i got a modded trooper model exported, but when i tired putting it in-game, i got a ctd? what the heck did i do wrong this time?!
Re: still having cape problems!
Posted: Fri Dec 12, 2008 2:16 am
by DarthD.U.C.K.
nobody can answer you, if you post no information how you exported it, which error you get exactly...
Re: still having cape problems!
Posted: Fri Dec 12, 2008 7:30 pm
by 666rulerofclones
alright, here is the mungelog:
Hidden/Spoiler:
ERROR[PC_modelmunge imp_inf_shocktrooper.msh]:NO POLY COUNT FOR imp_inf_shocktrooper: THIS IS VERY BAD
ERROR[PC_modelmunge imp_inf_shocktrooper.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge imp_inf_shocktrooper.msh]:Unable to write collision tree nodes, no tree exists
ERROR[PC_modelmunge rep_inf_ep3trooper.msh]:NO POLY COUNT FOR rep_inf_ep3trooper: THIS IS VERY BAD
ERROR[PC_modelmunge rep_inf_ep3trooper.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge rep_inf_ep3trooper.msh]:Unable to write collision tree nodes, no tree exists
6 Errors 0 Warnings
and here is the .msh (imperial shock trooper model) around where i put the cape in