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Re: Mesh Importer, v2
Posted: Sun Apr 20, 2008 7:22 am
by bobby_fett
Does this import the bones aswell? If so how do i see them?
Re: Mesh Importer, v2
Posted: Sun Apr 20, 2008 7:38 am
by DarthD.U.C.K.
it doesnt you can import bones only via unwrap3d
Re: Mesh Importer, v2
Posted: Sun Apr 20, 2008 1:44 pm
by bobby_fett
Is there anyway to do this i the demo vesion or do you have to have the full?
Re: Mesh Importer, v2
Posted: Sun Apr 27, 2008 10:55 am
by wazmol
Guys has anyone else had a problem with UVs? i have only just tested this cause i have 3dOC but when ever i import something into XSI, the UVS are messy.
Re: Mesh Importer, v2
Posted: Sun Apr 27, 2008 10:57 am
by Caleb1117
that's probably cause it applies the texture to the shadow volume object, you need to remove it, bit by bit.
Re: Mesh Importer, v2
Posted: Sun Apr 27, 2008 6:45 pm
by RepSharpshooter
By "bit by bit" I hope you mean:
FragMe! wrote:Go into polygon select mode, select one poly on the [shadow volume] and press shift+ (it is called growing) keep pressing until all the polies of the [shadow volume] are selected (it should stop once they are all selected and not try to get to other polies on the model) the press delete or alt-delete if a normal delete doesn't get rid of them
Re: Mesh Importer, v2
Posted: Sun Oct 05, 2008 10:25 am
by ={Z32}=Kfm946
i just downloaded it and it doesnt seem to be working

...i put it in the msh folder for one of the sides (in data_***), i ran it, typed in the full name of the msh (including .msh) then pressed enter and immediately, it sed press q to quit. i did that but nothing happened...i think either im quiting too early or it creates the converted file in a different folder. what am i doin wrong?
Please don't bump topics over 30 days old -Staff