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Voiceovers help

Posted: Thu Jul 10, 2008 3:39 pm
by Culvar
Is there a way to use SWBF1 voiceovers(Republic) in SWBFII that is legal? If so I'd like to know. And if it is legal did the republic VOs come in the SWBF1 modtools?

Re: Voiceovers help

Posted: Thu Jul 10, 2008 3:46 pm
by Caleb1117
Yeah, I'm pretty sure it'd be legal, they where released (SWBF1 tools), and where made by the same company(s)

Re: Voiceovers help

Posted: Thu Jul 10, 2008 3:58 pm
by Culvar
Caleb1117 wrote:Yeah, I'm pretty sure it'd be legal, they where released (SWBF1 tools), and where made by the same company(s)
Okay, just wondering because some people on XFIRE say it isn'y. :) Thanks for the quick response.


EDIT:What .snd files control rep voiceovers?

Re: Voiceovers help

Posted: Thu Jul 10, 2008 3:59 pm
by Teancum
Actually, we never got the source files to any of the sounds (only the configuration files for them), so it's not allowed as per the rules.

Re: Voiceovers help

Posted: Thu Jul 10, 2008 4:02 pm
by Culvar
Teancum wrote:Actually, we never got the source files to any of the sounds (only the configuration files for them), so it's not allowed as per the rules.
Oh ok then.

Re: Voiceovers help

Posted: Thu Jul 10, 2008 4:03 pm
by Caleb1117
Teancum wrote:Actually, we never got the source files to any of the sounds (only the configuration files for them), so it's not allowed as per the rules.
Oh that's right, they never gave us the .wav files or anything like that.

Oh well. :|

Re: Voiceovers help

Posted: Thu Jul 10, 2008 4:07 pm
by DarthD.U.C.K.
but.. couldnt we just load the munged sounds?

Re: Voiceovers help

Posted: Thu Jul 10, 2008 4:08 pm
by Culvar
DarthD.U.C.K. wrote:but.. couldnt we just load the munged sounds?
I doub't the republic VOs for SWBF1 are anywhere in SWBFII's files if thats what you mean.

Re: Voiceovers help

Posted: Fri Jul 11, 2008 6:01 am
by Frisbeetarian
BF2 readme wrote:(4) New Levels may not include any LucasArts sound effects or music files or portions thereof.
There's probably something like this in the BF1 readme as well.
I don't know if voiceovers would fall under this, but they seem like "sound effects" to me.

Re: Voiceovers help

Posted: Fri Jul 11, 2008 10:02 am
by [RDH]Zerted
Frisbeetarian wrote:
BF2 readme wrote:(4) New Levels may not include any LucasArts sound effects or music files or portions thereof.
But copyright law gives you the right to use them under certain conditions.