Robots vs Scientists - A side mod [PUBLIC BETA RELEASED]
Posted: Fri Apr 18, 2014 3:25 pm
Hello everyone! I'm not very active around the forums, but I have been working on a project that I 100% plan on finishing. So, I am proud to present...
Robots vs Scientists - A side mod for SWBF2
Some storyline:
At a secret facility, a group of scientists were experimenting with robotic artificial intelligences. When the robots became self aware, the scientists tried to scrap the project. The robots went rouge, and the firefight that ensued will make sure that the winner would never attempt such a project again.
Plan of action:
Initially, this mod will be released as a side mod. In a couple weeks, I plan on releasing a map to go with it. The map will probably have a campaign with it, to fit the storline outlined above.
More about the mod:
This side mod will feature all of the following:
-Custom player model(s) and re-skin(s)
-Custom weapon models
-Custom weapon firing and reload sounds
The side setup is as follows:
Assault class:
-Assault rifle
-Heavy pistol (revolver)
-Knife
-Fragmentation grenades
Support class:
-Shotgun
-Health and ammo packs
-Knife
-C4
Close quarters class:
-Sub Machine gun
-Light pistol
-Knife
-Fragmentation grenades
Recon class
-Sniper rifle
-Heavy pistol
-Knife
-C4
The maps that will be playable will be up to you guys to decide. Feel free to suggest maps that you would like to see this side mod on.
And now, without further waiting, I present some screenshots!
https://www.dropbox.com/s/oc1os62tv0vglqs/gt_ar_01.PNG
https://www.dropbox.com/s/0yc8g6vzqwfrbts/gt_ar_02.PNG
https://www.dropbox.com/s/8nku423mdoc60 ... guy_01.PNG
https://www.dropbox.com/s/d80ho8ew1n1s2 ... guy_02.PNG
https://www.dropbox.com/s/mqaes8lzt49u2 ... ver_01.PNG
https://www.dropbox.com/s/fuqmbjr3oft1b ... bot_01.PNG
https://www.dropbox.com/s/slxyam2tlui5v ... bot_02.PNG
https://www.dropbox.com/s/3h3wffhf8dpgb ... per_01.PNG
https://www.dropbox.com/s/31453qvngl2se ... per_02.PNG
https://www.dropbox.com/s/pvhgiob8thyr1 ... achine.PNG
Some of the textures/models could use some more work. But hey, its a WIP after all. I'm completely finished the scientists except for grenade, c4, and knife models and the knife animation. The robot side has been started so as to have a little bit more to show. All in all, im roughly 60% done this side mod.
Now, I have one request. Earlier I posted in the all purpose request thread, wanting help with an un-announced project. Well, my project has now been announced, and I still am looking for someone to help me with this. Commander cody will be unable to work on the map. I need someone who I can work closely with to start the map, and help with asset creation and alpha testing. If your interested, add me on steam, zwyx12341, and send me a PM on GT.
General credits:
-Marth for general help and inspiration
-THEWULFMAN for general help and inspiration
-Gametoast for all the work that they do
Robots vs Scientists - A side mod for SWBF2
Some storyline:
At a secret facility, a group of scientists were experimenting with robotic artificial intelligences. When the robots became self aware, the scientists tried to scrap the project. The robots went rouge, and the firefight that ensued will make sure that the winner would never attempt such a project again.
Plan of action:
Initially, this mod will be released as a side mod. In a couple weeks, I plan on releasing a map to go with it. The map will probably have a campaign with it, to fit the storline outlined above.
More about the mod:
This side mod will feature all of the following:
-Custom player model(s) and re-skin(s)
-Custom weapon models
-Custom weapon firing and reload sounds
The side setup is as follows:
Assault class:
-Assault rifle
-Heavy pistol (revolver)
-Knife
-Fragmentation grenades
Support class:
-Shotgun
-Health and ammo packs
-Knife
-C4
Close quarters class:
-Sub Machine gun
-Light pistol
-Knife
-Fragmentation grenades
Recon class
-Sniper rifle
-Heavy pistol
-Knife
-C4
The maps that will be playable will be up to you guys to decide. Feel free to suggest maps that you would like to see this side mod on.
And now, without further waiting, I present some screenshots!
https://www.dropbox.com/s/oc1os62tv0vglqs/gt_ar_01.PNG
https://www.dropbox.com/s/0yc8g6vzqwfrbts/gt_ar_02.PNG
https://www.dropbox.com/s/8nku423mdoc60 ... guy_01.PNG
https://www.dropbox.com/s/d80ho8ew1n1s2 ... guy_02.PNG
https://www.dropbox.com/s/mqaes8lzt49u2 ... ver_01.PNG
https://www.dropbox.com/s/fuqmbjr3oft1b ... bot_01.PNG
https://www.dropbox.com/s/slxyam2tlui5v ... bot_02.PNG
https://www.dropbox.com/s/3h3wffhf8dpgb ... per_01.PNG
https://www.dropbox.com/s/31453qvngl2se ... per_02.PNG
https://www.dropbox.com/s/pvhgiob8thyr1 ... achine.PNG
Some of the textures/models could use some more work. But hey, its a WIP after all. I'm completely finished the scientists except for grenade, c4, and knife models and the knife animation. The robot side has been started so as to have a little bit more to show. All in all, im roughly 60% done this side mod.
Now, I have one request. Earlier I posted in the all purpose request thread, wanting help with an un-announced project. Well, my project has now been announced, and I still am looking for someone to help me with this. Commander cody will be unable to work on the map. I need someone who I can work closely with to start the map, and help with asset creation and alpha testing. If your interested, add me on steam, zwyx12341, and send me a PM on GT.
General credits:
-Marth for general help and inspiration
-THEWULFMAN for general help and inspiration
-Gametoast for all the work that they do