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still having cape problems!

Posted: Thu Dec 11, 2008 4:52 pm
by 666rulerofclones
i got a modded trooper model exported, but when i tired putting it in-game, i got a ctd? what the heck did i do wrong this time?! :?

Re: still having cape problems!

Posted: Fri Dec 12, 2008 2:16 am
by DarthD.U.C.K.
nobody can answer you, if you post no information how you exported it, which error you get exactly...

Re: still having cape problems!

Posted: Fri Dec 12, 2008 7:30 pm
by 666rulerofclones
alright, here is the mungelog:
Hidden/Spoiler:
ERROR[PC_modelmunge imp_inf_shocktrooper.msh]:NO POLY COUNT FOR imp_inf_shocktrooper: THIS IS VERY BAD
ERROR[PC_modelmunge imp_inf_shocktrooper.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge imp_inf_shocktrooper.msh]:Unable to write collision tree nodes, no tree exists
ERROR[PC_modelmunge rep_inf_ep3trooper.msh]:NO POLY COUNT FOR rep_inf_ep3trooper: THIS IS VERY BAD
ERROR[PC_modelmunge rep_inf_ep3trooper.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge rep_inf_ep3trooper.msh]:Unable to write collision tree nodes, no tree exists
6 Errors 0 Warnings
and here is the .msh (imperial shock trooper model) around where i put the cape in
Hidden/Spoiler:
HEDRH MSH2\ø SINFd NAME IMP_Shocktrooper FRAM ŸÂïABBOX, €? ký»AÉ„?®¾ÿìo?å…?Â5¯>Sw¸?CAMR@ NAME Camera DATA( Y“I?¼Çò?mUa@*.½â:„?Öêã= )¨o?ÍÌÌ= GMATLt MATD` NAME Scene_Material0 DATA4 333?333?333? €? €? €? €? €?š™™>š™™>š™™> €? HBATRB MATDx NAME Material110 DATA4 333?333?333? €? €?š™™>š™™>š™™> €? HBATRB TX0D Imp_inf_trooper.tga MATD€ NAME Material120 DATA4 333?333?333? €? €?š™™>š™™>š™™> €? HBATRB TX0D Imp_inf_trooper_pack.tga MODLh MTYP MNDX NAME DummyRoot FLGS TRAN( €? €? €? € € € €? MODL, MTYP MNDX NAME rep_inf_ep3sniper_cape PRNT DummyRoot TRAN( €? €? €? €ó5¿ó5? GEOM¨ BBOX, <"¾@ìJ¼¡b;,ç}?®†<Çû÷=°’X¿±Ä>nU*>}cÜ>Ò¶?ENVL # CLTH\ CTEX rep_inf_ep3sniper_cape.tga CPOS8 / ¨˜(¾}ÄŸ=霿µC>/Ú|¼éœ¿¨˜(>}ÄŸ=霿µC¾/Ú|¼éœ¿¥±½½(>霿¥±½=(>霿¬Ùº$ðz>CÆœ¿z7>/Lè½Ð²œ¿z7¾/Lè½Ð²œ¿uÒ¾þ¯ì½k˜¿“>ˆÉï½k˜¿Fn>w½š»QmŽ¿rõP>fï=QmŽ¿R–轁ƒN>QmŽ¿üø=-O>QmŽ¿îpµ8mÛX>QmŽ¿cz¾¶ä»QmŽ¿ ñT¾ú×ð=QmŽ¿aK“¾ƒ/u;Iu{¿Nª>ÒqÒ;ò_{¿¿†u¾ù>îKz¿IIs>Lö
>¢<z¿èt>ÿÇ{>ÿ¯x¿g ¾3w{>Ï•x¿™-9I¤„>'Íw¿vñ£¾S·j<ÓX¿Æ{¡>8Í”<6¥W¿d†¾m¤">tdT¿yZˆ>\n">Â>T¿¹!>ðŽ>FÊP¿–•¾JŽ>Ó“P¿Þ¥:%‰–>¾ûN¿")±¾Sé<e40¿êÚ¶>‹·=$’/¿rŒ‘¾·)8>Ȩ*¿[ò›>,68>Dq*¿»5>¥ó›>öa%¿br¾»/œ>ñ%¿æo‚;¬¦>§´"¿‰Ó¾¾©=þ'¿”È>‹—"=Þn¿ƒ¾´ZA>ä·ý¾ïÿ«>ƒA>ê9ý¾6D>¿¦>Ñ¡ñ¾ù&+¾Y§>Áæð¾jQ=š¯>DË쾷ýí*¯>€œì¾CUV0| / €>¿ ? `?¿ ? @?¿ ? >¿ ? À>¿ ? ?¿ ? ?¿ ? €?¿ ? ¿ ? Ï~_? €?Ï~_? `?Ï~_? @?Ï~_? À>Ï~_? ?Ï~_? ?Ï~_? >Ï~_? €>Ï~_? >Þü?? `?Þü?? €>Þü?? @?Þü?? ?Þü?? À>Þü?? ?Þü?? >íz ? `?íz ? €>íz ? @?íz ? ?íz ? À>íz ? ?íz ? >ýø ? `?ýø ? €>ýø ? @?ýø ? ?ýø ? À>ýø ? ?ýø ? >îÂ> `?îÂ> €>îÂ> @?îÂ> ?îÂ> À>îÂ> ?îÂ> ð>îÂ>FIDXL

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! " # $ % & ' ( ) * + , - . % ! $ " & # & $ . $ % % - ' , ( + ) . * - - . COLLœ c_r_thigh bone_r_thigh €> €> €>c_l_thigh bone_l_thigh €> €> €>c_r_calf bone_r_calf ÍÌÌ>ÍÌÌ>ÍÌÌ>c_l_calf bone_l_calf ÍÌÌ>ÍÌÌ>ÍÌÌ>MODL{ MTYP MNDX NAME sv_stormtrooper PRNT DummyRoot FLGS TRAN( €? €? €? € € € €? GEOM„z BBOX, 0ò¼û<-¼ù™è; Þ?–òV<½õ‚?¾ø
EDIT: this is really bugging me! does anyone know by looking at the .msh section i have posted here what i did wrong? :x

Re: still having cape problems!

Posted: Fri Dec 12, 2008 7:50 pm
by DarthD.U.C.K.
do you use pandemics meshexporter?

Re: still having cape problems!

Posted: Fri Dec 12, 2008 8:05 pm
by 666rulerofclones
no, would that have been what caused the error? also, where do i find the meshexporter?

Re: still having cape problems!

Posted: Fri Dec 12, 2008 8:09 pm
by DarthD.U.C.K.
the exporter can be found in the modtools (pandemicaddon)
but it works only with xsi 5 or 5.1 (there should be a trialversion avaible :google: )

Re: still having cape problems!

Posted: Fri Dec 12, 2008 8:19 pm
by 666rulerofclones
will rep's mshex work for this or not? also did you see any visible errors in the .msh section i posted?

Re: still having cape problems!

Posted: Fri Dec 12, 2008 8:22 pm
by DarthD.U.C.K.
NO -_-
this has been asked so often, if only somebody would read the instructions or the additional informations...

Re: still having cape problems!

Posted: Fri Dec 12, 2008 8:53 pm
by 666rulerofclones
any advice on how to fix this then?

EDIT: now would be a really good time for the XSI download page to be back up and running............ :roll:

EDIT2: never mind, i got it working, and it looks awesome! :D
Hidden/Spoiler:
[attachment=0]first caped model!.JPG[/attachment]
STAFF: you can lock both my cape topics now

STAFF: this topic can be locked now