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Thule Moon: Remnants Released!!

Posted: Fri Jul 01, 2005 4:47 pm
by PR-0927
Well, go and get it, read the description at the link! Also, READ THE README FILE!!

Here's the link to it:

http://starwarsbattlefront.filefront.co ... ants;43972


- Majin Revan

Posted: Fri Jul 01, 2005 6:42 pm
by Ace_Azzameen_5
What does 'break' mean in workaholic?

Posted: Fri Jul 01, 2005 8:10 pm
by Bulldog
Nice- liked the variations on the comabt speeder, that heavy speeder in particular is brutal the damage you can do in it is unbelievable. Of course in the interests of balance the storm commando is an anti-infantry machine! Also liked the turrets in the form of wrecked vehicles; the first time I used an ATTE cannon to blast a Bothan to kingdom come was a very special moment for me :twisted:. Kamikaze TIEs were a novelty, albeit utterly insane

Some negatives- it's a big map, lots of walking involved and it really wouldn't hurt to have some spawn points around the centre of the map and/or a hefty quantity of speeder bikes. It also seems a bit bare; there's a lot of wreckage but it's very spaced out, no foliage or water. Some sign of habitation would help, like an abandoned base in the middle of the map, maybe with a few vehicles in it, fighters even? Just a thought

Overall, it's a fun map but it could do with some work. I'm sure it'll be improved on anyway- when was the last time you did just one version of a map? :wink:

Posted: Fri Jul 01, 2005 9:06 pm
by Ace_Azzameen_5
I second Bulldog.

I had black spots around vehicle turrets, and view distance is to short, I can't even se an entire Federation Lander!

Posted: Sat Jul 02, 2005 7:23 am
by Grievous
I third Bulldog. ;)

I also liked how the trade fed lander and the Rep. SD were actually closer to scale( or too scale I'm not sure)!

Posted: Sat Jul 02, 2005 11:57 am
by Ace_Azzameen_5
I'd like to see some air craft. There is already a powerfull anti air force to keep it balanced(medium combat speeder, at st, wookie, shock trooper, and all the highspeed green or blue lasers) Maybe add in a derilict homing spider or two. . .

Posted: Sat Jul 02, 2005 1:41 pm
by dipstick555
i 4th bulldog

maybe add some battle droids at the crashed lander.

Posted: Sat Jul 02, 2005 2:05 pm
by NegativeSmiley
I 5th Bulldog and I second Ace.

Posted: Sat Jul 02, 2005 3:11 pm
by Ace_Azzameen_5
All please note:Online play crashes at first spawn I mean everything, the dedicated server and the game, versions 1.2 and 1.3. This is associated with probe droids as discovered by SteveK/SS067. If this map is going to be played multiplayer, they must be removed.

Posted: Sat Jul 02, 2005 4:07 pm
by PR-0927
LOL. Most people play SP though. But, yes the probots do cause it.

Thanks for all of the comments. I did not want to add flying vehicles at all because this map was intended o be a tanks only map. That changed with all of the wrecked and heal-fwrecked vehicles though, LOL. Walking does get boring, I must agree, I try to be the New Republic, as they have the New Republic Stealth Speeder, which goes EXTREMELY fast.

As for foliage and water, you guys crack me up! You are all wrong about that. Thule Moon is a moon. There is no water at all. Also, the foliage cannot exist because of that same reason. Notice the random rocks on the ground? That is the foliage, LOL.

You guys do crack me up, though. The black spots are burn and explosion marks!

;)

I placed no abandoned bases, considering that in Star Wars: The Clone Wars video game, both factions used their large ships as bases.

It's bare because it's a moon. Plus, in the same game, notice how the vehicles stay away from each other mostly?

Ace_Azzameen_5, LOL, I thought you knew that I couldn't do the break, LOL!

Thanks again, all of you. Some of the things I posted just now might seem overly defensive, but it's my fault for not explianing better, earlier.

Thanks!

;)

- Majin Revan

Posted: Sat Jul 02, 2005 6:19 pm
by CGArtist
Well, maybe in this case, there can be no foliage, but scientifically, the classification of a planetoid as a moon does not rule out water and foliage. Just because Earth's moon is lifeless, does not give us the right to stereo-type every other moon in the universe as such.

Posted: Sat Jul 02, 2005 8:20 pm
by NegativeSmiley
Dxun Moon for example. (My first map I ever started on. Was great, custom unit, nice game play, but saved over my .wld file.) Its very very jungle like.

Posted: Sat Jul 02, 2005 8:24 pm
by Chamboozer
Mustafar is a moon. Duxn is a moon.

Posted: Sat Jul 02, 2005 8:47 pm
by Ace_Azzameen_5
One Word:Yavin



I hate to change yor vision Majin, but, I insist that your try it! It would be so fun using the speeders and at sts loocking rockets to fend of starfighters! It would also help to eliminate the bit of 'big boring map' feeling.

Posted: Sat Jul 02, 2005 9:16 pm
by Chamboozer
it would give it a more.......balance feel to not have all the fighters so to speak....."in the background"

Posted: Sun Jul 03, 2005 6:23 am
by Bulldog
OK, the original comment about water/foliage was made at one in the morning and I do concede that Thule Moon is not the most lush of environments. However, I just played the orinigal Clone Wars level again and you could put some variety into the terrain e.g. craters, ridges, canyons; at the moment your map seems to be a flat area but a few bumps in it

Just a side note- this isn't a criticism of your work and no-one's denying you've made a great contribution to the mod community, but have you ever considered making smaller scale battles? Except for your Geonosis map you seem to have exclusively done large maps with large numbers of reinforcements. You're good at it, but some variation wouldn't be a bad idea

Posted: Sun Jul 03, 2005 9:19 am
by Ace_Azzameen_5
Whoa, Whoa, Majin has a Geonosis map?
___________________________________________________________
>this isn't a criticism of your work and no-one's denying you've made a great contribution to the mod community-I second that.

What is a giant Majin Map without fighters? I'd hex edit them in but my Ultraedit trial ran out, and I don't like it enough to buy it. . .Has anyone heard of any free(GNU or ad supported or something) hex editing programs?

Posted: Sun Jul 03, 2005 9:28 am
by Bulldog

Posted: Sun Jul 03, 2005 10:06 am
by Ace_Azzameen_5
Oh, right, I have that!

I was playing Thule moons, as normal, and I took an imperial cp from in side my blue speeder, just thought I'd let you know.

Posted: Sun Jul 03, 2005 3:49 pm
by PR-0927
LOL, thanks Bulldog, for clearing up the moon thing for everyone else.

No flying vehicles, LOL. That's final. The game might crash if any more things are put into it. I once had it as 24 tanks vs. 24 tanks, but I had to cut it back to 12 tanks vs. 12 tanks...

In the next version I'll be sure to put canyons, craters, and ridges.

BTW- I like large maps. I feel to confined and restricted in small maps. Large maps make it more realistic by showing that there is a ton more to explore! LOL.

Thanks again, you guys!

- Majin Revan