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Re: Model showcase thread

Posted: Sat Jan 12, 2008 7:03 am
by DarthD.U.C.K.
ijndeed nice, but kinda lowrez, maybe you could add more details

Re: Model showcase thread

Posted: Sat Jan 12, 2008 9:42 am
by maxloef
UPDATE!!!!

the model is basicly finished just to texture it..ive added in some ground to make it look more real

Image

Re: Model showcase thread

Posted: Sat Jan 12, 2008 9:47 am
by MandeRek
Looks fantastic! Only i do think texturing will be hell of a job :P

Re: Model showcase thread

Posted: Sat Jan 12, 2008 10:10 am
by TheDarkMask
This ship looks really nice :thumbs:

Re: Model showcase thread

Posted: Sat Jan 12, 2008 10:44 am
by Caleb1117
MandeRek wrote:Looks fantastic! Only i do think texturing will be hell of a job :P
Depends on if he's merged it yet, really.

Nice Job!

Re: Model showcase thread

Posted: Sat Jan 12, 2008 3:00 pm
by Challenger33
DarthD.U.C.K. wrote:ijndeed nice, but kinda lowrez, maybe you could add more details
Well, most of the details will be added with the texture, this type of escape pod doesn't have many details.

Awesome model maxloef!

Re: Model showcase thread

Posted: Sat Jan 12, 2008 3:04 pm
by Taivyx
Wow, that's great!
How many polygons is it?

Re: Model showcase thread

Posted: Sat Jan 12, 2008 5:20 pm
by maxloef
7400 tri's

also a new screenie with textures =) Note the sand i added to give it a better look, and wont be included with the actual exported model.

Image

Re: Model showcase thread

Posted: Sat Jan 12, 2008 5:26 pm
by MandeRek
It looks good, but i do think it is a little dark... Are you creating an underwater map?

Re: Model showcase thread

Posted: Sun Jan 13, 2008 2:02 pm
by Taivyx
maxloef wrote:7400 tri's

also a new screenie with textures =) Note the sand i added to give it a better look, and wont be included with the actual exported model.
[image]
The texture looks a bit of a quickie, but it works if it's going to be an in-the-distance thing.
Good luck getting a model that high-poly ingame :P



EDIT
Please excuse the double-post, but I didn't think anyone would notice if I edited the post, and I'd like some reviews.

Stouker Concussion Rifle.

Image

Reference pictures:
http://images1.wikia.nocookie.net/starw ... fle_MV.png

Re: Model showcase thread

Posted: Sun Jan 13, 2008 2:08 pm
by RepSharpshooter
Nice looking! :thumbs:

Hope to see it ingame!

Re: Model showcase thread

Posted: Sun Jan 13, 2008 3:35 pm
by Grev
that is amazing.

Jaw drop

Jaw drop

Oh wait, I have a smiley!

:eek:

Re: Model showcase thread

Posted: Sun Jan 13, 2008 5:54 pm
by MandeRek
As said before, great looking model. Also the texture is high detailed, that's nice!

Re: Model showcase thread

Posted: Sun Jan 13, 2008 6:07 pm
by mutedrancor
One word

Freakingawesome :eek:

Re: Model showcase thread

Posted: Mon Jan 14, 2008 4:58 pm
by jedi_pilot
Ok, this is my first model :D . I need someone to texture it and export it for me.
here are some pics

Image

Image

Image

It's an SG-4 carbine that the "Realism mod" group is planning on using for the rebels in the upcoming mod.
Like I said, I still need someone to texture and export for me, so if anyone can help me out, I would greatly appreciate it :D.

Re: Model showcase thread

Posted: Mon Jan 14, 2008 5:05 pm
by AceMastermind
Looks very nice for a first model, you might want to get rid of the excess edges though, it'll reduce the total number of triangles by more than half of what it is now.

Re: Model showcase thread

Posted: Mon Jan 14, 2008 5:06 pm
by Gogie
just a little something on my sparetime
Image

Re: Model showcase thread

Posted: Mon Jan 14, 2008 5:14 pm
by Snork
:eek:

Re: Model showcase thread

Posted: Mon Jan 14, 2008 5:22 pm
by VF501
Nice Stouker Conc Rifle.


Heres a missile turret someone requested done in the same style as the basic Turrets in SWBF1.

Image

Here is the progress on the Gundam so far. Haven't done much work on it recently.

Image

Re: Model showcase thread

Posted: Mon Jan 14, 2008 6:14 pm
by jedi_pilot
AceMastermind wrote:Looks very nice for a first model, you might want to get rid of the excess edges though, it'll reduce the total number of triangles by more than half of what it is now.
How do you get rid of them :? ???