RotE #5: Shadows and Flames (Version 1.0) Released!!
Moderator: Moderators
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
RotE #5: Shadows and Flames (Version 1.0) Released!!
Map has been released:
http://files.filefront.com/RotE+5+SFzip ... einfo.html
Make sure you read the README file. Don't expect anything great. In fact, keep your expectations low. I wanted to finish this before I leave for college.
- PR-0927
http://files.filefront.com/RotE+5+SFzip ... einfo.html
Make sure you read the README file. Don't expect anything great. In fact, keep your expectations low. I wanted to finish this before I leave for college.
- PR-0927
-
Syth
- General

- Posts: 784
- Joined: Thu Apr 13, 2006 8:46 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: happy fun island
Re: RotE #5: Shadows and Flames Released!!
Thats cool. ya had a good run majin (or PR-0927), we all have to move on eventually. see ya!
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
I'll still be at GT. But, I'm done mapping for SWBF II.
- PR-0927
- PR-0927
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
I'll download and play later, uploading some videos to youtube right now 
PS: Love your advertising strategy, log onto Xfire, spam every one the link, then log off before they can reply lol.
PS: Love your advertising strategy, log onto Xfire, spam every one the link, then log off before they can reply lol.
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
Haha, I was waiting for someone to comment on that. I was laughing myself.
- PR-0927
- PR-0927
-
Penguin
- Jedi Admin

- Posts: 2541
- Joined: Sun Mar 05, 2006 12:00 am
- Location: Australia
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
I got a reply in before you signed out 2 seconds later 
'I saw'
'I saw'
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
I'll upload it to Filefront this weekend when I have time. But if you're really disappointed in the way the map turned out I could possibly try and improve it for future versions. We'll see I guess.
-
Death_Commando
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
Cool, downloading now! :vader2:
-
Doom_Commander
- Private Second Class
- Posts: 61
- Joined: Fri Jun 29, 2007 6:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
Downloading now but I gtg to school.
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
Holy crap, I thought this map was going nowhere 
-
{501st}Commander_Appo
- 1st Lieutenant

- Posts: 441
- Joined: Thu Jun 14, 2007 2:40 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Earth
- Contact:
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
OMG
,yes now I can now lead my imperial army at tatooine,thanks for the map MajinRevan
- :clone:
- :clone:
-
Crazy_Killa
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
OMG this is so cool i been waiting for this for ages dling now 
- trainmaster611
- Sith Lord

- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
I have to agree. This map wasn't nearly as good as the last four. The map is essentially a wide open plain with the excetion of an occasional rock and tusken camp.[GT]EraOfDesann wrote:I'll upload it to Filefront this weekend when I have time. But if you're really disappointed in the way the map turned out I could possibly try and improve it for future versions. We'll see I guess.
The main reb cp is uncapturable which makes it frustrating to play as the empire.
There are no decent weapons to take down the UTAT (except for the detpack, which the AI don't use) so they always make it across the battlefield without any damage.
You just used the standard shotgun for the spec ops reb soldier.
There was only one unit on the imp side: the commando which it doesnt seem like they would send out an entire army of them. Before you were conservative with that unit. Now the entire army is made up with them.
The anti-vehcile or anti-armor or whatever that explosion launcher thing was that the commandos had for a primary weapon, it crashes the game.
There's no standardized rifleman on the reb team like you had in the past versions so if you want to take on the imps, you have to do it with the sniper so you can't aim easily.
The stealth thing makes it near impossible to see where the imps are and they don't show up on the minimap and considering that its night time and the skin is already black and they have shields and snipe rifles in addition to regular rifles....can you see where I'm going with this?
The Dwarf Spider droids appear to be on auto-pilot, am I correct? They don't move and they don't fire at the enemy.
The sides are totally unbalanced and unstandardized and the battlefield is too simple. I would suggest some major reworkings of the map.
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
Well, I think there is something up with your game, in honesty. I have killed UT-ATs many times. That Rebel class is the engineer, not a special operations class. Read the README file about the commandos. The DC-17m ICWS Anti-Armor Attachment never crashed the game for me. I used it liberally. I purposely did not add a standard soldier to either side. The battle was meant to be a massacre for the Rebels - an ambush. And, the B2 Super Battle Droid acts as the standard soldier in a way. The DSD1 Dwarf Spider Droids are not vehicles, but droids. So, you cannot control them. And they do move and shoot. The laser sounds like it should as well. I did not intend for balance on the map either. And the Rebel CP is capturable, if you walk into the base (which is hard to do - you get shot easily). Also, the map is a wide open plain because it is in the middle of nowhere in the deserts of Tatooine (LOL, the whole planet is deserts).
Keep your expectations low, remember?
I think I at least did well with the Tuskens - their snipers even have a real bullet model...which you cannot even see, LOL. And crazy ninja Tuskens are fun to shoot at.
- PR-0927
Keep your expectations low, remember?
I think I at least did well with the Tuskens - their snipers even have a real bullet model...which you cannot even see, LOL. And crazy ninja Tuskens are fun to shoot at.
- PR-0927
-
RevanSithLord
- Sith Master

- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
Ah, done mapping for SWBF 2, dude?
No 6? Darn. OH well. Testing out now.
No 6? Darn. OH well. Testing out now.
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
Yes, I'm done mapping for SWBF II.
- PR-0927
- PR-0927
- valiant
- 1st Lieutenant

- Posts: 449
- Joined: Fri Sep 16, 2005 6:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
(Starts crying over Majin not modding anymore) IT WILL be great. Don't worry. It will probably be GREAT!
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
It's up. Sorry for the harsh review. 
- PR-0927
- Old School Staff
- Posts: 844
- Joined: Fri Dec 31, 2004 9:15 pm
- Location: Kent, OH, U.S.A.
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
Not a problem at all, Era. Thanks. As for the harsh review - you were honest, and I appreciate that. Plus, I expected it. And of course you will still be taking over! LOL. I need to upload the rest of the files when I get to college, I have no time now.
- PR-0927
- PR-0927
- EraOfDesann
- Jedi Admin

- Posts: 2170
- Joined: Mon May 30, 2005 5:22 pm
- Location: North Texas
- Contact:
Re: RotE #5: Shadows and Flames (Version 1.0) Released!!
PR-0927 wrote:Not a problem at all, Era. Thanks. As for the harsh review - you were honest, and I appreciate that. Plus, I expected it. And of course you will still be taking over! LOL. I need to upload the rest of the files when I get to college, I have no time now.
- PR-0927
Take all the time you need.
