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Posted: Wed Feb 21, 2007 11:16 am
by RevanSithLord
Well. It's the actual Talay sky. I'll fix it soon hopefully. O_o It's kinda pixelated. I think I'll fix it now.
Posted: Wed Feb 21, 2007 11:32 am
by XxDepredationxX
yeah its pixelated. Looking good but I hope theres enough AI to make it exciting...something like Eddie's Italia, The AI is really good there.
Posted: Wed Feb 21, 2007 11:37 am
by RevanSithLord
Yea. I'm trying to bump up the bots, so don't worry, this map will be chaotic, fun, and hopefully realistic to the Dark Trooper testing in Dark Forces. I just took a couple more good screens with the sky less pixelated. It's still a tad stretched, but it's still good.

Posted: Wed Feb 21, 2007 11:41 am
by XxDepredationxX
Nice. Im so looking forward to the 3 phase Dark Trooper. OMG!!!
Lol we're taking this whole page to ourselves XD
Posted: Wed Feb 21, 2007 11:56 am
by RevanSithLord
Lmfao. Yup we are. And when I learn to do my sides (I have to get the reskinned CIS magnaguard to the imp side. I reskinned it to be a phase 1 Dark Trooper. lol)
Posted: Wed Feb 21, 2007 12:03 pm
by XxDepredationxX
RevanSithLord wrote:Lmfao. Yup we are. And when I learn to do my sides (I have to get the reskinned CIS magnaguard to the imp side. I reskinned it to be a phase 1 Dark Trooper. lol)
Yea they look pretty much the same.
Chat with you tomorrow, its 12am at my place, I gotta sleep, Good Nite.
Posted: Wed Feb 21, 2007 12:18 pm
by RevanSithLord
Night. I'll post any progress I can before I leave for school.

Posted: Wed Feb 21, 2007 12:48 pm
by RevanSithLord
Uh oh. I think I messed something up. It's crashing again. I gotta find what I added and get rid of it. But the upside is I got my spawning problem fixed a while ago.

Posted: Wed Feb 21, 2007 4:50 pm
by Darth_Z13
Looks nice but sky.... well. It's really pixelated...
Posted: Wed Feb 21, 2007 4:59 pm
by Maveritchell
It's a start, but you've got a couple issues. The sky is the glaring issue. Don't use an imported texture if it's going to be that bad. Just take one of the preexisting textures and fool around with the colors. (Maybe hue the Hoth sky purple. Or something.) Next is your terrain. You've got some blocky raised and lowered terrain in there. Personally, I never even use the square terrain brush, for that reason. Even if you must do that, you should smooth your terrain. I'll say it - it looks straight-up bad if they're just bricks coming out of the ground. Third (minor) issue is your textures. Not sure if you've already amended this, but in one of those pictures the "tat2_bldg_crashed_spaceship" is missing some textures. Fix it; it's not a hard fix. Best of luck!
Posted: Wed Feb 21, 2007 7:30 pm
by RevanSithLord
One of the Crashed Star Ships? Which picture showed that one?
Thanks guys for the tips btw. As for the terrain, I kinda don't feel like messing with all that again. It was a pain in the arse lol. I think though if someone made me some Rebel Base buildings, and some other type of buildings, I'll make the terrain more... flat, and get rid of the totally other random buildings that look like they shouldn't be here. Craters will stay though. Also, for the map, I really need skeletons. Some sitting up, some looking like they're hanging over stuff, and just some in different dead poses.
For the sky. I kinda made it look more less pixelated, but not a whole lot. You can still tell it's sort of pixelated, but eh I dunno. I just wanted to use this sky cause it looks more authentic. I may think about retexturing the hoth sky, but I dunno yet.
Posted: Wed Feb 21, 2007 8:26 pm
by Tuskenjedi
the first 4 pictures and the sixth have the starship, and I think that it isn't missing textures, it's just far away.
Posted: Wed Feb 21, 2007 8:34 pm
by RevanSithLord
Yea, it is far away.
I fixed my Severity 3 problem.
Posted: Thu Feb 22, 2007 10:03 am
by XxDepredationxX
So...how's it going?
Posted: Thu Feb 22, 2007 10:08 am
by RevanSithLord
Goin good. Setting up the boundries, etc. So the damned AI won't fall into the water lolz
Posted: Thu Feb 22, 2007 10:17 am
by XxDepredationxX
Hm...you put up invisible walls around the water? That means I cant drown myself in the water...D'oh
Posted: Thu Feb 22, 2007 10:32 am
by RevanSithLord
Well. Actually you can drown yourself, but I set it where the ai can't run there. At least I hope. You don't want ignorant AI do you? lmao
Posted: Thu Feb 22, 2007 10:36 am
by XxDepredationxX
RevanSithLord wrote:Well. Actually you can drown yourself, but I set it where the ai can't run there. At least I hope. You don't want ignorant AI do you? lmao
Yea I don't want to fight AI who are inside the water hiding thus seeing flooting bodies...wait...bodies don't float in SWBFII did they...hm...

Posted: Thu Feb 22, 2007 10:38 am
by RevanSithLord
Well. These ai are smart and ignorant at the same time. Rofl. They run mainly where I wanted them to go on the planning, but they also kinda ... get stuck in the buildings lol. But err lol I dunno. Also, I'm trying to get the map to be chaotic. I'm trying to get alot of AI on there for you guys.

Posted: Thu Feb 22, 2007 10:46 am
by XxDepredationxX
Hmm...maybe use the same thing {SBF}_Dan_Boeing did to his Hypori maps, the AI are running wild and coming in all directions