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Rhen Var: Crossfire v.11 released!!
Posted: Wed Jun 22, 2005 12:53 am
by -_-
http://www.pcgamemods.com/13568/
have fun! feel free to post any feedback
RE: Rhen Var: Crossfire v.11 released!!
Posted: Wed Jun 22, 2005 2:51 pm
by geoman777
This is a really good map! I thought it was fun and it entertained me for a while. Just what were you thinking when you created the "infantry seeking rocket launcher that fires five rockets in one clip!!! The game also seemed to go slow around the center of the map, whether or not there was a battle going on there. Plus, there was hero on the republic side but I can't remember his name. Is he a diffrent skin? Becasue I couldn't find him anywhere. I think the republic and the CIS are fairly equal, but the droideka's on th CIS side are too powerful. Once you put the shield up you dont take any damage(unless a vehicle shoots at it). Even though it is realistic, during one part of the map I just took over a command post and then a droideka came and slaughtered me and four others. But overall, it is a great map. Keep up the good work!
Posted: Wed Jun 22, 2005 9:01 pm
by -_-
first of all, thx for the feedback
second, it gets a biut laggy in the middle of the map because of heavy fog effects... in the next version i might lessen it so that it might work better.
The droidekas. I'll lower their shields a little and have them charge a little slower as well. If u thought this Droideka was strong, see the one in RhenVar: Separatists Facility.
-_-/Skyhawk
Posted: Wed Jun 22, 2005 9:50 pm
by -_-
looks like an ARC commander. But he has a DC-15A blaster rifle and a Precision Mark II missile launcher XD (Shoots 8 missiles in one lock on) *Not playable*
Posted: Wed Jun 22, 2005 10:17 pm
by chubby
How do I make it so your republic side is playable on other maps without crashing?I am an arc trooper fan. (n00b post)
Posted: Wed Jun 22, 2005 10:32 pm
by -_-
lol. for the ARC fan, i'm not really sure what u do wif it. I know it as something to do wif the side lvl files. Maybe u should wait for the next map which has ARC sharpshooters in it.
Posted: Thu Jun 23, 2005 8:15 am
by Delta_57_Dash
lol... I know where he got that missle launcher from... *coughmydarktroopercough*
lol you should look on the "one answer I can't find" thread... pages 1-3... lol
Posted: Fri Jun 24, 2005 2:47 pm
by -_-
okay i tweaked around with some stuff today. Which is going to be in the v.20 version.
-Clone commander rocket launcher can now fire up to six missiles at a time but 5% damage has been taken off. And now the clone commanders carry 4 rocket ammo packs instead of just three. It also re-loads much slower now.
-all lag in the middle has been removed
-Normal ARC trooper missile launcher was tweaked to load faster and do more damage
-spawns more recon troopers
-fixed the e-web posistions
-Republic hover tank can now go very fast to run away from AAT's that gang up on you
-time bomb for ARC commander does more damage
Posted: Fri Jun 24, 2005 6:18 pm
by Bulldog
Sounds good- had my first play of 1.11 today and loved the commander but did feel that the fog in the middle made things nearly impossible
Posted: Sat Jun 25, 2005 4:09 pm
by Leviathan
You still use
SWBF 1.11 Patch ?...
PS : I see you've chosen your avatar from the same web-site where I got mine... Good choice !

Posted: Sat Jun 25, 2005 4:21 pm
by -_-
lol. 1.11 as in my map version? XD
Posted: Sat Jun 25, 2005 4:26 pm
by Leviathan
Oops ! There was a confusion, I think...

Posted: Sat Jun 25, 2005 4:29 pm
by -_-
lol.
Another update
-Droidekas shields have been lowered
-some AI paths have been smoothened
-waiting for help on sound issues
-added some more bikes, hovertanks, etc
-still tweaking with the new units
Posted: Sat Jun 25, 2005 4:33 pm
by Leviathan
Someone has finally decided to lower Droideka's shield...
(In
Star Wars films, it can not be de-activated by weapons !)
Posted: Mon Jun 27, 2005 5:39 pm
by -_-
More Updates!!
-The pillars in the middle have been replaced by actual ruins
-The Locals from the first version is back!
-even more vehicles

-more hills/mountains/slopes/ more well thought out/stratigical Terrain
-better weapons! *new ones as well*
-changed some CP bleeds, values.
-even better AI

Posted: Mon Jun 27, 2005 5:59 pm
by Qdin
so...
you gave me 2,1 BETA - is it the right update?
and I LOVE it

how many units is there on each team...? 200???
btw, I CANT win this one (which I btw LOVE

this is the FIRST map, I CANT win, EVEN if I change team while the team I'm moving on, has over 300 more tickets)

lol, I havent won YET!!! (stupid locals... ruin EVERYTHING... and take MY CP's) lol
great
good to have ya on the Mandalorian Crew

Posted: Mon Jun 27, 2005 11:42 pm
by -_-
another update.
-Locals r taken out since they were pissing me off *some team adjustments problem*
-A perimeter of walls/ruins r now set around the middle CP/Major CP
Posted: Tue Jun 28, 2005 7:25 pm
by -_-
another update....
-locals r back... problem fixed by Majin Revan
-perimeter windened
-paths r more narrow
-even MORE vehicles
-ATTE taken out for skinning
Posted: Tue Jun 28, 2005 7:31 pm
by geoman777
Cool, so your gonna reskin the AT-AE. What is it going to look like?
Posted: Tue Jun 28, 2005 9:03 pm
by -_-
i'm gonna change those red markings to blue ones XD i dont like red that much...