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Easier HUD editing

Posted: Thu Dec 13, 2018 9:03 am
by Benoz
Is there some way to make the positioning of the HUDTag for weapons easier than I'm doing now?
Currently I add the weapon in the extraweapons.hud and I have to munge and play the game every time I test something out.
When I see that the positions are not as I like I have to guess which value I have to tweak to make it move to a better position ingame. Munge again and start the game again.

This can't be the same way all the modders make the custom HUDs, right?

Re: Easier HUD editing

Posted: Thu Dec 13, 2018 10:44 am
by i2Bros
The66Order66 wrote:Is there some way to make the positioning of the HUDTag for weapons easier than I'm doing now?
Currently I add the weapon in the extraweapons.hud and I have to munge and play the game every time I test something out.
When I see that the positions are not as I like I have to guess which value I have to tweak to make it move to a better position ingame. Munge again and start the game again.

This can't be the same way all the modders make the custom HUDs, right?
personally it's the way I use, but I think I'll try something else when I'll release the final version of my mod.

Re: Easier HUD editing

Posted: Thu Dec 13, 2018 3:25 pm
by Calrissian97
Unless someone makes a tool for it, this is the way it's done and likely how Pandemic did it.

Re: Easier HUD editing

Posted: Thu Dec 13, 2018 3:29 pm
by Marth8880
Just keep the game running and restart the match after you've made a change, ezpz

Re: Easier HUD editing

Posted: Mon Dec 17, 2018 11:09 am
by Anakin
When i did my rc mod i thought of an helper tool, too.
I thought of a kind of interpreter that gives you a preview of the icon on the screen without munge and SWBF2. But never started the project.