I'm not PMing you because this site says "I can't use this feature because I'm a new member and I need to be involved more" so please understand why I am doing my review here.
What I enjoyed about this mod (I enjoyed everything but I wan't to highlight a few neat ones)
---map layout (so balanced, different terrain and cover, best part is that it is not easy to capture all command posts and win early in the game so it makes the game longer. There are so many paths and routes you can take that even if you're down to one command post you aren't screwed and stuck in an ally desperately trying to hold out for the rest of the game)
---Vixus locations (the vixus is the sarlacc looking thing. I love where you put them on the map because for those people who are lazy and want to take a short cut into battle, think again because the thing will snatch you out of nowhere if you're not careful so stay on the path)
---Umbarans (the umbaran skins are amazing. I've been playing as the CIS countless times just because of them)
---Umbaran Airfield (looks great, just like the episodes)
---and many more
Bugs/Glitches
---when Grievous dies he freezes
---that is seriously the only bug I found. You did such a great job with this mod that there is nothing else wrong with it
What I didn't Like
---The Republic skins are a little shabby. Some are ugly like the mini gun guy and the engineer. (replace mini gun guy with "hardcase" armour, replace engineer guy with a 212th skin, replace sharpshooter with 501st ARF trooper)
---there are no first person models for the umbarans
---Krell hunt mode is TOO easy, I can beat it without dying. Should make it more challenging by giving you only 5 lives for those who aren't that good, and by only letting a certain number of clones be killed or else you loose.
---vehicles are a little unbalanced. The Republic gets like 3 AT-RT's while the CIS only has 1 AAT
Suggestions (things you can add)
---the umbaran class is a little unbalanced. I like the fact that they have no secondary but lethals (grenades or equipment) are a must. In the original battlefront 2, the wookiee, the imperial officer, and magna droid have remote control probe droids. You should do that with the umbarans (or at least the umbaran general) except mod the probe droid into a Millicreep (those electric bugs that attacked the clones in the trenches)

---to give the map a more umbaran feel replace the AAT and create a modded umbaran tank (shouldn't be too hard for an expert modder like you).

---this suggestion I don't really care about but others might. I noticed that this map is more ground based. Space combat in this map kind of sucked because there is no action going on in space. Like I said, not that I care because I barely played in space anyways. If you do care about this I think you should make a couple more troops go into the starfighters. Sacrifice like 10 soldiers from each side and make them fight in space.
---this mod is too great to be left at this. This mod really deserves a episode accurate campaign, now that would be really cool.
I really enjoyed this mod. Overall I'd give this mod a
9.5/10 just how it is. Do the suggestions I said and it will truly be a 10/10
If I find any other bugs or think of any more suggestions I'll let you know. Before I forget, a very big thanks to you for making this.
And Remember
LONG LIVE THE EMPIRE! 