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Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Fri Nov 07, 2008 11:46 pm
by Darth Revan
I didnt realise this was here dloading now!

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 12:45 am
by RED51
Just out of curiosity, does the big "L" take place in a astroid field?

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 12:51 am
by Maveritchell
RED51 wrote:Just out of curiosity, does the big "L" take place in a astroid field?
Nope. You'll find more out about the next installment when I update the WIP thread and when it (Mission 02) is released.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 1:23 am
by Commander_Fett
Hidden/Spoiler:
"G diffuser" :funny2: nice Mav. I was wondering, is it just one of the mining droid mk2s that has the G diffuser? Or do you have to kill a certain amount? I killed over 200 enemys total (probably 20-30 mk2s) and still did not get the G diffuser, so I was just wondering. Great map by the way. This one's staying in my addon folder.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 1:41 am
by Darth Revan
Nice man
Hidden/Spoiler:
Awesome stuff with the vader transmission

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 1:57 am
by redgroupclan
DLing! :thumbs:

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 4:58 am
by Guest
love this map, especially the submarine
and the story reminds me on dark forces
Hidden/Spoiler:
the only problem was a horde of droids running behind me

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 6:02 am
by Darth Revan
Yes I found that annoying as well

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 12:05 pm
by Ping
Same with me. In my opinion, there are too many droids spawning.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 12:40 pm
by Maveritchell
Commander_Fett wrote:
Hidden/Spoiler:
"G diffuser" :funny2: nice Mav.

Yeah, I wondered if anyone was going to catch that. There are also a lot of references to
Hidden/Spoiler:
SeaQuest, an older sci-fi TV show
in there as well.
Commander_Fett wrote:
Hidden/Spoiler:
I was wondering, is it just one of the mining droid mk2s that has the G diffuser? Or do you have to kill a certain amount? I killed over 200 enemys total (probably 20-30 mk2s) and still did not get the G diffuser, so I was just wondering. Great map by the way. This one's staying in my addon folder.
Hidden/Spoiler:
You shouldn't have to kill more than about four or five. It's set up to be random, but as soon as you start that objective, the probability of getting it is about one in four. Sounds like you just got unlucky.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 12:51 pm
by Super_Clone
This map pwns
Hidden/Spoiler:
[code]I just hate it how i died fighting the troopes in the hidden facilitie in the cave and when i went back, there was a shield over the door to get back in :([/code]

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 12:57 pm
by Maveritchell
Super_Clone wrote:
Hidden/Spoiler:
I just hate it how i died fighting the troopes in the hidden facilitie in the cave and when i went back, there was a shield over the door to get back in :(
That shouldn't be an issue, because
Hidden/Spoiler:
once you reach the "hidden facility" and you start fighting the troopers, if you die, you respawn in the first room.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 1:36 pm
by xSwiftxClawx
Hidden/Spoiler:
How come when I kill one of the facility members in the beginning I lose?
Hidden/Spoiler:
Are there going to be more designs for the haywire driods?
Like, actual CIS droids for instance.
It's a great map.
Well designed and awesome terrain.
Story mode is great, just a bit time consuming and requires a bit a patience.
Going to try it in conquest next.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 1:42 pm
by Maveritchell
xSwiftxClawx wrote:
Hidden/Spoiler:
How come when I kill one of the facility members in the beginning I lose?
Since you're a spy, doing that would break your cover.
xSwiftxClawx wrote:
Hidden/Spoiler:
Are there going to be more designs for the haywire driods?
Like, actual CIS droids for instance.
Nope. Remember, these are supposed to be
Hidden/Spoiler:
mining droids, not battle droids. The only reason they're shooting at you is because they've gone haywire.
xSwiftxClawx wrote:It's a great map.
Well designed and awesome terrain.
Story mode is great, just a bit time consuming and requires a bit a patience.
Going to try it in conquest next.
Thanks - make sure you check out CW conquest, too. It's grown on me; it's a lot more interesting with the random legions each time you play.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 1:47 pm
by Mandalore
umm it does a CTD every time i load GCW hunt, friendly fire is on and same with sound but i dont know whats wrong :(
But it does look awsme! :bowdown: thanks mav!

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 1:55 pm
by Maveritchell
Mandalore wrote:umm it does a CTD every time i load GCW hunt, friendly fire is on and same with sound but i dont know whats wrong :(
But it does look awsme! :bowdown: thanks mav!
You probably have a sides mod installed. You should know (or the sides mod should have told you) that this can happen if you try and run it with maps that use default sides.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 1:59 pm
by Mandalore
oh ok thanks ill reinstall just for this map! :thumbs:

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 2:01 pm
by Maveritchell
Mandalore wrote:oh ok thanks ill reinstall just for this map! :thumbs:
You don't need to reinstall the whole game if you kept backup copies of your default sides. If you didn't (keep backups), and you do end up reinstalling, make sure you keep a backup of your default sides somewhere - it makes things a lot easier.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 2:13 pm
by Eggman
I just finished playing through story mode and CW conquest a few times. Story mode was thoroughly enjoyable, and I agree that the random clone legions makes conquest a lot more interesting. I must have not had my sound settings adjusted properly, though, because I missed some of the custom sounds. I'll just have to play through the story another time to find what I missed. Really, you did an excellent job.

Re: Aquilaris: Deep Sea (Rebel Ops Mission 01)

Posted: Sat Nov 08, 2008 2:25 pm
by Mandalore
Maveritchell wrote:
Mandalore wrote:oh ok thanks ill reinstall just for this map! :thumbs:
You don't need to reinstall the whole game if you kept backup copies of your default sides. If you didn't (keep backups), and you do end up reinstalling, make sure you keep a backup of your default sides somewhere - it makes things a lot easier.
ok i just finished doing what you told me and it still crashes! :x every single time!