchell: Yes, the interiors don't fit together perfectly. I've tried a few things to cover the gaps, but I'm hoping to either improve upon this (via reskinning) or replace what I've done with new models. So far, my solutions are decent at best. It all depends on whether I can learn XSI soon, though my real problem is being unable to export even when I do. Thanks for the tip, though. I'll keep it in mind.
@ARC_Trooper_phi658: Oh, I'm not in a hurry. I just don't want anyone asking when it'll be done. It's taken me well over a year to get even this far. It's not so much difficult as it is time consuming, plus I did put it on hold for a long time for something else, which turned out to be a mistake and won't be happening again.
@XxDepredationxX: I don't yet have any experience with XSI (not to mention my modelling skills are still primitive), and I definately can't export myself. So, no dice on that for now. And, yeah, the look of the Home One was a relief because it would've been a lot more work otherwise.
@Aksel3:Hmm? I haven't really looked closely at space with the Conversion Pack. I'll have to check it out.
As for the cockpit, I was flying the TIE Interceptor when I took that. All of the spacecraft have their default cockpits. I may or may not change them.
What I have going at the moment is one cruiser and two frigates per side, though I plan on adding more later. I'm hoping to have two cruisers (with interiors) and 4-6 frigates, conservatively, per side for the actual release version.
Anyway, screenshots!
A view through the aft MonCal hanger doorway from the hall, with the Sentinel. You can see my gap fill-in isn't so terrible here.
Pilots rushing from the rear CP to the hanger. The door on the left is to the defense mainframe room.
The Tantive Barracks, which contains the rear CP
Gah! Followed! As dumb as they say AI are, they sure remember where you last went.
Btw, I forgot to mention the second CP in each ship is capturable.

It's still assault mode, though. Sorry.
"Uhh...how's it goin'?" Obviously, the second Imp CP.
Corridor to the Imp Engine Room. Here, you can see how distracting covering the gaps can get.
The corridor between the Engine Room and the Shield Gen. Doorway leads back to the defense mainframe.
Viewing the Imperial hanger. Think of the window as a two-way mirror, as you can't see it on the other side.
As you can probably see, it has it's shortcomings, but I'm hoping to camouflage what I can to a point where it's barely noticeable. I'm hoping the gameplay will make up for that, or make it barely noticeable.
