Korriban: Valley of the Dark Lords

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martin105038
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Korriban: Valley of the Dark Lords

Post by martin105038 »

This is my first map. I started it a couple of months ago, but I was busy and couldn´t finish it before.

The game modes are conquest for both CW and GCW and Assault for CW (Jedi vs Sith Clones).

Hope you enjoy it

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STAR WARS BATTLEFRONT II

Korriban: Valley of the Dark Lords

Version: 1.0
Author: martin105038
mail:[email protected]


Hi, this is my first map. It's based on the Valley of the Dark Lords on Korriban.

The game modes are conquest for both CW and GCW and Assault for CW.


Story:
------

- Conquest Clone Wars:

Set during the early stages of the Clone Wars, a battle between the Republic and the CIS has cost the lives of many Clone troopers. The
remainings of the CIS army are hidding in the dephts of the Vallley of the Dark Lords. The Clone Army led by Anakin Skywalker must
finish the work and destroy them before they escape from the planet.

- Conquest Galactic Civil War:

A group of rebels is hiding in the Valley of the Dark Lords. Darth Vader has been sent to Korriban to capture them.

- Assault Clone Wars:

Despite Tyranus' rejection to Kaminoans initial suggestion of creating an army of clones using a Force-sensitive donor, a small army
of clones based on Sith genetic templates has been secretly created in Kamino. Following a rebellion and the escape of these Sith clones,
General Kenobi and a selected group of Jedi must hunt them down and destroy them before everyone learns of this deadly army and its
leader, a clone of Darth Maul.


Installation:
-------------

EXtract the folder "KOR" and all its contents into LucasArts\Star Wars Battlefront II\GameData\addon.


Credits:
--------

FragMe! - Terraincutters
angelus6 - Korriban Textures
LucasArts
Pandemic

and everyone in the gametoast community for their help


Hope you enjoy it

Martin


Disclaimer:
-----------

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
link

http://www.filefront.com/17274600/Korri ... 0Lords.zip
Last edited by martin105038 on Wed Sep 08, 2010 6:04 pm, edited 1 time in total.
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Re: Korriban: Valley of the Dark Lords

Post by AQT »

Wow! This looks really amazing, especially for a first map too. Very nice use of stock assets. It looks like you put a lot time and effort into polishing the map and making it look good and like Korriban. Great work! :thumbs:
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Re: Korriban: Valley of the Dark Lords

Post by CommanderFixer »

This is great! I'm Dling for sure! :D
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Re: Korriban: Valley of the Dark Lords

Post by MrCrayon »

YES! FINALLY! A KORRIBAN MAP! I have been waiting forever. I like that guy in the screenshot who is giving himself a lobotomy!
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Re: Korriban: Valley of the Dark Lords

Post by CressAlbane »

I really like the visual look here. Keep this up!
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Re: Korriban: Valley of the Dark Lords

Post by acryptozoo »

wow this looks very good! especially for a 1st map

:cpu: *reminises of KotOr*
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Re: Korriban: Valley of the Dark Lords

Post by MrCrayon »

Korriban was new to me until renegade squadron
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Re: Korriban: Valley of the Dark Lords

Post by Darth_Spiderpig »

Looks really nice, downloading asap. :thumbs:
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Re: Korriban: Valley of the Dark Lords

Post by Delta-1035 »

Looks really nice, very good job! :thumbs:
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Re: Korriban: Valley of the Dark Lords

Post by Jendo7 »

I really liked it, especially the interiors. I think if it was just an interior map, and if the CP's were a bit closer it might improve the gameplay. It just took a while to get anywhere, and it was also quite hard to capture CP's. The general design of it though, was very good.
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Re: Korriban: Valley of the Dark Lords

Post by Anakin »

That's the map i was looking for all the time and tryed to make it by myself :D
is this mulitplay compatible??

thx martin105038 :bowdown:

*downloading
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Re: Korriban: Valley of the Dark Lords

Post by martin105038 »

Thanks everyone for your comments. :D
acryptozoo wrote:reminises of KotOr
I never played KotOR, but I used to play JKA a lot, so I used a couple of things I remembered from that great game and a couple of pictures from the comics and TOR to try to make something that looks like Korriban.
Anakin wrote:is this mulitplay compatible??
Honestly, I don´t know what you have to do to make it multiplayer compatible (never thought about that, I should read in the forum first). I haven´t added any scripts or anything else, so I guess it isn´t.
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Re: Korriban: Valley of the Dark Lords

Post by Fiodis »

martin105038 wrote:Honestly, I don´t know what you have to do to make it multiplayer compatible (never thought about that, I should read in the forum first). I haven´t added any scripts or anything else, so I guess it isn´t.
You don't have to add anything special to make it MP-"compatible". You just have to not do a few things that would make it crash online. Chances are this map works fine online. I haven't tested, of course, but I'm just throwing that out there.
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Re: Korriban: Valley of the Dark Lords

Post by 0001111000 »

This map is epic it captures the vibe of Korriban perfectly.
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Re: Korriban: Valley of the Dark Lords

Post by martin105038 »

0001111000 wrote:This map is epic it captures the vibe of Korriban perfectly.
Thanks
Fiodis wrote:You don't have to add anything special to make it MP-"compatible". You just have to not do a few things that would make it crash online. Chances are this map works fine online. I haven't tested, of course, but I'm just throwing that out there.
I didn´t know. After reading this I tested it online for a while and it worked fine. Of course it was me alone and the bots, I should test it with someone else online.
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Re: Korriban: Valley of the Dark Lords

Post by MrCrayon »

very good use of assets. Will you be doing another version? If you are, maybe some ghosts flying around would be cool.
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Re: Korriban: Valley of the Dark Lords

Post by Anakin »

if maps are not mp compatiple can i play them with LAN insteat of online??
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Re: Korriban: Valley of the Dark Lords

Post by martin105038 »

MrCrayon wrote:very good use of assets. Will you be doing another version? If you are, maybe some ghosts flying around would be cool.
Maybe, I could also add some zombies.
Anakin wrote:if maps are not mp compatiple can i play them with LAN insteat of online??
I don´t know. Anyway, I tested it online and it worked fine, although it was just me and the bots, I should test it with someone else online to see if it works fine.
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Re: Korriban: Valley of the Dark Lords

Post by Anakin »

Ok i found a problem if i want to play CW hte game crashes singel and multi.
how may AI are there??? everytime the number is 0 it's against 1032.

Can you add DT and or BFX??
and some fighter would be great inside one cp and outside maybe.
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Re: Korriban: Valley of the Dark Lords

Post by MrCrayon »

heh heh. Zombies. Wasn't somebody else doing that or was that you too? Also I think the ghost idea is cool. Nobody I know has done it before.
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