Page 5 of 72
Posted: Wed Mar 29, 2006 10:12 pm
by xwingguy
Epena wrote:Do the probe/astro droids do anything? Move, give ammo, fix systems, etc?
Probe droids serve as a mobile security system for the interior. (I thought the roof turrets get a little bland since they can't sneak up behind you.)
Astromech droids assist in that they repair systems. (Who isn't sick of having nobody help you repair the shields etc.)
Posted: Wed Mar 29, 2006 10:30 pm
by RevanSithLord

You .. err ... uhhh... well darn, I dunno what else to say besides, SWEEEEEEEET.

Posted: Thu Mar 30, 2006 9:08 pm
by jangoisbaddest
Who needs any other space maps?
Posted: Fri Mar 31, 2006 6:37 pm
by yankeefan05
This is gonna be 1 of the best space map created. Make sure the AI move like normal and attack like normal. A few space map/mods dont have that. And the fighters move around the map. One space map doesnt have fighters fly around the map.
Posted: Sat Apr 01, 2006 6:48 am
by lord.of.the.sith.lords
when can you release a stable alpha?
before we kill our selves in excitement :yod:
Posted: Sat Apr 01, 2006 9:37 am
by ethannet
when can you release a stable alpha?
before we kill our selves in excitement
I want an alpha or beta too but a rushed map=a bad map.
Posted: Sat Apr 01, 2006 10:52 am
by Tuskenjedi
I do cannot believe this. If there is a greater map maker than you tell me for I wish to praise every single one of them. This map should be part of the system. It is just too good. I think im going to explode. Do you have a release date? :greeny: :dstar: :missle:
Posted: Sat Apr 01, 2006 10:56 am
by Lord-Bandu
1 thing I dont like about the GCW space maps in swbf is the hangar. It looks nothing like a mon calamari hangar.
Posted: Sat Apr 01, 2006 10:56 am
by yankeefan05
Tuskenjedi wrote:I do cannot believe this. If there is a greater map maker than you tell me for I wish to praise every single one of them. This map should be part of the system. It is just too good. I think im going to explode. Do you have a release date? :greeny: :dstar: :missle:
B4 there is a flame war again, I will say it (I also mean flame wars about this map in the LA forums).
He doesnt know when it will be ready.
"Release Date=Problems/Bad Map"
Posted: Sat Apr 01, 2006 10:59 am
by yankeefan05
Lord-Bandu wrote:1 thing I dont like about the GCW space maps in swbf is the hangar. It looks nothing like a mon calamari hangar.
I know it should be more organized. Just like in Ep6. LucasArts/Pandemic rushed so they missed details.
"Release Date=Problems/Bad Map"
Posted: Sat Apr 01, 2006 12:45 pm
by NegativeSmiley
Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
Posted: Sat Apr 01, 2006 1:54 pm
by YT-1300
WOW x-wingguy!!!!
this is gonna be the space map of all space maps!!! woohoo! i cant wait. LA could learn something about space maps from you! lol!
Posted: Sat Apr 01, 2006 4:19 pm
by xwingguy
NegativeSmiley wrote:Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
There seems to be a line of code in the ObjectiveSpaceAssualt LUA where I could force the points-to-win to a certain count. It may be glitchly to mess with it although.
What I'm more worried about is fixing a certain nasty little bug where, say if someone damaged but didn't destroy an internal critical system so after disposing of the invader I fixed the system back to max health. Now say suddenly somebody destroyed that critical system from the outside. Since I, the good little repairer, was the last person to modify the internal system's health, I get a whopping -18 points. I've got to find a way to fix that.
Posted: Sat Apr 01, 2006 4:23 pm
by yankeefan05
xwingguy wrote:NegativeSmiley wrote:Will you limit the points that blowing something takes when it blows up? Having a map this size and only the default 180 points (Goes up to 250+ or something like that) still seems small. Like instead of having when u blow something up it costs 25 points make it 10 or something. Each fighter is like .5 points. That way this game would last with the default assault settings. Then with the biggest it would be Huge!
Looks wonderful and very nice.
Good Work,
Smiley.
There seems to be a line of code in the ObjectiveSpaceAssualt LUA where I could force the points-to-win to a certain count. It may be glitchly to mess with it although.
What I'm more worried about is fixing a certain nasty little bug where, say if someone damaged but didn't destroy an internal critical system so after disposing of the invader I fixed the system back to max health. Now say suddenly somebody destroyed that critical system from the outside. Since I, the good little repairer, was the last person to modify the internal system's health, I get a whopping -18 points. I've got to find a way to fix that.
Maybe the critical systems could have more Health or something like that.
Posted: Sat Apr 01, 2006 4:35 pm
by xwingguy
That doesn't have to do anything with it. It's the fact that the points are given for killing the objects and not for completing the objective.
Posted: Sat Apr 01, 2006 4:52 pm
by jangoisbaddest
lol....that's quite the reward for repairing an object. It can be a pain to fix stuff like that, but it's worth it. Keep at it!
Posted: Sun Apr 02, 2006 2:21 am
by xwingguy
Posted: Sun Apr 02, 2006 2:32 am
by jangoisbaddest
....is that on the SD's command deck what i think it is....an object....or even an accesable area....
Either way, excellent progress! I love u, man!
Posted: Sun Apr 02, 2006 2:39 am
by JabbaLovesLava
Dude, PLEASE! changet he background. I hate the nebula thingys, so un-StarWars-ish. Just make a black backgroudnd and add LOTS of white dots all over.
Posted: Sun Apr 02, 2006 2:48 am
by Lord-Bandu
moncalamaridestroyer wrote:Lord-Bandu wrote:1 thing I dont like about the GCW space maps in swbf is the hangar. It looks nothing like a mon calamari hangar.
I know it should be more organized. Just like in Ep6. LucasArts/Pandemic rushed so they missed details.
"Release Date=Problems/Bad Map"
I disagree ,
It should dis-organised in a way . Pipes , ladders all over the place .
Tho' I was getting more at the look of it. It looks too sleak in swbf ... more like a Republic/Empire hangar.
The mon calamari hangars was more worn and torn and was blue . Also the shape is off . Basically its nothing like how it should have been.