Ahh,
Gametoast test, so it's just nesting the text in there. Neat, thanks Marth!
As for the rotation, I figured it out. I'm going to explain what I did so that anyone with the same problem in the future will be able to get it working.
1) I did not carefully read Darth D.U.C.K's tutorial. Had I done so, I would've seen this -
The turrets and cameras horizontal rotation is controlled through the line:
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YawLimits = " smallvalue bigvalue"
That pretty much solves it. However...
2) Obviously the yaw direction is relative to the flyer/vehicle, since the values are within said vehicle's odf. In my case, I set YawLimits to -10 50, which faces forward and allows for more rotation to the right than the left (50 degrees vs 10). The important thing is that 0 (straight ahead) is between these values. I was under the impression that the camera was locked to a degree by some other odf line, and yawlimits just specified how much freedom in either direction it had.
3) Since these values are vehicle-relative, the x-axis is side to side and z is front/back, as one would expect.
None of this is exactly a revelation, but for someone as confused as I was this morning, it could help to clarify.