Crash with no sev3 errors [Solved]
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- skelltor
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Crash with no sev3 errors [Solved]
i get a crash right about when i click a side i opened my error log but there are no sev3 errors but there are a lot of errors mentioning a combo file i dont know what to do because i cant post my error log(it is to many characters)help please.
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FragMe!
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Re: crash with no sev3 errors
What was the last thing you changed/added?
Try removing that and see if it still crashes.
From experience it is happened to me when it can't find some element of a weapon, usually an effect odf or a common odf but it usually give an error message.
Try removing that and see if it still crashes.
From experience it is happened to me when it can't find some element of a weapon, usually an effect odf or a common odf but it usually give an error message.
- skelltor
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Re: crash with no sev3 errors
Ok i added a grapple droid i will try removing him.
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Deviss
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Re: crash with no sev3 errors
and? that was the problemskelltor wrote:Ok i added a grapple droid i will try removing him.
- StarkillerMarek
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Re: Crash with no sev3 errors
Is it too many characters because you just let you error log accumulate? You can delete it and make another one?skelltor wrote:i get a crash right about when i click a side i opened my error log but there are no sev3 errors but there are a lot of errors mentioning a combo file i dont know what to do because i cant post my error log(it is to many characters)help please.
- skelltor
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Re: Crash with no sev3 errors
no it is not accumulated
no the grapple droid is not the problem i added him to another map just fine
edit now it happend again when i made a tantive IV hero assault
here is my lua (again no sev 3 errors and the error log is to long. is there anything wrong that would cause a ctd?
edit2 i found these in my error log
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 840
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 844
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 848
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 852
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
no the grapple droid is not the problem i added him to another map just fine
edit now it happend again when i made a tantive IV hero assault
here is my lua (again no sev 3 errors and the error log is to long.
Hidden/Spoiler:
edit2 i found these in my error log
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 840
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 844
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 848
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 852
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter(): The award settings file does not exist
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Deviss
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Re: Crash with no sev3 errors
in your soldieranimation memory pool line put to 900 please
like this:
Hidden/Spoiler:
- skelltor
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Re: Crash with no sev3 errors
yup and it works!!!!
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Deviss
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Re: Crash with no sev3 errors
cool remember when no sev3 or is memory pools into lua the problem, or is ingame fileskelltor wrote:yup and it works!!!!
- skelltor
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Re: Crash with no sev3 errors
ok thx man
and thx everyone who helped or tried to.
