Voiceovers help
Posted: Thu Jul 10, 2008 3:39 pm
Is there a way to use SWBF1 voiceovers(Republic) in SWBFII that is legal? If so I'd like to know. And if it is legal did the republic VOs come in the SWBF1 modtools?
Okay, just wondering because some people on XFIRE say it isn'y.Caleb1117 wrote:Yeah, I'm pretty sure it'd be legal, they where released (SWBF1 tools), and where made by the same company(s)
Oh ok then.Teancum wrote:Actually, we never got the source files to any of the sounds (only the configuration files for them), so it's not allowed as per the rules.
Oh that's right, they never gave us the .wav files or anything like that.Teancum wrote:Actually, we never got the source files to any of the sounds (only the configuration files for them), so it's not allowed as per the rules.
I doub't the republic VOs for SWBF1 are anywhere in SWBFII's files if thats what you mean.DarthD.U.C.K. wrote:but.. couldnt we just load the munged sounds?
There's probably something like this in the BF1 readme as well.BF2 readme wrote:(4) New Levels may not include any LucasArts sound effects or music files or portions thereof.
But copyright law gives you the right to use them under certain conditions.Frisbeetarian wrote:BF2 readme wrote:(4) New Levels may not include any LucasArts sound effects or music files or portions thereof.