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Invisibility as a secondary?

Posted: Mon Aug 29, 2011 10:11 pm
by yuke5
I tried making invisibility as a secondary to one of my custom units by adding "WeaponChannel = 1"
but whenever I press "r" for some reason it turns on invisibility and whenever I run out of stamina I reload! It's really weird. Do I need to add some sort of odf function to get it to work? Your help is much appreciated.

Re: Invisibility as a secondary?

Posted: Mon Aug 29, 2011 10:14 pm
by CressAlbane
Is this a melee unit? They can sometimes have odd control like that. Or, if this unit has primary melee and gun, the stealth would have to be a primary also.

Re: Invisibility as a secondary?

Posted: Mon Aug 29, 2011 10:26 pm
by yuke5
^ Yep, I guess that is the problem, I just jumped to conclusions. I'll just get rid of the units grenades.

Re: Invisibility as a secondary?

Posted: Tue Aug 30, 2011 4:18 pm
by Dakota
hmm in bfx the clone assassin will reload if u have on stealth and run out of stamina, maybe if you could find a way to remove the animation of the stealth or either change it to something u want it to be.

Re: Invisibility as a secondary?

Posted: Tue Aug 30, 2011 9:58 pm
by yuke5
Dakota wrote:hmm in bfx the clone assassin will reload if u have on stealth and run out of stamina, maybe if you could find a way to remove the animation of the stealth or either change it to something u want it to be.
I think this is because there is no gun used with a melee weapon. Guns, melee's and secondary's don't mix.