MemoryPools explanations

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nobody3
Rebel Sergeant
Rebel Sergeant
Posts: 188
Joined: Wed Jun 15, 2011 8:30 am

MemoryPools explanations

Post by nobody3 »

Hi, can somebody explain what each of the following memory pools are used for exactly? Thank you

Aimer
BaseHint
ConnectivityGraphFollower
Navigator
Obstacle
Ordnance (Allows for more ordnances to be shown?)
PathFollower
PathNode
PathRequest
PowerupItem (Health&ammo packs limit?)
UnitAgent
UnitController
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