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Override Texture?
Posted: Wed Dec 19, 2007 6:01 pm
by Jediwannabe
I'm making a mandalorian side and I'm trying to give jango a new skin but the code "OverrideTexture" won't work...please help! (P.S. I'm a noob)
Re: Override Texture?
Posted: Wed Dec 19, 2007 6:32 pm
by Maveritchell
Override texture doesn't work on everything. Stock jedi, clonetroopers (Ep2), and b-1 droids are pretty much the only models it works for. To change Jango's texture, you need to modify his original texture (not the one in the assets, but the copy you made when you added him to your sides folder).
Re: Override Texture?
Posted: Wed Dec 19, 2007 6:51 pm
by The_Emperor
And the Naboo guards, gungans, ewoks and wookiees support it too I think. Not sure about the gungans. Or the wookiees. Or the ewoks
Anyway, isn't there a way to hexedit a model to accept overridetexture? Though renaming mshs and tga names might be easier if you want multiple different mandalorians, I guess.
Re: Override Texture?
Posted: Wed Dec 19, 2007 7:07 pm
by RepSharpshooter
Way back then I said "Hey I know how to add override textures to any mesh, does anyone care?"
....
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Re: Override Texture?
Posted: Wed Dec 19, 2007 7:12 pm
by authraw
RepSharpshooter wrote:Way back then I said "Hey I know how to add override textures to any mesh, does anyone care?"
Wait, really? How hard is that process? That might make the concept of "multiple skins, one msh" much more efficient!
Re: Override Texture?
Posted: Wed Dec 19, 2007 7:25 pm
by Maveritchell
authraw wrote:RepSharpshooter wrote:Way back then I said "Hey I know how to add override textures to any mesh, does anyone care?"
Wait, really? How hard is that process? That might make the concept of "multiple skins, one msh" much more efficient!
Whoops, forgot to mention that Rep had done that.
The process isn't any easier (it may be a little harder), but it does have the advantage of saving space in that you only have to munge one mesh.
Re: Override Texture?
Posted: Thu Dec 20, 2007 5:40 am
by Jediwannabe
So if it is possible how do I do it?
Re: Override Texture?
Posted: Thu Dec 20, 2007 10:59 am
by Caleb1117
Hex editing in the Override texture sequence is quite difficult, easier to just hex edit the texture name a unit's mesh uses.
http://www.gametoast.com/forums/viewtopic.php?t=6040
Re: Override Texture?
Posted: Thu Dec 20, 2007 8:16 pm
by RepSharpshooter
Well if the MODL name is as long as override_texture or longer, it's pretty easy to add them, just rename the MODL NAME to override_texture. Well, it's easy for me, I suppose, but I hex-edit mesh stuff all the time.
Yeah. but I'd do it the regular way as caleb suggests.
Re: Override Texture?
Posted: Fri Dec 21, 2007 8:25 pm
by Jediwannabe
I'm not sure I understand.
Re: Override Texture?
Posted: Fri Dec 21, 2007 8:30 pm
by Caleb1117
Jediwannabe wrote:I'm not sure I understand.
... Understand what?
Re: Override Texture?
Posted: Fri Dec 21, 2007 8:34 pm
by Jediwannabe
I did what he said in the article and when I load the level it says it can't find the geometry...AND I KNOW iTS THERE!
Re: Override Texture?
Posted: Fri Dec 21, 2007 10:00 pm
by Teancum
Check LUAs, REQs and ODFs. If you're model is physically there but the game can't find it it's usually something small like a spelling error.