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RE: WIP Space: Boarding Action

Posted: Wed Jul 11, 2007 5:22 pm
by Darth_Z13
Hey, that looks awesome! I love all these new space maps coming out! :D

RE: WIP Space: Boarding Action

Posted: Wed Jul 11, 2007 5:24 pm
by DarkLuke14
WHOA!!! awsome map......


I can give feed back if you let me beta test a pre release alpha version.... please


EDIT: hey, if you make a story for it and add more battles to it it could become one of the hosted mods, like 607th........ :D

i can also provide pictures for loading screens

RE: WIP Space: Boarding Action

Posted: Wed Jul 11, 2007 5:32 pm
by FOOLIS
yeah looks very cool for now

RE: WIP Space: Boarding Action

Posted: Wed Jul 11, 2007 6:59 pm
by trainmaster611
Very cool Noodles, you're getting along a lot better than I am! :lol:

Mind showing us more of the interior? :|

Posted: Thu Jul 12, 2007 3:35 am
by MercuryNoodles
Thanks for the compliments. I was kind of expecting "That's it?" to come up a lot, since a lot of these ideas are ideas other people have also come up with, or released. :P

Actually, I've been working on this since around or before the BoE map was announced, so I've had some time to piece it together and squash some of the major problems.

I'll post more screenshots soon, maybe even tonight. The interiors will look kind of bad in places, because I'm doing this without any XSI work, though I've tried to make as much of it as I could not stand out too terribly.

Posted: Thu Jul 12, 2007 4:00 am
by Maveritchell
A tip for those interiors: I know when I've played around with adding hallways, etc. to cap ship interiors I've always had gap problems, and I assume that's what you're talking about with "looking kind've bad in places." Find yourself some good lego pieces (just any - in this case metal-textured - small meshes) that you could use to plug the gaps where non-matching mesh pieces intersect.

Best of luck, it'll be interesting to see what you do with SS interiors; I've never satisfactorally made one.

Posted: Thu Jul 12, 2007 4:50 am
by ARC_Trooper_phi658
nice one, MercuryNoodles. A must to download.

and by all means, there is no ned to rush. that just means it will be better when its done.

Posted: Thu Jul 12, 2007 6:23 am
by XxDepredationxX
Very good looking but by any chance could you add another hangar to the ISD or the hangar below?

And I also like the Tantive IV corridors in the MonCal, they somehow looks very suitable. Maybe because of Home One having white interiors. :D

Posted: Thu Jul 12, 2007 6:59 am
by Aksel3
Woah! This is great! Exactly how I pictured space battles were going to be in the first place, great job Mercury'. :)

Perhaps you'd like to take a look at the ships from the Conversion Pack ? I'm pretty sure that some of those ships would make this battle even more interesting. :wink:

Posted: Thu Jul 12, 2007 7:00 am
by Taivyx
Wow, I love all these unique space maps coming out!

Your xwing cockpit doesn't look quite right though....
Here's a picture of a real xwing cockpit if you need it

Image

Posted: Thu Jul 12, 2007 7:40 am
by Penguin
he never posted a picture of the xwings cockpit?

Posted: Thu Jul 12, 2007 7:42 am
by Taivyx
Check out the "frigates duking it out" picture.
I think that's the xwing cockpit, as it has the xwing's on the computer.

Posted: Thu Jul 12, 2007 9:16 am
by Ateas
I think that's the xwing cockpit, as it has the xwing's on the computer.
Thats the TIE fighter cockpit. Supposedly, the x-wing is meant to represent the targeting system.

Posted: Thu Jul 12, 2007 9:23 am
by Taivyx
It is?
Oh, I thought that it was meant to represent the shield readings or damage taken on the ship.
My mistake then.

Posted: Thu Jul 12, 2007 10:42 am
by MercuryNoodles
@Maveritchell: Yes, the interiors don't fit together perfectly. I've tried a few things to cover the gaps, but I'm hoping to either improve upon this (via reskinning) or replace what I've done with new models. So far, my solutions are decent at best. It all depends on whether I can learn XSI soon, though my real problem is being unable to export even when I do. Thanks for the tip, though. I'll keep it in mind.

@ARC_Trooper_phi658: Oh, I'm not in a hurry. I just don't want anyone asking when it'll be done. It's taken me well over a year to get even this far. It's not so much difficult as it is time consuming, plus I did put it on hold for a long time for something else, which turned out to be a mistake and won't be happening again.

@XxDepredationxX: I don't yet have any experience with XSI (not to mention my modelling skills are still primitive), and I definately can't export myself. So, no dice on that for now. And, yeah, the look of the Home One was a relief because it would've been a lot more work otherwise.

@Aksel3:Hmm? I haven't really looked closely at space with the Conversion Pack. I'll have to check it out.



As for the cockpit, I was flying the TIE Interceptor when I took that. All of the spacecraft have their default cockpits. I may or may not change them.


What I have going at the moment is one cruiser and two frigates per side, though I plan on adding more later. I'm hoping to have two cruisers (with interiors) and 4-6 frigates, conservatively, per side for the actual release version.

Anyway, screenshots!

A view through the aft MonCal hanger doorway from the hall, with the Sentinel. You can see my gap fill-in isn't so terrible here.
Image

Pilots rushing from the rear CP to the hanger. The door on the left is to the defense mainframe room.
Image

The Tantive Barracks, which contains the rear CP
Image

Gah! Followed! As dumb as they say AI are, they sure remember where you last went. :P
Image

Btw, I forgot to mention the second CP in each ship is capturable. :D It's still assault mode, though. Sorry. :P
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"Uhh...how's it goin'?" Obviously, the second Imp CP.
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Corridor to the Imp Engine Room. Here, you can see how distracting covering the gaps can get.
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The corridor between the Engine Room and the Shield Gen. Doorway leads back to the defense mainframe.
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Viewing the Imperial hanger. Think of the window as a two-way mirror, as you can't see it on the other side.
Image


As you can probably see, it has it's shortcomings, but I'm hoping to camouflage what I can to a point where it's barely noticeable. I'm hoping the gameplay will make up for that, or make it barely noticeable. :P

Posted: Thu Jul 12, 2007 10:47 am
by Rekubot
Looks incredible so far. Nice job!

Posted: Thu Jul 12, 2007 10:50 am
by XxDepredationxX
Wow! Having Tantive IV as interior for the MonCals and the Death Star hangar for the ISD interior, that's pretty smart. I never actually think putting the DS hallways would look so good in an ISD. :shock:

Posted: Thu Jul 12, 2007 11:07 am
by jangoisbaddest
This is exactly what I was working on - same ideas for assets, everything (even the overlook on the hanger) - but I was never able to piece it together right, especially the collision geometry on the Tantive IV corridors where there is no MSH. Glad to see someone else had the idea, tho :) I look forward to it!

Edit: Oh, and by the by, you might want to search the forum for the teleportation code. That way you can have a bridge section actually located where the bridge is supposed to be, etc (if that is appealing to you).

Posted: Thu Jul 12, 2007 12:58 pm
by Xavious
Man, I love all these new space maps coming out. Looks great so far. (Woot! Interiors!)

Posted: Thu Jul 12, 2007 1:25 pm
by EGG_GUTS
Wow, That's awesome! :D I always wanted a full interior for cap ships. :D :shock: