Hex-editing a texture-chunk
Posted: Tue Dec 20, 2016 6:02 am
After reading this documentation/topic (http://www.gametoast.com/viewtopic.php? ... t&start=20) I've seen that the .mshedit tool works only for models chuncks and not the chunck's textures.
Then how can i add the chunck including the texture's name? I mean there is certainly a way to add this specific chunk thought classic/normal hex-editing, but how can i recognize a texture chunk? its start with TX0D or HBATRB? Also i don't know where its end: after the .tga? Or MATD? Scene_Material940 maybe?
Once i'll have the texture chunk, where can i paste it? Maybe where there is a lot of "0"?
Thx for the help guys 
Then how can i add the chunck including the texture's name? I mean there is certainly a way to add this specific chunk thought classic/normal hex-editing, but how can i recognize a texture chunk? its start with TX0D or HBATRB? Also i don't know where its end: after the .tga? Or MATD? Scene_Material940 maybe?
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