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Editing shipped maps?
Posted: Sun Nov 22, 2009 5:34 pm
by giftheck
Okay, I'm trying to edit the shipped maps. I understand to munge them I have to edit the munge.bat files, but this part I do not understand:
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REM Modders change this to point to new world
@call ..\munge_world.bat Mod1 Mod1
Is that the name of the world folder, or the .req file? I think it's the .req file but I'm not certain.
Re: Editing shipped maps?
Posted: Wed Nov 25, 2009 9:55 am
by ANDEWEGET
when i edit/ed shipped maps i 1. make a new project 2. delete the world folder, req etc 3. copy over the maps folders and req into my project 4. edit 5. munge
Re: Editing shipped maps?
Posted: Wed Nov 25, 2009 1:08 pm
by giftheck
Yeah, but then you have to pretty much go one by one.
I was right anyways. For instance, to modify Bespin, in your ModID/_BUILD_PC/Worlds folder, you need a folder with the same name as the source world folder (IE "Bespin"). You also need a munge.bat and a clean.bat in there too, although the munge.bat needs to be modified to show this:
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REM Modders change this to point to new world
@call ..\munge_world.bat Bespin BES
And then the main munge.bat in _BUILD_PC needs to be modified to show this:
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cd Worlds
cd Bespin
@call munge.bat
cd ..
And it works too!